st Printing July 2000 MINI DX OWNER’S MANUAL PART NO.
Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
TABLE OF CONTENTS INTRODUCTION OF THE OWNER MANUAL GENERAL PRECAUTIONS 1. Precautions to be Heeded for Operation 2. Name of Parts 3. Accessories 4. Assembly and Installation A) Assembly of Cabinet B) Securing in Place (Adjuster Adjustment) C) Power Supply D) Assembling Check 1) Memory Test 2) C.R.T. Test 3) Sound Test 4) Input Test 5) Output Test 5. Precautions to be Heeded When Moving the Machine 6. Contents of Game 7.
9. Game Test Mode A) Game Menu B) Input Test C) Output Test D) Game Assignments E) Bookkeeping F) Calibration Test G) Backup Data Clear H) Features 10. Control Panel 10-1 Removing the Control Panel 10-2 Volume Adjustment\Replacement 10-3 Greasing 11. Coin Selector 12. Monitor 12-1 Cautions and Warnings Concerning the Safety for Handling the Monitors 12-2 Cautions to be Heeded When Cleaning the C.R.T. Surfaces 12-3 Adjustment Method 13. Replacing the Flourescent Lamps and Buttons 14.
SPECIFICATIONS Installation space: . 34 in.(L) x 87 in.(W) Height: . 76 in. Weight: Approx. 500 lbs. Power maximum current: 6.8 Amp AC 120V 60 Hz MONITOR: 33” COLOR MONITOR INTRODUCTION OF THE OWNERS MANUAL SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market.
General Precautions Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product.
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat. Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations.
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION In order to prevent accidents, be sure to comply with the following points before and during operation. PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION In order to avoid accidents, check the following before starting the operation: Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident. Do not climb on the product. Climbing on the product can cause falling down accidents.
PRECAUTIONS TO BE HEEDED DURING OPERATION To avoid injury and accidents, those who fall under the following categories are not allowed to play the game: * Intoxicated persons * Those who have high blood pressure or heart problems. * Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. * Persons susceptible to motion sickness. * Persons whose acts runs counter to the products warning displays.
2.
3. ACCESSORIES DESCRIPTION Part No. (Qty.) Note OWNERS MANUAL 999-0921 Figures If Part No. has no description, the Number has not been registered or can not be registered. Such a part may not be obtainable even if the customer desires to purchase it. Therefore, ensure that the part is in safekeeping with you.
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘HIKARU’ BOARDS CONTAINED IN THE FOLLOWING GAMES: LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON, STAR WARS RACER !!NEVER SHIP HIKARU GAME BOARDS OUTSIDE OF CAGE!! CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME} DO NOT SHIP GAME BOARD WITHOUT THIS BOX AS IT MAY DAMAGE THE GAME BOARD AND VOID YOUR WARRANTY.
4 . ASSEMBLING AND INSTALLATION Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the type of work, there are some cases in which a single person performing the work can cause personal injury or parts damage.
B SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with a flat surface. Unless the Adjusters come into contact with a flat surface, the Cabinet can move of itself, causing an accident. This machine has 4 casters and 4 adjusters (shown below). When the installation position is determined, make sure that the machine position is level, bring the adjusters into direct contact with the floor, and make adjustments so that the casters will be raised approximately 5mm.
C POWER SUPPLY Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the writing position is not in the customer’s passage way or the wiring has protective covering. Connet the game to the power supply and turn on power to the game. Before connecting power supply be sure that power switch if off.
D ASSEMBLING CHECK In the TEST MODE, ascertain that the assembly has been made correctly and IC BD, is satisfactory (refer to Section 9). In the test mode, perform the following test: (1) MEMORY TEST RAM TEST IC15 IC22 IC28 IC41 IC42 IC44 IC91S IC98 IC16 IC17S IC23 IC24S IC29S IC18S IC25S IC45S IC46 IC92S IC47S OPTIONAL SOUND BOARD: IC12 GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD Selecting the RAM TEST on the system test mode menu screen causes the on-board memory to be tested automatically.
(3) SOUND TEST In the system test mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connections are tested) to be displayed. Check if the sound is satisfactorily emitted from each speaker and the sound volume is appropriate.
(5) OUTPUT TEST OUTPUT TEST START LAMP BOOST LAMP BOOST LOCK >EXIT OFF OFF OFF Select OUTPUT TEST from the Menu screen in the Game Test Mode to cause the screen (on which output unit such as lamps and wiring connections are tested) to appear. Ensure that the output unit functions satisfactorily. SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Perform the above imspections also at the time of monthly inspection.
