User guide
 MOTU AUDIO CONSOLE
31
S/PDIF
The S/PDIF clock source setting refers to the 
S/PDIF RCA input jack on the UltraLite-mk3. This 
setting allows the UltraLite-mk3 to slave to another 
S/PDIF device.
Use this setting whenever you are recording input 
from a DAT deck or other S/PDIF device into the 
UltraLite-mk3. It is not necessary in the opposite 
direction (when you are transferring from the 
UltraLite-mk3 to the DAT machine).
For further details about this setting, see 
“Connecting and syncing S/PDIF devices” on 
page 22.
SMPTE
Choose this setting to resolve the UltraLite-mk3 
directly to SMPTE time code (LTC) being received 
via the UltraLite-mk3’s quarter-inch SMPTE input 
jack. For details, see “Syncing to SMPTE time 
code” on page 106and chapter 11, “MOTU SMPTE 
Console” (page 103).
Samples Per Buffer
The Samples Per Buffer setting lets you reduce the 
delay you hear when patching live audio through 
your audio software. For example, you might have 
a live microphone input that you would like to run 
through a reverb plug-in that you are running in 
your host audio software. When doing so, you may 
hear or feel some “sponginess” (delay) between the 
source and the processed signal. If so, don’t worry. 
This effect only affects what you hear: it is not 
present in what is actually recorded.
You can use Samples Per Buffer setting to reduce 
this monitoring delay—and even make it 
completely inaudible.
☛ If you don’t need to process an incoming live 
signal with software plug-ins, you can monitor the 
signal with no delay at all using CueMix FX, which 
routes the signal directly to your speakers via 
hardware. For details, see chapter 10, “CueMix FX” 
(page 61).
Adjusting the Samples Per Buffer setting impacts 
the following things:
■ The strain on your computer’s CPU
■ The delay you hear when routing a live signal 
through your host audio software plug-ins
■ How responsive the transport controls are in 
your software
This setting presents you with a trade-off between 
the processing power of your computer and the 
delay of live audio as it is being processed by 
plug-ins. If you reduce the Samples Per Buffer, you 
reduce patch thru latency, but significantly increase 
the overall processing load on your computer, 
leaving less CPU bandwidth for things like real-
time effects processing. On the other hand, if you 
increase the Samples Per Buffer, you reduce the load 
on your computer, freeing up bandwidth for 
effects, mixing and other real-time operations. But 
don’t set the Samples Per Buffer too low, or it may 
cause distortion in your audio.
If you don’t process live inputs with software 
plug-ins, leave this setting at its default value of 
1024 samples. If you do, try settings of 256 samples 
or less, if your computer seems to be able to handle 
them. If your host audio software has a processor 
meter, check it. If it starts getting maxed out, or if 
the computer seems sluggish, raise the Samples Per 
Buffer until performance returns to normal.
If you are at a point in your recording project where 
you are not currently working with live, patched-
thru material (e.g. you’re not recording vocals), or 
if you have a way of externally monitoring input, 
choose a higher Samples Per Buffer setting. 
Depending on your computer’s CPU speed, you 
might find that settings in the middle work best.










