User's Guide
Table Of Contents
- Contents
- 1 Copyright and Legal Information
- 2 Your phone
- 3 Getting started
- 4 Making a call
- 5 Answering a call
- 6 Calls list and contact list
- 7 Menu navigation
- 8 Messages
- 9 Internet menu
- 10 Sounds
- 11 Extras
- 12 Settings
- 13 Services
- 14 Troubleshooting
- 15 Safety Information
- 16 Regulatory Compliance and SAR Statements
- The U.S. Food and Drug Administration’s Center for Devices and Radiological Health, Consumer Update on Mobile Phones
- Why the concern?
- What kinds of phones are in question?
- How much evidence is there that hand-held mobile phones might be harmful?
- What is known about cases of human cancer that have been reported in users of hand-held mobile phones?
- What is FDA’s role concerning the safety of mobile phones?
- Where can I find additional information?
- Sendo SAR Statement
- Regulatory compliance
- The U.S. Food and Drug Administration’s Center for Devices and Radiological Health, Consumer Update on Mobile Phones
- 17 End User License Agreement
- 18 Warranty Statement
34
11
Extras
Quaddro
Select Quaddro from the
Games menu. To start a
new game, select New.
The objective of the game
is to drop your counters
into the slots along the top of the board, in
the attempt to create a line of four,
horizontally, vertically or diagonally.
When you drop a counter, it will fall all the
way to the bottom or sit on top of any other
counters that are in that column. So, think
carefully before you play!
You move the flashing cursor left and right
along the top of the screen using the
4
and
6 keys. Pressing 5 will drop the
counter into the column.
Scizzors
Select Scizzors from the
Games menu. To start a
new game, select New.
The object of the game is
to try and beat the
computer by selecting one of the three
objects - stone (
1), paper (2) or
scizzors (
3). When you do this, the
computer also selects one of the three
objects.
The rules are simple:
+ Scizzors (2 fingers out) cuts paper,
therefore scizzors wins.
+ Paper (flat palm) wraps stone, therefore
paper wins.
+ Stone (fist) blunts scizzors, therefore
stone wins.
+ Two of the same, results in a draw.