Carbonite & Carbonite eXtreme OPERATION MANUAL v8.0 www.rossvideo.
Thank You For Choosing Ross You've made a great choice. We expect you will be very happy with your purchase of Ross Technology. Our mission is to: 1. Provide a Superior Customer Experience • offer the best product quality and support 2. Make Cool Practical Technology • develop great products that customers love Ross has become well known for the Ross Video Code of Ethics. It guides our interactions and empowers our employees. I hope you enjoy reading it below.
Document Information • Ross Part Number: 4802DR-110-08.0 • Release Date: January, 2014. Printed in Canada • Equipment: This document applies to all Carbonite frames and control panels. Copyright ©2014 Ross Video Limited, Ross®, CrossOver®, and any related marks are trademarks or registered trademarks of Ross Video Limited. All other trademarks are the property of their respective companies. PATENTS ISSUED and PENDING. All rights reserved.
Ross Video Incorporated — P.O. Box 880, Ogdensburg, New York, USA, 13669-0880 General Business (+1)613-652-4886 Office: Fax: (+1)613-652-4425 Technical Support: (+1)613-652-4886 After Hours Emergency: (+1)613-349-0006 E-Mail (Support): techsupport@rossvideo.com E-Mail (General): solutions@rossvideo.com Website www.rossvideo.com • • • • • • • Technical Support At Ross Video, we take pride in the quality of our products, but if a problem does occur, help is as close as the nearest telephone.
• • • • • Device Setup Sheets (4802DR-6xx) — setup information for controlling external devices from the switcher Robotic Camera Control (4802DR-131) — overview of the operational interface when controlling a robotic camera from the switcher Audio Mixer Control (4802DR-132) — overview of the operational interface when controlling an audio mixer from the switcher Video Server Control (4802DR-133) — overview of the operational interface when controlling a video server from the switcher Configuration Guid
Contents Configuration.........................................................................17 Live Assist.............................................................................18 PaneLINK.........................................................................18 Custom Controls....................................................................18 MediaManager.......................................................................18 Features........................................................
To Apply a Border to a DVE Key......................................36 Masks....................................................................................36 To Pattern Mask a Key.....................................................36 To Box Mask a Key...........................................................37 Split Keys...............................................................................37 To Set Up a Split Key.......................................................37 Key Copy..............
Features Thank you for buying a Ross Video Carbonite Series Multi-Definition Live Production Switcher. The Carbonite series builds on the Ross Video reputation for designing switchers that fit the needs of any production environment. Effects Dissolve The Effects Dissolve feature allows you to interpolate from one memory to another using a memory recall. The switcher will interpolate from the starting memory to the destination memory, creating a smooth, two key frame effect.
MediaWipe A MediaWipe allows you to use an animation from the Media-Store to perform background and key transitions. When the transition starts, the switcher plays the selected animation over top of the background and keys that are being transitioned. A cut is then performed behind the animation to bring up the next shot when the animation ends.
MultiScreen All Carbonite switchers come standard with two integrated MultiScreen generators. Each MultiScreen can break a scene into up to four outputs that can be sent to independent projectors or displays to make a unified picture. Integrated edge blending allows you to compensate for the overlap in projector outputs, or the outside bezel of your display. Each screen in the MultiScreen output uses a MiniME™ to create the background and keys of the output.
Control Panel Overview This chapter provides a basic introduction to the Carbonite switcher, including an overview of the different areas on the control panel, using the menu system, as well as an introduction to the various ports, and video buses. Control Panel Areas Each Carbonite control panel is made up of a number of distinct areas that control different aspects of the switcher. Some of these areas may vary in size or function, depending on the control panel you have.
16. ME Selection Buttons — These buttons are used to assign the control panel row to an ME, MiniME™, or MultiScreen. 17. Effects Memory Area — This area is used to store and recall memories on the assigned ME, and to select the various transition rates used on the switcher. 18. Memory Store/Recall Buttons — These buttons are used to store or recall memories to one or more MEs at the same time. 12 • Control Panel Overview — Carbonite Operation Manual (v8.
