The time is the present. A city has been suddenly filled with the souls of the dead. A GOVERNMENT TOP SECRET PLAN U.D.S. Undead Soldier It was a top-secret plan to utilize the dead for military purposes. Just before it was ready for operation all was thrown into darkness by someone unknown. A year later the city had become the home of the dead. Who? Why? The only thing certain is that the world’s fate is in the hands of 3 agents.
Thank you for purchasing Zombie Revenge. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing.
STARTING UP TITLE SCREEN/MODE SELECT Once the Title Screen appears, press the Start Button to display the Main Menu. Use *@ to select a game mode and press the A Button to enter.
BASIC CONTROLS Zombie Revenge is a 1 to 2 Player game. For a 1 Player game, use Control Port A. For a 2 Player game, use Control Ports A and B. To return to the Title Screen at any point during game play, simultaneously press and hold the A, B, X, Y and Start Buttons of the Dreamcast Controller or Arcade Stick.
MOVE Move in the direction entered. SHOOT Use the handgun. Face the direction of the enemy and shoot. The weapon will lock on automatically. Analog Thumb Pad D-Pad B controller controller Joystick C arcade stick arcade stick HAND TO HAND COMBAT Fight the enemy using punches, kicks, etc. Press repeatedly to perform continuous attacks. CHARGE SHOT Hold down on the shoot button and release to perform a charged shot.
GUARD ESCAPE Protect yourself against attacks while holding the button down. You cannot guard against weapon or special attacks. Press 3 buttons simultaneously to attack in all directions. This attack will use up part of the character’s life gauge. X X+Y+B controller controller A A+B+C arcade stick arcade stick GUARD ATTACK Attack immediately after guarding to land a strong hit on the enemy. 6 DASH Press guard and hold while moving to dash.
OBTAIN/USE WEAPON COMBO/HOLD ATTACKS Press either button to obtain, then use a weapon. The type of attack may change depending on which button is pressed. Each character has their own combo attacks. Hold down the hand to hand combat button after an attack to perform a hold attack. For information on each character’s attacks, see p. 21-23. Y or B controller B or C arcade stick ROLLING ATTACK Press the two buttons simultaneously to perform a rolling attack.
ARCADE MODE A recreation of the arcade version. As one of the three characters, Stick Breitling, Linda Rotta or Rikiya Busujima, journey into the city of the dead and cleanse it of evil. CHARACTER SELECT SCREEN Select the character you wish to use. Before the counter reaches zero, use $^ to select a character and press the A Button to enter. Press the B Button to return to the Main Menu. For a 2 Player game, Player 2 must press the Start Button for them to select a character.
TIME REMAINING Each “Episode” in the game is divided into a number of areas, which in turn are divided into stages. Each stage has a time limit for it to be cleared — failure to do so will result with the message “TIME OVER” being displayed. In this case the player will lose one credit. LIFE GAUGE/POISON GAUGE When a player is attacked by an enemy the poison gauge will appear on the life gauge. If the poison gauge exceeds 50% of the life gauge, the player will become vulnerable to combo attacks.
ORIGINAL MODE A version exclusive for the Sega Dreamcast. Zombie Revenge: Original Mode is a 1 Player game. There are 3 different modes: Normal Mode, Gun Mode, and Bare Knuckle Mode. MODE SELECT MENU Select “ORIGINAL MODE” from the Main Menu to display the Mode Select Menu. Use $^ to select a mode and press the A Button to enter. Normal Mode Gun Mode This mode has the same game balance as Arcade Mode.
CHARACTER SELECT SCREEN Before the counter reaches zero, use $^ to select a character and press the A Button to enter. In Original Mode, to select a 3rd costume, hold down the Start Button and press the Y Button to enter. ZOMBIE REVENGE RAISING GAME FOOD ITEMS There are items within Original Mode which do not appear in Arcade Mode. Amongst these are food items which are for feeding characters raised in the Zombie Revenge Raising Game.
ITEMS Below are items which appear in Arcade and Original Modes. ● ◆ ★ Normal Item (all modes) Weapon Item (all modes) Item for Zombie Revenge Raising Game ●ANTIDOTE Use when poisoned by enemies. Recovers life by a fixed amount. ●ELIXIR After losing a life, the player will be brought back to life at full health. ●BULLET ◆SHOTGUN ◆MACHINE GUN ◆GRENADE ◆PIPE ◆GASOLINE ◆DRILL ◆FLAMETHROWER Ammunition clips used by the handgun. Comes with a fixed amount of bullets. Use to swing at the enemies.
◆STUNGUN ◆DUEL HANDGUNS ◆GUITAR ◆CANNON SHOT ◆CHAINGUN ◆LASERGUN ◆LANDMINE ★TOMATO ★VEGETABLES ★SPINACH ★TUNA ★MONEY ★MEAT ★JUICE ★GUM ★FRESHMIN A Delivers a strong shock to the Zombies. Two guitar cases containing machine guns. A large barrel gun firing a barrage of shots. Activate to trigger an explosion. Use two handguns for a double barrage. A guitar case carrying a cannon. Slice the enemies with a laser.
VS BOSS MODE Go head to head against the game bosses found in Arcade and Original Mode. BOSS SELECT SCREEN Select which boss character to fight. The player is able to select those bosses they have encountered in Arcade or Original Mode. Use $^ to select a boss and press the A Button to enter. Boss characters not available for selection will be displayed with the “?” mark. RECORD SCREEN Once a boss has been selected, the Record Screen is displayed.
