PRECAUTIONS SYSTEM SOFTWARE UPDATES • This disc contains software for the PLAYSTATION®3 system. Never use this disc on any other system, as it could damage it. • This disc conforms to PLAYSTATION®3 specifications for the PAL market only. It cannot be used on other specification versions of PLAYSTATION®3. • Read the PLAYSTATION®3 system Instruction Manual carefully to ensure correct usage. • When inserting this disc in the PLAYSTATION®3 system always place it with the required playback side facing down.
Two Players on One System Game Controls Maps Minimap World Map Action Menu Character Menu Inventory 4 Starting the Game Ingame Overview Character Attributes Character Skills Combat Arts Questlog Missions Books Seraphim High Elf Dryad Temple Guardian Shadow Warrior Inquisitor Runes Blacksmithing Opponents Opponent Strength Damage Channels and Resistances Effects on Damage and Resistances Support and Warranty Warranty Technical Support Credits 25 25 26 26 28 28 29 30 32
Sacred 2: Fallen Angel only supports the use of the SIXAXIS™ Wireless Controller. Please refer to the PLAYSTATION®3 system Instruction Manual for further details about setting up and recharging a Wireless Controller. PLEASE NOTE: the information in this manual was correct at the time of going to print, but some minor changes may have been made late in the product’s development. All screenshots for this manual have been taken from the English version of this product.
When you start Sacred 2: Fallen Angel for the first time, you will be asked to select a character, then you will be taken to the main menu. Character Classes This is where you pick your character. Each one has very specific strengths and weaknesses and will develop accordingly throughout the game. Starting the Game Choosing a Hero Seraphim Their unearthly beauty fools many. In reality, the Seraphim are dangerous opponents who are equally skilled in the use of weapons, technology, and magic.
At the beginning of the game you can choose the path your hero will walk (Light or Shadow) and a God to worship. It‘s important to notice that characters who come with an allegiance to either Light or Shadow cannot choose a God from the other faction as their patron God. Thus, a Seraphim cannot choose Ker whereas an Inquisitor won‘t be protected by Lumen.
Bronze Silver Gold Platinum Niob Please note that you will be able to select Gold mode only if you have previously completed a Silver campaign. This applies to Platin and Niob accordingly. The higher the difficulty level, the more experience a character gains from a defeated opponent. Details on difficulty levels can be found on page 45. Level of Difficulty Depending on the level of your character you may choose between different difficulty levels.
• When starting the game with the “Start Game” button you can choose if you wish to play alone or if others may join your game. You don‘t have to wait for other users when starting a multiplayer game. The game starts right away. When other players join the game their characters appear right next to you and join in the fun. • Starting the game in single player mode still allows you to invite friends while playing.
Starting the Game Game Controls W button: Switched action slots to set 3 R button: Switched World Map / Teleport and Closing all Menus.
Menus Game Controls The red bar shows the current health. The green bar shows how much experience has been gained. When the bar is full, the character reaches a new level. Starting the Game Character portrait with current level Characters Action slots: Press button to trigger action. Buttons can be equipped with weapons or a weapon plus shield from the inventory. Using the combat arts menu, combat arts and combat art combinations can also be added.
World Map Minimap Use ] to access the map of Ancaria. It uses the same symbols as the minimap. Game Controls There are three different types of quests: Main quests (gold arrow) derive from the campaign, silver arrows point out side quests and blue arrows denote special quests for your hero‘s character class. Starting the Game Maps Question marks are different Colour based on the quest type and are reserved for quest givers.
Press E to access the action menu. The character menu contains the inventory, attributes, skills and combat arts menus. Use the W and R buttons to switch between menus. Inventory There are lots of items to be found in this world. Opponents also tend to drop things when you defeat them. The inventory contains all the items you have collected. It is separated into the categories weapons, armor, potions, relics and miscellaneous.
Ingame Overview The ingame overview lists some of your character‘s statistics for quick access. Amongst other information, you can see how much damage your hero inflicts with the different damage types (physical, magic, fire, poison and ice) and how well his armor protects him from these damage types. Additionally, you can view your hero‘s bonuses as well as the values of the last three opponents.
Modifying Combat Arts Advancing a skill connected to an aspect (usually lore or focus) unlocks modification points. Each combat art can be modified up to three times. You will receive modification points when your relevant aspect skills reach these combined values: 3, 5, 9, 14. 22, 31, 42, 55, 70, 87, 106, 126, 173, 199. Combat Arts Aspects This menu shows your character‘s combat arts. Combat arts are usually special attacks or spells.
Missions Here is where all the books the character finds on his adventures are listed. You can read all of them. Hints and tips can also be found here. Starting the Game Books Characters Menus Game Controls Questlog The quest log contains all accepted missions. There are tasks relevant to the story, sidequests and hero specific missions. You can never have more than one story mission, but you can have a number of sidequests.