Menu System System The menu system is accessed either by pressing MENU and the Pattern/Menu Selection button for the menu you want to access, or through an auto-follow for selected functions. Menu Navigation The menu system allows you to access all of the setup and configuration information for the Carbonite switcher. In some cases, a menu can be accessed either by pressing the MENU button and navigating to the menu, or by double-pressing a button on the control panel. 1. Press MENU.
Configuration (Config) Personality (Pers) (C10/C1) Personality (Pers) Note: The FSFC menu item is labelled Type when a MultiMedia input on the MultiMedia frame is selected. Reset Note: The MemBnk option is only available on the C2X/C2S control panel. Save/Load User 14 • Menu System — Carbonite Operation Manual (v8.
Switcher Basics This chapter gives an overview of how video is controlled by your switcher. This includes video sources, video layering and re-entry, and preview. For information on setting up video inputs, refer to the Setup Guide that came with your switcher. Video Sources The switcher has access to two basic types of video sources, external and internal. All video sources can be assigned to video source buttons.
Figure 3: Video Layering Tip: You can select a MiniME™ on an ME or different MiniME™ to re-enter it. Up to two MiniME™ re-entries, including an ME is allowed. ME Re-Entry Re-entry is the term used to describe the process of selecting another ME on an ME. For example, if you select ME 1 on ME 2, ME 1 is said to be re-entered onto ME 2. Re-entry takes the output of an ME and uses it as the background or key on the other ME.
7. Double-click on a device interface indicator to view it in the device editor. • Live Assist — controls the keyers and transition area of the switcher • Status — provides the current status of the switcher DashBoard The DashBoard control system allows remote access to multiple pieces of Ross Video equipment, including OpenGear® cards, Carbonite production switchers, and BlackStorm™ video servers.
Live Assist The Live Assist node provides a graphical interface to functions such as Keying, Transition, and memory settings of the switcher. You can switch between the different settings by selecting the tabs at the bottom of the DashBoard window. PaneLINK Live Assist can be set to either mirror actions on the switcher control panel, or only show actions on the currently selected ME and Keyer on the current tab.
ViewControl The ViewControl interface through DashBoard allows you to coordinate control of the Carbonite switcher, XPression Live Graphics System, and the BlackStorm™ Playout Server all through a touchscreen interface. Through ViewControl you can select sources, perform transitions, and run custom controls. Keep the following in mind when working with ViewControl • • • • ViewControl requires DashBoard 5.1, or later. Only the sources assigned to the MultiViewer boxes are available for direct selection.
Custom Control Button Setup When you assign a custom control to a button, you can give that button a unique name and assign an icon to it. The images for the icons must be on a USB drive in the frame when you assign them. Once assigned the icons are stored in the frame and the USB can be removed. Each of the tabs can be named. The configuration of the tabs and custom control assignment to buttons are stored with the switcher personality settings.
Transitions Transitions are used to change the background video and take keys on and off-air. A transition can include any combinations of background and keyers for an ME. The background and each keyer can be transitioned independently and at the same time using the dedicated KEY CUT and KEY AUTO buttons.
1. In the Transition Area, select the elements (BKGD KEY 1 KEY 2 KEY 3 KEY 4) you want to include in the next transition. To select multiple keys and background, press and hold the first element, and select the additional elements. 2. Select the video sources you want to take on-air. For a background transition you must select the source you want to transition to on the preset bus. 3. Select the type of transition (DISS WIPE DVE MEDIA) you want to perform.
2. Use the Time knob to set the length of the background transition. Tip: You can also select a time by pressing one of the 5 through 60 buttons. Tip: If you have a C2X/C2S control panel, press ME RATE in the Effects Memory area for the ME you want to change the rate for, use the keypad to enter the new rate, and press Enter. 3. Press NEXT. 4. Use the Key X knobs to select the length of the key transitions.
