Note Colours for Olympic Symbol: Ring colour Pantone C,M,Y,K % Olympic Blue: PMS 3005 100,30,0,6 Olympic Black: PMS 426 40,0,0,100 Olympic Red: PMS 192 0,94,65,0 Olympic Yellow: PMS 137 0,34,91,0 Olympic Green: PMS 355 100,0,91,6 MAN-S075-UK TM IOC. Copyright © 2008 International Olympic Committee (“IOC”). All rights reserved.
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
Thank you for purchasing Beijing 2008™ - The Official Video Game of the Olympic Games Games. Please note that this software is designed only for use with a personal computer running Microsoft Windows®.. Be sure to read this instruction booklet thoroughly before you start playing. CONTENTS GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 OLYMPIC GAMES MODE . . . . . . . . . . . . . . . . . . . . . .
GETTING STARTED SYSTEM REQUIREMENTS The System Requirements necessary to run Beijing 2008™ - The Official Video Game of the Olympic Games are as follows: Minimum: • Microsoft® Windows® XP • 2.4GHz processor • 1GB RAM • NVIDIA® GeForce® 6600 graphics card or ATI equivalent with support for Pixel Shader 3.
GETTING STARTED (CONTINUED) Once you’ve selected your mode and event(s), you’ll be taken to the relevant stadium in preparation for the action. You can skip the opening cut-scenes by pressing the button as indicated on screen. If you’re unfamiliar with the event mechanics, the controls and the sequence of stages throughout the event, Tutorials can offer a step-by-step guide to how to play. Before the event starts simply press the tutorial button as indicated on screen.
MAIN MENU TRAINING Select individual events for continuous play within a noncompetitive environment, allowing you time to learn each of the events before transferring your skills to competitive challenges of the Olympic Games. COMPETITION Play with friends, either at home or from around the world. Choose between single and multiple event challenges to prove who has the superior ability. OLYMPIC GAMES Take your chosen country through the Beijing 2008 Olympic Games.
OLYMPIC GAMES MODE After viewing the Opening Ceremony you’ll be shown the list of challenges that await you on the first day of competition. You’ll also see the criteria for progression to the next day, for example ‘qualify for 3 out of 5 events to progress to the next day’. If you fail to qualify for a day, you will need to repeat that day until you are successful. After completing a day at the Beijing 2008 Olympic Games, you have a chance to improve your team attributes.
PLAYING ONLINE JOIN QUICK GAME will take you to a list of available games that are currently in session. JOIN CUSTOM GAME will let you define the events you’d like to compete in. CREATE GAME will let you create a multiplayer game, selecting the events you wish to challenge other players to. Once you’ve selected the events, simply select Start Game to proceed to the lobby area where you can wait for up to 7 other players to join.
MULTIPLAYER GAME MODES If you select either Custom Match or Create Match you will then be able to define the following game types: VS (for 2 players head-to-head only) All events play as normal except for tournament tree events which drop all initial rounds and play in a head-to-head final. Players may drop in and out. After each event or set of events has finished the player is returned to the lobby in order to select additional events to play. STANDARD (for up to 8 players) All events play as normal.
EVENT CONTROLS ATHLETICS - TRACK 100m / 200m / 400m Press and hold µ or ∫ to build power of the launch start, once the power bar hits the red zone you’ll launch from the blocks. Be careful not to false start, but be sure to be on the edge and power out of the blocks if you want that world record. Press z and v alternately or waggle B or C to build up speed. At the line press µ to lunge or ∫ to showboat. 800m / 1500m Press z and v alternately or waggle C to build up speed. Use B to position your runner.
ATHLETICS - FIELD HAMMER THROW Rotate B or C to match the marker. Press µ or ∫ to release the hammer. SHOT PUT Rotate B or C to build power. Press and hold µ or ∫ to build your throw angle, and then release µ or ∫ to throw the shot. DISCUS THROW Rotate B or C to build power, but be sure to keep out of the red or you risk a foul. Press and hold µ or ∫ to build your throw angle, and then release µ or ∫ to throw the discus. JAVELIN THROW Press z and v alternately or waggle C to build up running speed.
ATHLETICS - FIELD (CONTINUED) HIGH JUMP Alternately press z and v and match the timing of each footstep, then use µ or ∫ to jump. POLE VAULT Press z and v alternately or waggle C or B to build up running speed. Press µ or ∫ within the highlighted area to clear the bar. AQUATICS - SWIMMING 50m FREESTYLE 100m BACKSTROKE 100m BUTTERFLY 100m BREASTSTROKE Press and hold µ or ∫ to build power of the launch start, once the power bar hits the red zone you’ll launch from the blocks.
GYMNASTICS - ARTISTIC FLOOR EXERCISE When the gymnast steps or lands on a button icon press the corresponding button; timing here is crucial. VAULT Press z and v alternately or waggle C or B to build up running speed, and then press µ or ∫ as you contact the markers to launch. Rotate C or B to correctly dismount. PARALLEL BARS Move C and B to position the arrows beneath the hands to stabilize your balance. Then press µ and ∫ alternately to achieve a good lift.
SHOOTING - SHOTGUN SKEET (men) Press c to call ‘Pull’ and then Press ∫ to fire. Sweep the crosshair left and right using B, Press and hold z to increase crosshair movement speed. SHOOTING - PISTOL 10m AIR PISTOL Press µ or ∫ to determine your accuracy; once this is set remember to take this into account when aiming the crosshair. Use C or B to aim the crosshair, and then press µ or ∫ to fire.
JUDO 81 - 90kg Match the arrows indicated on screen with C or B to gain the advantage in the tussle. Once you have the advantage press a combination of z, v, c and x to throw; these combinations are secret and something you need to investigate and learn. The complexity of the throw combination is directly related to the difficulty of the kick out by the opponent. When thrown, reduce the effect by identifying and pressing the button, z, v, c or x, from which the throw was started.
WEIGHTLIFTING +105kg Rotate B anticlockwise and C clockwise to increase power. Slowly rotate B and C outwards from bottom to top, following the arrows on screen, this motion initialises the lift. Keep your balance by moving C and B to centre the ball. CYCLING - TRACK TEAM PURSUIT Press z and v alternately or waggle C or B to build initial power from the start line. Once speed has been built up and you’re holding formation, rotate C or B to maintain your power and speed.
WARRANTY WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to the limitation set out below), that this Game will perform under normal use substantially as described in the accompanying manual for a period of ninety (90) days from the date of first purchase. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction which remain unaffected.
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