5 . PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord and cause fire and electric shock hazards. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit.
6. CONTENTS OF GAME The following explanations apply in the event the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of fault may have occurred. Immediately look into the cause of the fault and eliminate it to ensure satisfactory operation. When the product is energized, the Billboard’s fluorescent lamp is always lit.
7. HOW TO PLAY To adjust the seat position, pull the lever under the seat on the right-hand side to release the seat lock, and slide the seat forward or backward to the desired position. The game starts upon inserting the required number of coins for one play. (A) SELECT SCREEN For Communication Play: When in communication play, the monitor screen remains stationary for approximately 10 seconds to wait for the participant. The time limit is displayed in the upper right corner of the screen.
Use the SELECT button to choose one of the 4 vehicles and press the START button to decide. The time limit for selecting the vehicle is displayed in the upper right corner of the screen. At the time of shipment, only 2 of the vehicles are usable. However, by fulfilling the requirements described later in this manual, the remaining 2 vehicles will become available. The performance of each vehicle differs. For Communication Play: After selecting your vehicle, input your “name” using 3 letters.
(B) COURSES AND VEHICLES There are 4 courses in this product. [BANTHA TRACKS] EASY The actual course shown in the motion picture has been simplified and shortened for beginners. Huge rocks rise out of the stretched wilderness. [SMUGGLER’S COVE] NORMAL A beautiful shoal and moss-covered land can be seen in this course. Although you will face consecutive curves in the course, the difficulty itself is not too high. [PIXELITO CHALLENGE] HARD This course is staged in the mountains at night.
The THROTTLE LEVER left & right also function as an accelerator and steering. Incline the THROTTLE LEVER forward to gain speed. To reduce the speed, pull the THROTTLE LEVER toward you. Incline the right Lever forward and pull the left Lever toward you to turn left. Grip the Brake Lever on the right-hand Lever to quickly reduce the speed. The Brake Lever itself is in the digital switch system, however, braking power varies in accordance with the strength of gripping the Lever.
(D) GAME SCREEN PositionDuring communication play: your position/total numbers of vehicles in play During single play mode: your position Time remaining Lap Counter (Displays the lap) Total time & Lap time BOOST remaining Engine damage gauge Damage warning lamp Current speed The rival position marker during communication play Speed meter & BOOST time remaining (E) GAME OVER The purpose is to finish the predetermined number of laps within the time limit.
(G) NAME ENTRY The NAME ENTRY screen where you can input your name up to 3 letters will be displayed on the following conditions: (1) In 1P mode, when the player’s record is excellent. (after race) (2) In 1P mode, when the player is finished within the first to the third position. (after race) (3) Communication (vs.) play is formed. (before race) Scroll the letter screen with the SELECT button and press the START button to decide.
(I) PASSWORD When you succeed to run the whole distance in 1P mode in any course, the password screen will be displayed. Make a note of the password shown in the screen and send it to the Home Page exclusive for this game, and you can enter in the world ranking register. You can skip this screen by pressing the START button. The Home Page will be open in May 2000. Operation and maintenance in the second year and thereafter are undecided, however. URL: http://www.sega.co.
8. SYSTEM TEST MODE • The contents of settings changed in the TEST mode are stored when the TEST mode is finished from EXIT in the MENU mode. If the power is turned off before the TEST mode is finished, the contents of the setting changes do not take effect. • Executing “BACKUP DATA CLEAR” in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST MODE. • Entering the TEST mode clears fractional numbers of coins less than one credit and BONUS ADDER data.
8 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. Open the COIN CHUTE DOOR, and the switch unit shown will appear.
8 - 2 SYSTEM TEST MODE A. SYSTEM TEST MODE MENU Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed. SYSTEM MENU XXXXX VERSION RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR ROMBD TEST CLOCK SETTING GAME TEST MODE -->EXIT Press SERVICE Button to move the arrow (>) to the desired item and select with TEST Button. Bring the arrow to EXIT and press TEST Button to return to the GAME Mode.
C. JVS TEST JVS TEST INPUT TEST -> EXIT NODE NAME CMD VER JVS VER COM VER SWITCH COIN ANALOG DRIVER OUT 1/1 SEGA ENTERPRISES, LTD. ; I/O BD JVS; 837-13551 ; Ver 1.00 ; 98/10 1.1 2.0 1.0 2PLAYERS 13BITS 2SLOTS 8CH 6CH In this test, Functioning of the I/O Board connected to the Game Board is displayed and INPUT TEST can be performed. Execute EXIT to return to the MENU screen. SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON When the INPUT TEST is selected and executed, the following screen appears.