DVE Transitions A DVE transition is a gradual transition where one video signal is replaced with another according to a 2D DVE pattern. Keep the following in mind when performing DVE transitions: • • • You must include the background when performing a DVE transition on a Chroma Key, Self Key, or Auto-Select Key. If you do not include the background, a dissolve transition is performed.
• The audio associated with a MediaWipe is embedded in the video stream of the ME that the transition is performed on. The audio can also be taken out of the video stream of the Media-Store channel used for the MediaWipe. The M1MW and M2MW outputs are dedicated to these Media-Store channels. To Set Up a MediaWipe A MediaWipe™ requires that you select the animation you want to use. How the animation plays and appears during the transition is stored in the animation.
To Manually Trigger a GPI Output The GPI must already be set up as a output and the Next button functionality must be set to GPO before you can manually trigger it. 1. Press and hold the NEXT button. While holding the Next button, the mnemonic/pattern buttons light for each GPI output that is currently triggered. 2. Press the mnemonic/pattern button for the GPI output you want to trigger. The number of the GPI is shown on the mnemonics of the buttons.
10. Use the VMult knob to multiply the pattern vertically. Patterns, Washes, and Mattes Washes Patterns, Washes, and Mattes are internally generated graphical elements that can be used for key or background fill, key shapes, and transition effects. The switcher has a limited number of pattern and matte generators dedicated to each ME. Patterns Pattern generators are used for wipes, masks, and washes.
To Set Up a Matte Color When a matte generator is assigned to a background or key, the matte setting are displayed. Selecting the source button again, or KEY SEL button returns to this menu. When a matte generator is assigned to a key border or wipe border, the matte settings is part of the setup menu, and become active when Border is set to greater than 0. 1. Press NEXT. 2. Use the Load knob to select the preset color you want to use. 3. Press the Load knob to load the selected color.
Menu Item Keying Keying is the term used to describe when you insert (or electronically cut) portions of one scene into another, or place titles over background images. Keys are made up of two basic components, an alpha, that cuts the hole in the background video, and a fill, that fills the hole with different video. Keys, like MEs, are layered onto the background video signal from the lowest numbered key to the highest on an ME.
Self Keys A Self Key is a key in which the luminance, or brightness, values of the key source are used as the alpha for the key. Tip: To select a Self Key on the C10 control panel you must press the AUTO SELECT button. The Auto Select key defaults to a Self Key when there is no alpha associated to the video source. If there is an alpha associated to the video source, you must press and hold the AUTO SELECT button and press the source button again, like you were setting up a Split Key.
Note: The Mode is reset to Normal when a different source is selected on the key bus, the alpha is changed, or a memory is recalled. • • 10. Press NEXT. 11. Use the Mask knob to apply a mask to the key. • The Auto Select key uses the pre-assigned Auto Key association to select the proper video and alpha. If you want to temporarily select a different video source for the alpha, press and hold the AUTO SELECT button and select the video source you want to use as the new fill.
• • Increasing the Gain value causes the background to appear more opaque. This results in less of the background color being removed. Decreasing the Gain value causes the background to appear more transparent. This results in more of the background color being removed. 9. Adjust the edges of the foreground as follows: a) Use the Type knob to select Edge. b) Use the Value knob to add or remove edge softening of the foreground image and alpha channel.
• considered part of the Foreground area. These are typically the pixels near the edge of the foreground, where it blends into the background. Foreground — Foreground elements are those pixels that are not within the Background, Shadow, Translucency, or Transition ranges. This is the area with colors that will not be keyed out and will remain solid. The remaining three adjustments that can be made to an Advanced UltraChrome chroma key allow you to adjust spill suppression, edge softness and luminance.
