User's Manual

5
One game controller may be plugged into Port 2 of the
Hub (the right-hand port), and the other may be plugged
into the Receiver’s pass-through port.
Note that this will
not work if one of the controllers is plugged into Port 1 of
the Hub, since Port 1 has priority over the Receiver’s
pass-through port.
The Wireless Connection: Some Important Notes!
If the Radio Frequency signal becomes blocked (due to
interference or too great a distance between Hub and
Receiver), the Receiver LED will start flashing and your
game will be paused automatically. As soon as the signal
has been reinstated, the LEDs will turn back on solidly,
and you can resume playing.
•To attach a second Wireless Adapter to another console
at least 10 metres away, simultaneously press the SCAN
buttons on the Receiver and Hub. The Receiver’s Signal/
Scan LED and all the Hub LEDs will flash for about 20
seconds. Once the new signal has been locked in, the
Receiver’s Signal/Scan LED will turn on solidly, along
with the appropriate number of Battery Indicator LEDs on
the Hub. You can then begin using the second game
console. Please also note the following:
If you press the Receiver’s SCAN button by mistake,
the system will enter a 20-second loop and then
return to its original frequency.
If the second Hub isn’t operating correctly, repeat the
process to find another frequency.
Although the range for using your Wireless Adapter is up
to 10 metres (approximately 30 feet), experimentation will
give you the actual boundaries for your setting.
Rumble On/Off? It’s Your Call
Press the Hub’s RUMBLE button to turn the vibration effects
OFF or ON. Since sustained use of this feature can affect
battery life, this option allows you to save on batteries. Note
that the rumble option is on by default at power up.
PLAY IT SAFE!
Whether you’re cruising the skies in a jet, or heading for
the finish line in an exciting race, you should
always be aware of how you’re sitting and how
you’re holding your controller! Try not to stay in
the same position for too long, and be sure to
take breaks now and then. Be smart—don’t take
a chance on straining your wrists, hands, or fingers! Plus, a
word of caution: If you have strained muscles, broken bones,
or joint problems in your fingers, hands, or arms, do not
play games that support the vibration feature.