Specifications

MemAI — transition area is congured to
take the on-air elements of the memory on-air
with the next transition
EffDis — on-air elements listed below are
transitioned to the elements stored in the
memory
Matte colors (background, wash or
borders)
Keyer settings like clip, gain,
transparency
Mask position and size
Chroma key settings, except the
background color
Pattern settings like size, position,
aspect, border, softness, rotation
DVE settings like size, position, aspect,
border, softness, cropping
Media-Store x/y position
Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
Tip: If you have a C2X/C2S control panel, press EFF DISS in
the Effects Memory area to turn Effects Dissolve on (lit) or off
(unlit) for that ME.
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want
to use to transition from the current on-air scene
to the one stored in the memory.
Memory — the duration stored in the
memory is used
1-999fr sets a specic duration in frames
Tip: If you have a C2X/C2S control panel, press EFF
RATE in the Effects Memory area for the ME you want
to change the rate for, use the keypad to enter the
new rate, and press Enter. A value of 0 selects the
duration stored in the memory.
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Memory Attributes in DashBoard
The Memory tab in Live Assist allows you to set the
store and recall memory attributes for the switcher. The
Store tab allows you to set the store attributes, and the
Recall tab the recall attributes.
For all attributes, gray indicates no recall (NoRcl), blue
indicates settings are recalled as they are stored in the
memory (Memory), and pink indicates settings are
recalled (Recall).
To Set the Program Bus Source Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select PGMBus.
3.
Use the ME knob to select the ME, MiniME
,
or MultiScreen output that you want to set the
attribute for.
4.
Use the Value knob to select how the sources
selected on the program bus are recalled.
Memory settings come from the memory
being recalled
NoRcl — sources are not recalled on the
program bus
Recall — sources are recalled on the
program bus (default)
To Set the Preset Bus Source Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select PSTBus.
3.
Use the ME knob to select the ME, MiniME
,
or MultiScreen output that you want to set the
attribute for.
4.
Use the Value knob to select how the sources
selected on the preset bus are recalled.
Carbonite Operation Manual (v8.0) Memory Functions 41