Tip: The Foreground settings allow you to adjust the range of colors which are considered Foreground colors, and thus keyed fully on. a) Use the Type knob to select Foregd. b) Use the Cntrl knob to select Clip. c) Use the Value knob to adjust the foreground clipping. • Increasing the Clip value removes lower-saturated colors from the Foreground image. • Decreasing the Clip value includes lower-saturated colors in the Foreground image. d) Use the Cntrl knob to select Hue.
cast on the foreground from a green-screen for example) as follows: a) Use the Type knob to select Spill. b) Use the Cntrl knob to select Clip. c) Use the Value knob to adjust spill suppress clipping. • Increasing the clip value removes higher-saturated colors from spill suppress correction. • Decreasing the clip value includes higher-saturated colors in spill suppress correction.
2. Select the video signal on the key bus that you want to use for the key. 3. Press DVE for the key type. 4. Use the X Pos knob to position the DVE key horizontally. You can also use the positioner. 5. Use the Y Pos knob to position the DVE key vertically. You can also use the positioner. 6. Use the Size knob to adjust the overall size of the DVE key. You can also twist the positioner. 7. Press NEXT. 8. Use the Aspect knob to adjust the aspect ratio of the DVE key. 9.
9. Use the Pattrn knob to select the mask pattern you want to use. You can also select the pattern by pressing the pattern button directly. 10. Use the X Pos knob to position the mask horizontally. You can also use the positioner. 11. Use the Y Pos knob to position the mask vertically. You can also use the positioner. 12. Press NEXT. 13. Use the Aspect knob to adjust the aspect ratio of the pattern. Not all patterns can be adjusted. 11.
When you copy a key, the switcher tries to assign resources to the destination key to match the source key. If these resources are not available, the switcher steals resources in the following order. 1. From off-air keys that are not the source key. 2. From the source key, if it is not on-air. 3. From on-air keys that are not the source key. 4. From the source key, even if it is on-air. To Copy a Keyer to Another This procedure copies the contents of Key 1 to Key 3 as an example.
Memory Functions A memory register is a snapshot of the current state of the switcher that can include one or multiple ME, MiniME™, or MultiScreen outputs. Up to 100 memory registers (10 banks of 10 registers) per ME, MiniME™, or MultiScreen can be stored and recalled on the switcher. Each of these memory registers can store as little as the information of one ME, or as much as the current state of the entire switcher, including all ME, MiniME™, MultiScreen outputs, Aux Buses, and DVE settings.
• • • • Recalling a memory that includes a source assigned to a camera also recalls the shot stored in the memory for that camera if the CamRcl memory attribute is set to Recall. There is no delay in the memory recall so camera movement may be visible while the shot is recalled. You can exit without recalling a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
• • MemAI — transition area is configured to take the on-air elements of the memory on-air with the next transition EffDis — on-air elements listed below are transitioned to the elements stored in the memory • Matte colors (background, wash or borders) • Keyer settings like clip, gain, transparency • Mask position and size • Chroma key settings, except the background color • Pattern settings like size, position, aspect, border, softness, rotation • DVE settings like size, position, aspect, border, softnes
• Memory — settings come from the memory being recalled • Memory — settings come from the memory being recalled • NoRcl — sources are not recalled on the preset bus • NoRun — a transition is not performed after the memory is recalled (default) • Recall — sources are recalled on the preset bus (default) • Run — a transition is performed after the memory is recalled To Set the Shared Pattern Generator Attribute To Set the Transition Type Attribute 1. Press RECALL > NEXT. 1. Press RECALL > NEXT.
• NoRcl — sources are not recalled on the key bus • Recall — sources are recalled on the key bus (default) To Set the Key Type Attribute 1. Press RECALL > NEXT. 2. Use the Attrib knob to select KType. 3. Use the Key knob to select the keyer you want to set the attribute for. 4. Use the Value knob to select whether the key type is recalled for the selected key.
• NoRoll — play command is not triggered • Roll — play command is triggered (default) 44 • Memory Functions — Carbonite Operation Manual (v8.