Appearances can be deceiving though. The Seraphim are dangerous opponents, skilled in the use of weapons as well as in that of technology and magic. Sabertooth The Seraphim may look like angels, but their mounts have nothing angelic about them. Their large fangs not only look dangerous, but are indeed deadly weapons. 30 Exalted Warrior In close combat the Seraphim doesn’t seem quite as elegant, but strength does not matter here, only her perfect fighting technique counts.
Long years of studying elemental magic has turned the High Elf into a master of sorcery. Menus She considers the control over T-Energy as a birthright and approaches members of other races with arrogance. Of all the character classes in Sacred 2: Fallen Angel the High Elf comes closest to being a “classic mage.” She has three magic based aspects at her command: Arrant Pyromancer which is especially useful for learning fire spells.
What is a shrunken head? Some slain opponents drop a shrunken head that can be equipped by the Dryad (only one at a time). Shrunken heads can give several possible bonuses to armor and attack values, for example the shrunken head of an Orc grants the Dryad an attack bonus against Orcs. Monitor Lizard 34 The Dryads respect nature and ever since the Great War they have hated T-Energy.
The Seraphim and the Temple Guardian are the two characters who use technology the most. Due to his unique abilities and his use of T-Energy, the Temple Guardian is an ideal character for multiplayer games. Battery Throughout the course of the game the Temple Guardian might come across something called a battery. This piece of armor determines the kinds of shots that can be fired with the arm cannon. Mobiculum 36 All characters except for the Temple Guardian have a “biological” special mount.
The Shadow Warrior can wear heavy armor and weapons, and he is the deadliest melee fighter in all of Ancaria. No one knows combat like he does. Death Warrior The fighting specialist. No subtle conjuring, just raw strength and violence. Hellhound The Hellhound is the perfect companion for a warrior trapped between life and death. 38 When this monster appears from the underworld it strikes fear into the heart of every opponent.
The Inquisitor doesn’t even respect the dead and he does not hesitate to call upon them to aid him. Gruesome Inquisition The Inquisitor is an excellent melee fighter. He is not defensive; instead, he prefers to attack relentlessly with no regard for his own protection. He knows very well that his best defense lies in preventing a second blow from his opponents. Shroud Spider The dark powers have provided a very special mount for the Inquisitor.
In some of Ancaria‘s cities you will find runemasters. There you can exchange a rune for the one you need, for a fee, of course. All weapons feature a gray socket intended for a damage modifer. You will find these modifiers throughout the game and they can be forged into the socket at a blacksmith. Once they have been forged into the weapon, they will convert some of the physical damage into another damage type. You can find damage modifers for fire, ice, poison and magic.
You can recognize elite opponents by the golden glare on their bodies. 2 Fire Blue: Magic Green: Poison Light Blue: Ice The same damage channels are shown in the detailed display of your inventory. Of course, it is best to hit the opponent with the kind of damage he has the least resistance to. Starting the Game Red: Press the left stick button to display information about your opponent. You will see the damage channels and resistances of the opponent.
Warranty Because of its complex nature, software can never be expected to be completely error-free. Therefore, Koch Media cannot guarantee that the contents of this product will meet your expectations, and that the software will run glitch-free under any possible conditions. 46 Moreover, Koch Media assumes no warranty for specific functions and results of this software in excess of the current minimum standard of software technology at the time this program was created.
Leads Quality Assurance Enrico Ausborn Lars Berenbrinker Technical Directors Roger Boerdijk Kay Struve Level Design Aarne Jungerberg Visual Director Steve Manekeller Quest Design Marc Oberhäuser Lead Artist Hoa Tu Ngoc Game Design Hans-Arno Wegner Coreteam Coding Daniel Balster Tobias Berghoff Anett Bölke Bastian Clarenbach Thomas Dähling 48 Game-Design Peter Luber Nadim Affani Christian Altrogge Mario Endlich Graphics Janina Gerards Marko Giertolla Mark Külker James Mearman Guido Neumann Simon Trümpler C
Simon Bergeron Pierre-Luc Bélanger Pascal Vaillancourt SUPPLIER 20/1 GmbH Bernd Hohmann 3D Brigade Tamas Daubner Laszlo Domjan Gabor Forrai Balazs Kalvin Zsofia Szinek Gabor Balla Daniel Domokos Csaba Vekony Act3Animation Mike Hollands Jane Hollands Tony Pittorino Gerard Roche Cameron Crichton Bravo Interactive Kiew Alexander Kot Alexander Zayets Alexey Zayets Crenetic Carsten Widera-Trombach DNS Development Axel Deising Dynamedion Tilman Sillescu Alex Pfeffer Markus Schmidt Pierre Langer Axel Rohrbach Mich
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