D. SOUND TEST Sound Output can be performed and each Speaker can be checked. Select the desired item and press TEST Button, and sound is emitted from the corresponding Speaker. SOUND TEST MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT ->EXIT The OPTIONAL SPEAKER LEFT and RIGHT function the same. Select either OPTIONAL SPEAKER LEFT or RIGHT to allow the vibration device of the Control Panel to be checked.
F. SYSTEM ASSIGNMENTS Performs setting for the whole system. Set each item in accordance with the cabinet. Use the items except ADVERTISE SOUND and COMMUNICATION MODE as they are at the time of shipment.
COMMUNICATION MODE is for communication play setting. Select from among MASTER, SLAVE, NO LINK, and RELAY. When performing setting for communication play, be careful of the following points: MASTER - Set only one of the linked machines to MASTER for communication play. SLAVE - Set the other linked machines to SLAVE for communication play. NO LINK - Set to NO LINK when you operate the machine alone. RELAY - Set to RELAY when you want to use the machine as a monitor showing the communication play.
G. COIN ASSIGNMENTS In this mode, the setting of incremental credit increase as against coin insertion can be changed. This test consists of 3 screens, and the following is the first screen. The settings made in the first screen will be stored when exited.
MANUAL SETTING When MANUAL SETTING is selected in the first screen, the following screen will appear. COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 BONUS ADDER 0 COIN CHUTE #1 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN TO CREDIT determines how many coins are needed for one credit.
Table 1: COIN/CREDIT SETTING SETTING No.
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) SETTING No. EACH SEAT’S COIN CHUTE SETTING No.
SEQUENCE SETTING When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE SETTING Mode (the third screen) appears. In this mode, number of credits required for starting the game can be set. COIN ASSIGNMENTS SEQUENCE SETTING SEQUENCE1 SEQUENCE2 SEQUENCE3 SEQUENCE4 SEQUENCE5 SEQUENCE6 SEQUENCE7 SEQUENCE8 ->EXIT *CREDIT *CREDIT *CREDIT *CREDIT *CREDIT *CREDIT *CREDIT *CREDIT [X X X X X X X X X X X X] [ SEGA ENTERPRISES, LTD.
H. BOOKKEEPING This allows such data as operating time/No. of coins is inserted/No. of credits to be checked, etc. This is test consists of 2 screens. Pressing SERVICE Button causes screen to be changed. Press TEST Button to return to the MENU screen. On the first screen, such data as total time, coin, and credit are displayed.
I, BACKUP RAM CLEAR Clears contents of BOOKKEEPING, operating time, coin/credit data, number of games played, etc. BACKUP RAM CLEAR YES (CLEAR) > NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Selecting YES clears all aforementioned data. Select NO and press TEST button to have the MENU mode return without clearing data. Note that this does not affect the data of BOOKKEEPING in GAME TEST Mode.
J. ROMBD TEST In this test, on -ROM-BD ROM check is executed. If GOOD is displayed, it is satisfactory. The IC No., TYPE, BYTE, and word refers to the check sum of each unit. Press TEST Button to return to MENU mode. ROMBD TEST [XXXXXXXXXXXXX] [ SEGA ENTERPRISES, LTD ] NO. IC29 IC30 IC** IC** IC** IC** IC** IC** IC** IC** .... .... IC** TYPE **M **M **M **M **M **M **M **M **M **M ... ... **M RESULT ------GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD .... .... GOOD NO.
K. CLOCK SETTING YEAR ,MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD. Select the desired item with the SERVICE Button and press the TEST Button to increase the value. Bring the arrow to EXIT and press the TEST Button to return to MENU mode. CLOCK SETTING 2000 7/ 7 7: 7 7 FRI YEAR MONTH DAY HOUR MINUTE SECOND -> EXIT CANCEL 2000 7/ 7 7: 7 **FRI SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON L. GAME TEST MODE Enter the test Mode of the game connected to SEGA HIKARU BD.
9. GAME TEST MODE A. GAME MENU According to the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS screen in the SYSTEM TEST MODE, the display items in the GAME TEST MENU vary.