Switcher Sets The switcher stores configuration and operation data in a number of registers that contain the individual entries for items such as memories or personality settings. These registers can be stored as a single archive file, or as a register set that contains all the individual register of that type; all memories for example. These files are stored into Sets on USB drive.
• Media-Store Media-Store allows you to load stills, animations, or audio files from the USB drive and make them available across all MEs. Two channels of Media-Store with alpha, or four channels without alpha, are provided. Keep the following in mind when working with Media-Stores: • • • • A still, animation, or audio can be loaded either by browsing the file system, or by entering the still number using the pattern buttons. You can clear a Media-Store channel by loading media number 000.
To Set the Media-Store Mode 1. Press MENU > SYSTEM > NEXT. 2. Use the Media knob to select the Media-Store mode. • Swish — two (2) channels are available or channel 1 for key and channel 2 for alpha (channels 2 and 4 are reserved for Media Transitions) • Swish+ — four (4) channels are available 3. Press the Media knob. 4. Press the Confrm knob. 1. If you are loading a file from USB, insert your USB drive into the USB Port on the switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
1. Insert your USB drive into the USB Port on the switcher. You must wait 5 seconds for the switcher to recognise the USB drive. If you are loading a file from the internal cache, you do not need the USB drive. 2. Press the source button for the Media-Store channel that you want to load a still into. If the file has an alpha, the paired channel will load the alpha as well. 3. Using the pattern buttons, enter the media number for the still you want to load.
2. Press the source button for the Media-Store channel that you want to load a still into. If the file has an alpha, the paired channel will load the alpha as well. 3. Press NEXT. 4. Use the Attrib knob to select the attribute you want to set, and the Value knob to select the value you want to assign to the attribute.
the switcher, refresh the browser window to reconnect. Refreshing the browser will reset your Perspectives. Keep the following in mind when logging in and using the MediaManager: • • • Ross Video recommends using Google Chrome™ v14.0 running on Windows 7® or Mac® OS X™ Lion to connect to the MediaManager. Your browser must have JavaScript and cookies enabled. Ross Video recommends that you do not connect more than 5 MediaManager clients to a single switcher at the same time.
Table 6: Playlist Controls Icon Name Description Previous Advance to the previous item in the playlist. The item in the playlist that is being shown on the Media-Store channel indicated with a check-mark. The playlist does not loop back to the top when it reaches the last item. Next Advance to the next item in the playlist. Up and Down Move the currently selected item up in the playlist. Up and Down Move the currently selected item down in the playlist.
Custom Controls Once programmed, a custom control can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specific memory register on an ME, performing a switcher transition, and selecting a group of keys. Note: The C10 does not support recording or running custom controls from the control panel. Custom controls can be recorded and run from the Custom Control node in DashBoard.
Hold Allows you to place a command in a custom control that will stop the custom control at the hold event. You must press the custom control button again, or use a GPI trigger, to continue the custom control. Cancel Allows you to stop a particular custom control. The specific custom control is set when the cancel is inserted. CancelAll Pause Allows you to place a command in a custom control that will stop a custom control at the pause event. The length of the pause is set when the pause is inserted.
• Cancel — use the Bank knob to select the custom control bank, and the CC knob to select which custom control to cancel • CancelAll — press the CancelAll knob to insert a cancel all custom controls command • State — press the Insert knob to insert the state. 4. Press the Insert knob to insert the event. 5. Press START/STOP Editing Custom Controls After you have recorded a custom control, you can go back and edit that custom control to add or remove events.
Naming Custom Controls Each custom control can be given a unique name and mnemonic color. The name is shown in the mnemonic display when CCMnem is set to Split or Full. To Name a Custom Control The procedure to name or rename a custom control is the same. 1. Press MENU > BANK 1 > EDIT 2. Use the Bank knob to select the bank that the custom control you want to name is stored on, or select the bank button directly. 3.