FIGHTING MODE Use characters in the Zombie Revenge Raising Game (within the VMU) to go one on one against a human opponent or the CPU. PLAY AND CHARACTER SELECT SCREEN Select a versus mode. Select between “1P vs CPU,” “1P vs 2P” or “CPU vs CPU” using *@ to select and press the A Button to enter. Following this, use $^ to select a character and then press the A Button to enter. MATCH RULES Each match is made up of 3 rounds. The first player to win 2 rounds is the winner.
TRAINING ROOM Download the Zombie Revenge Raising Game to the VMU. Reared characters can then be used in Fighting Mode. TRAINING ROOM MENU Use *@ to select an item and press the A Button to enter. The Zombie Revenge Raising Game requires 110 blocks of free memory to download. CHARACTER SELECT SCREEN Select the character you wish to raise. Use $^ to select a character and press the A Button to enter. Following this, enter the character’s name. Use $^*@ to select a letter and press the A Button to enter.
ZOMBIE REVENGE RAISING GAME This game requires the use of a VMU. Character raising contains three elements: “MEAL,” “GAME (2 types)” and “PARAMETER.” ●CHARACTER RAISING If the raised character’s energy becomes zero, training is finished and the player will be able to use their character in Fighting Mode. Go to the Parameter Screen in the Training Room, select “SAVE FILE” and press the A Button to enter. (Continue to feed the character for about a week for this to occur.
MINI GAME 1 — ZOMBIE FISHING Fish for Zombies! Depending on the player’s performance the attack parameter will increase. Select a level before starting. Use *@ to select and press the A Button to enter. 1 Casting Use *@$^ to select a casting point and press the A Button to cast. When there is a Zombie in the area you have cast, the message “Fish!” will appear. If not, the message “No Zombie” will appear and the player will return to the Casting Screen. Press the B Button before casting to end the game.
MINI GAME 2 — ZOMBIE DOUBT Find the difference in the displayed combination of symbols. Depending on the player’s performance the defense parameter will increase. Select a level before starting. Use *@ to select a level and press the A Button to enter. 1 The Problem On the screen the player’s character will display a variety of symbols in succession. Make sure to remember the type of symbols and the order they are shown. The variety of symbols displayed increases depending on the level.
OPTIONS Adjust the various game settings, the controller configuration and listen to the game’s soundtrack, effects, etc. OPTION MENU Use *@ to select an item and press the A Button to enter. For the Sound Test, use $^ to select a sound and press the A Button to enter.
THE CHARACTERS The 3 characters whose job is to cleanse the city of the evil scourge. STICK BREITLING Age: Height: Weight: 27 181cm 71kg Both of Stick’s parents were scientists, members of GOD — the team involved with the UDS project. Stick’s mother died when he was 6 and his father disappeared shortly after. He has not heard from his father since. Stick is as good with a gun as he is with hand to hand combat.
LINDA ROTTA Age: 22 Height: 169cm Weight: 48kg The youngest female special agent of the American agency, the “AMS.” Linda’s expertise with a gun is second to none. Her speed and shooting prowess compensate for her lack of physical strength.
RIKIYA BUSUJIMA Age: 32 Height: 185cm Weight: 68kg Rikiya is a Japanese member of the “AMS.” He met up with the other two whilst investigating the source of a mysterious evil. Rikiya’s mastery of hand to hand combat is so great that he is more dangerous with his fists than with a gun. Stick and Linda both understand Japanese, so they can communicate together.
YOKO Came with her boyfriend to see some Zombies in action. Unfortunately her prey to the boyfriend fell pray undead. While trying to escape she came across a man with one golden eye, who gave her a floppy disk. She is waiting for the characters in a warehouse. ZED knownabout aboutZed Zedisisthat thathehehas hasa a All that is know golden eye. He taunts the characters with his mysterious messages.
UNDEAD SOLDIER GOD 40 years years before before the the current current incident…. incident…. 40 An organization organization funded funded by by the the government government was was created created to to conduct conduct unofficial unofficial An research and and develop develop tactical tactical weapons. weapons. research The name name of of this this organization organization was was GOD. GOD.
UDS (Undead Soldier) A recyclable recyclable soldier, soldier, one one that that so so long long as as it it retained retained its its physical physical form form would would attempt attempt A to complete complete its its mission. mission. to This aim aim however however exceeded exceeded the the sphere sphere of of human human knowledge knowledge and and it it was was 10 10 years years This before scientists scientists would would stumble stumble upon upon the the right right line line of of research.
The cell cell was was named named after after its its discoverer, discoverer, Dr. Dr. Gil Gil Breitling. Breitling. It It had had the the ability ability to to penetrate penetrate The person’s body body and and kill kill them them while while preserving preserving its its vitality vitality and and dulling dulling the the sense sense of of pain. pain. aa person’s The cell cell had had the the ability ability to to learn. learn.
CREDITS The following credits list the staff responsible for the localization, marketing and manual production for the U.S. version of Zombie Revenge. Credits for the original development staff are listed in the game itself. Product Development: Localization Manager: Osamu Shibamiya Localization Producer: Jason Kuo Lead Tester: Dennis Lee Assistant Lead Testers: Scott Etkin Shiloh Klepp Joey Edwards Web Development and Support: A.J.