B. INPUT TEST INPUT TEST BOOST BRAKE LEFT RIGHT START BUTTON BUTTON SERVICE TEST LEFT RIGHT OFF OFF OFF OFF OFF OFF OFF LEVER LEVER ** ** PRESS TEST AND SERVICE BUTTON TO EXIT This screen performs tests for the input units. Periodically perform tests in this screen. When each button on the cabinet is pressed down and the display goes ON, operation is satisfactory. The value for the LEVER changes according to the operation of the LEVER.
C. OUTPUT TEST OUTPUT TEST START LAMP BOOST LAMP BOOST LOCK -> EXIT OFF OFF OFF SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Operation status of each output unit can be checked. Select an item with the SERVICE button and press the TEST button. Each time you press the TEST button, ON/OFF display alters. If the lamps for the START and the BOOST buttons turn on when ON is displayed, operation is satisfactory. Change the BOOST LOCK to ON with the BOOST button pressed down.
D. GAME ASSIGNMENTS According to COMMUNICATION MODE setting in the SYSTEM ASSIGNMENT screen in the SYSTEM TEST MODE, the display items in the GAME ASSIGNMENTS vary. In this case the cabinet is set to MASTER. GAME ASSIGNMENTS DEFAULT VIEW DIFFICULTY URL SEAT NUMBER CONTROL PANEL >EXIT POD NORMAL ON 1 DELUXE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON In this case the cabinet is set to SLAVE.
In this case the cabinet is set to NO LINK. GAME ASSIGNMENTS DEFAULT VIEW DIFFICULTY URL CONTROL PANEL > EXIT POD NORMAL ON STANDARD SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The in -game default view can be set in DEFAULT VIEW . Select either POD (Subjective view) or REAR (Objective view from the rear). The game difficulty can be set in DIFFICULTY. Select from among VERY EASY/EASY/NORMAL/ HARD/ VERY HARD.
E. BOOKKEEPING The BOOKKEEPING displays the data of gameplay time, the frequencies of the vehicles, and the course selection, etc. in a total o 2 pages.
F. CALIBRATION TEST The volume values for the Throttle Levers left and right can be calibrated.When operation of the Lever is not satisfactory, adjust the volume value in this sreeen. CALIBRATION TEST LEFT VALUE MAX MIN CURRENT RIGHT VALUE CA 3D 3E MAX MIN CURRENT CA 3D 3E PRESS SERVICE BUTTON TO START CALIBRATION PRESS TEST BUTTON TO EXIT When performing calibration, first press the SERVICE button. The message in the lower screen changes as shown.
G. BACKUP DATA CLEAR BACKUP DATA CLEAR YES -> NO SELECT WTH THE SERVICE BUTTON AND PRESS TEST BUTTON Clears the contents of the BOOKKEEPING. Bring the arrow to “YES” with the SERVICE button and press the TEST button. “COMPLETED” is displayed after the data has been cleared. bring the arrow to “NO” and press the TEST button when not cleared. Unlike the “BACKUP DATA CLEAR” in the SYSTEM TEST MENU, the play frequency data is cleared mainly in this mode.
10. CONTROL PANEL Before starting to work, ensure that the Power SW is off. Failure to observe this can cause an electric shock or short circuit. Be careful not to change wirings. Damaged wiring can cause electric shock or short circuit. Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. This work should be performed by the location’s Maintenance man or service man. Performing work by non-technical personnel can cause an electric shock hazzard.
10 - 1 REMOVING THE CONTROL PANEL COVER In order to check the control panel inside, first remove the control panel cover. 1 Turn power off. 2 Remove the GRIP from the left lever. Take out a screw from each to remove the GRIP, the GRIP END, and the GRIP PIN from the lever. GRIP END SCREW (1) black w/flat & spring washers GRIP PIN Lever left GRIP CONTROL PANEL COVER SCREW (1) black 3 Remove the GRIP and the ASSY BRAKE from the right lever.
10 - 2 VOLUME ADJUSTMENT/REPLACEMENT In case the operability of the right and left levers are poor, and the performed CALIBRATION in test mode does not improve the situation, the cause may be failure of the Volume Gear’s engagement in the ASSY LEVER MECHA inside the control panel and or Volume malfunctioning. Follow the following procedure to perform Volume adjustment or replacement. Since work is performed inside the energized cabinet, be very careful not to touch undesigned places.
REPLACEMENT If the volume is in a status as per FIG. 10.2, moving the Lever fully forward and backward does not damage parts, and the value does not exceed the Volume’s movable range. 1 Turn off power and remove the CONTROL PANEL COVER (10-1). 2 Disconnect the connector from the VOLUME to be replaced. 3 Take out the 2 screws securing the VR BRACKET, in the ASSY LEVER MECHA to remove the VR BRACKET with the GEAR and VOLUME mounted on it. Disconnect the connector. PHOTO 10.