SideShot Custom Control Shot Box The SideShot connects to the switcher and provides quick access to all 24 custom controls on each custom control bank. Refer to the instructions that came with SideShot for setup information. Figure 20: SideShot Button Mapping The four buttons on the right side of the module select the active custom control bank, and the remaining buttons trigger the custom control on the bank. The mnemonic for the custom control is inverted if the custom control is running.
Repeat this for the remaining Aux buses. Switcher Soft Reset If required, the switcher can be reset to return it to a user-defined default setting, or the factory default state. A reset can be performed for the entire switcher, or individual components, such as keys. 8. Press NEXT > NEXT > NEXT. 9. Press RState Save. 10. Press Confrm to save the new reset settings. To Load a Custom Reset Setting 1. Press MENU RESET. Soft Reset The software reset returns the switcher to the default state.
Glossary Auto Key A pairing of two video signals, a key video and a key alpha, to create a key. In the switcher, you associate the fill and alpha so that the switcher knows which alpha to use when the video is selected. Auto Transition An automatic transition in which the manual movement of the fader handle is simulated electronically. The transition starts when the AUTO TRANS button is pressed and takes place over a pre-selected time period, measured in frames.
video fills the hole. The video signal used for cut and fill can come from the same, or separate, sources. Key Alpha The video signal which cuts a hole in the background video to make a key effect possible. Also called Key Video or Source. In practice, this signal controls when a video mixer circuit will switch from background to key fill video.
Index A Abort Transition 22 Ancillary Mode 17 Animations 46 Audio 46 Audio Mixer Control 8 Auto Select Keys 30 B BlackStorm Control 8 Bus Hold 40 Bus Select Buttons Custom Controls (continued) Special Functions (continued) Cancel 53 CancelAll 53 CutKey 53 GPO 53 Hold 53 IncKey 53 Loop 53 Pause 53 Resume 53 State 53 TrnKey 53 Cut Transitions 22 19 ViewControl 19 D DashBoard C Camera Control 8 Chroma Key 31–32 Advanced Mode 32 Basic Mode 31 Clean Feed, See FlexiClean Config Menus 14 Control, External De
F Factory Default 57 Fan#1 OK 17 Fan#2 OK 17 Field Dominance 17 FlexiClean 16 FPGA Temperature 17 Freeze 36 K Keyer Transition Buttons 19 ViewControl 19 Keying 29–32, 35–37 Auto Select 30 Chroma Key 31–32 Advanced 32 Basic 31 Copying 37 Cropping 36 DVE 35–36 Freeze 36 Invert 29 Key Priority 29 Mask 36 Menu Overview 29 MiniME 29 Self Key 30 Split 31 Split Keys 37 Key RATE 23–24 Key Swap 38 L Live Assist 18 PaneLINK 18 Load Custom Reset 57 Loading Media-Store Images 47 Load Menus 14 M Mask 36 Mattes 27
Menu Trees (continued) Config 14 Load 14 Options 13 Pers 14 Ref 13 Reset 14 Save 14 Status 13 System 13 User 14 ME RATE 23–24 ME Selection 15 MiniME 9, 21, 29 Keying 29 Transitions 21 MiniME Selection 15 MultiViewer 16 O Option Menus 13 Overview 11 Control Panel 11 S Save Custom Reset 57 Save Menus 14 Self Key 30 Serial Number 17 Server Control 8 Sets 45 Loading 45 Storing 45 Setup, External Devices 8 Side Box, See SideShot SideShot 56 Software Version 17 Sources 15–16 Layering 15 Re-Entry 16 Selecting
Transitions (continued) Rate 21 RlClip 21 Wipes 23 Trigger GPO 25 Video Sources (continued) Selecting 15 ViewControl 19–20 Bus Selection Buttons 19 Button Setup 20 Custom Control Buttons 19 Keyer Transition Buttons 19 Transition Buttons 19 U Undo 40 User Menus 14 W V Video Layering 15 Video Mode 17 Video Server Control 8 Video Sources 15 Washes 27 Wipe Transitions 23 X XPression Control 8 Carbonite Operation Manual (v8.