Operator`s manual
CrossOver 16 User Manual (v4.0) Memories, USB Storage, and Upgrades • 6–5
the selected bank. You may also use the   
Bank knob to select a different bank before 
recalling.
• If you are using Direct Access Mode, press a 
Wipe Pattern button to select the desired bank 
and then press a second Wipe Pattern button 
to select a memory register.
Note:
• Recalling a memory register that requires a new 
image to be loaded from a USB drive into a 
Media-Store channel may result in the currently 
loaded image being displayed for a few frames 
while the new image is loaded.
• Recalling a memory register that includes a source 
assigned to a camera also recalls the shot stored in 
the memory register for that camera if the 
CamRcl memory attribute is set to Recall. There 
is no delay in the memory recall so camera 
movement may be visible while the shot is 
recalled.
• You can exit without recalling a memory register 
by pressing any button other than a Wipe Pattern, 
dedicated key transition, CUT, AUTO TRANS, 
or source button.
Bus Hold
You can choose to have a bus remain unaffected by a 
memory recall (the selected source on the bus is not 
replaced with the source stored in the memory).
A bus hold is equivalent to having the bus (PGMBus, 
PSTBus, KeyBus, KActiv, KType, and KMask) 
attribute set to no recall.
To perform a Bus Hold:
1. Press and hold the desired source button on the 
Program, Preset, or Key/Aux bus.
2. Press RECALL.
3. Select the memory register you wish to recall 
from as follows:
• If you are using Bank Mode, select a pattern 
button to designate the memory register in the 
selected bank. You may also use the   
Bank knob to change the selected bank 
before storing.
• If you are using Direct Access Mode, select a 
pattern button to designate the desired bank 
and then select a second pattern to designate 
the memory register.
The source on the bus you selected will not 
change when the memory is recalled (the source 
setting stored in the memory for that bus is 
ignored).
Memory AI and Keys
Enabling Memory AI mode changes the way key 
elements are recalled. If a key is currently on-air, the 
element for that key is recalled in the next available 
off-air key. If there is no available off-air keys, the 
element is not recalled.
All resource sharing is set to FLOAT mode so that 
key elements may be recalled to other keys than 
originally stored. 
For More Information on...
• resource sharing, refer to the section “Resource 
Sharing” on page 2-12.
Memory Recall Scenarios
Table 6.1 shows the contents of a memory register 
and the state of the switcher in various scenarios.
Depending on the Memory Recall mode setting, the 
elements recalled are as follows:
Recall Mode: PGM (Program)
• Scenario 1
› Input 2 is recalled to the Preset bus.
› Input 3 is recalled to the Program bus (on-air 
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image 
instantly cuts to Input 4).
› Input 5 is recalled to Key 2 (on-air image not 
affected as Key 2 is off-air).
• Scenario 2 has the same behavior has Scenario 1.
Recall Mode: PV (Preview)
• Scenario 1
› Input 2 is recalled to the Preset bus.
RECALL
Table 6.1 Recall to Preview Scenarios
Element
Memory 
Register
Scenario
1 2
PST Bus
Input 2 Any Input Any Input
PGM Bus
Input 3 Input 1 
(on-air)
Input 1 
(on-air)
Key 1
(set as a 
DVE key)
Input 4
(on-air)
Input 6 
(on-air)
Any Input
Key 2
Input 5 Any Input Any Input
Key 3
Any Input Any Input Any Input