10 - 3 GREASING Do not touch solenoid. The solenoid can be very hot. Be sure to use the designated grease. Using undesignated grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. The period for greasing specified herein is standard. Apply greasing to specified portions as occasion arises. Once every 3 months apply greasing to the volume mesh portion in the ASSY MECHA LEVER and the ASSY BRAKE spring.
11 . COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector functions correctly. CLEANING THE COIN SELECTOR The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: 1 2 3 4 5 6 GATE Turn the power for the machine OFF. Open the coin chute door.
OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON STAR WARS POD RACER MINI DELUXE COMES EQUIPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION. THE COIN DOOR CAN ACCOMMODATE THE FOLLOWING VALIDATOR(S): FORWARD-MOST HOLE POSITION Mars 2000 series **42-1155-00 MARS VALIDATOR $1,2,5 300 CAP The frame and cashbox enclosure on this coindoor has been modified to accommodate a Mars 2000 series stacker.
57
**Coin door shown with optional dollar bill validator inserted** 58
12. MONITOR 12 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor, be sure to disconnect the power connector (plug) before starting work. Proceeding the work without following this instruction can cause electric shock of malfunctioning. Using the monitor by converting it without obtaining a prior permission is not allowed.
For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers. For the caution to be heeded when clearing, refer to the Section of Periodic inspection Table. Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on C.R.T. surfaces. Avoid applying stickers, seals, etc. on the C.R.T. face.
12 - 3 ADJUSTMENT METHOD Monitor adjustments are made at the time of shipment. Therefore, do not make further adjustments without a justifiable reason. Adjusting a monitor which contains high tension parts is dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunction. When making adjustments, utilize a resinous Alignment Rod. Servicing with bare hands or using tools made of conductive material can cause electric shock.
13. REPLACING THE FLUORESCENT LAMP AND BUTTONS When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident. The fluorescent lamp, when it gets hot can cause burns. Be very careful when replacing the Fluorescent Lamp. To perform work safely and securely, be sure to use a step which is in a secure and stable condition. Not using a step or using an unstable step can cause violent falling accidents.
14. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. for player use.
15. DESIGN RELATED PARTS 3 2 1 5 4 ITEM NO. PART NO.
16. PARTS LIST SWITCH UNIT ITEM NO. PART NO.
ASSY AC UNIT (DRT1-0400) ITEM NO. 1 101 102 103 105 PART NO. DESCRIPTION SPG5-0401 600-5843-25 280-5143-6N34 Local Purchase 509-5453-91-V-B AC BRKT CA & PLUG ASSY 5A W/F-L=2.
ASSY SEAT 1 2 5 3 4 ITEM NO. 1 2 3 4 5 PART NO.
ASSY CONTROLLER (D-1/2) 68
ASSY CONTROLLER ITEM NO. 1 2 3 4 5 6 7 8 9 10 (D-2/2) PART NO.
ASSY LEVER MECHA (999-1010) 2 6 3 7 101 8 11 Back View 10 4 1 9 5 Front View 13 102 12 Note : Your assembly may differ from this image. It is for reference purposes only.
ASSY LEVER MECHA (999-1010) ITEM NO. (D-2/2) PART NO.
2 1 1. 2.
ASSY BRAKE (999-1013) ITEM NO. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 PART NO. DESCRIPTION 999-0994 999-0995 999-1026 999-1027 999-1001 999-1028 999-1029 999-1030 999-1031 999-1032 999-0997 999-1033 999-1034 999-1035 999-1617 BRAKE COVER UPPER BRAKE COVER LOWER BRAKE SHAFT TORSOIN SPRING BRAKE BRAKE LEVER MICRO SWITCH BRAKE COLLAR STOPPER SHAFT STOPPER RUBBER BRAKE GRIP PIN R MOUNTING BRACKET (not shown) HOSE END HOSE HARNESS (BRAKE) SPACER WASHER BRAKE ASSY www.seuservice.
17. WIRE COLOR TABLE THE WIRE COLOR CODE is as follow: A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. 1 2 3 4 5 7 8 9 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GRAY If the right-hand side number of the code is 0, then the wire will be of a single color shown by the left-hand side number (see the above).
VISIT OUR WEBSITE!