View Manager® 96 Version 5 with Enhanced TOUCH TRACKER® System Operator’s Manual 8000-2635-05 B
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A B Ac tvt y Ph o to Me nu C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clo se Pat 8 ck Zon 9 rn e Se q 0 Ho ld Pre v Ne xt Hel p Ala rm Ack View Manager 96 ® System Operator’s Manual with Enhanced TOUCH TRACKER Version 5.
EQUIPMENT MODIFICATION CAUTION Equipment changes or modifications not expressly approved by Sensormatic Electronics Corporation, the party responsible for FCC compliance, could void the user's authority to operate the equipment and could create a hazardous condition. FCC COMPLIANCE This equipment complies with Part 15 of the FCC rules for Class A digital devices when installed and used in accordance with the instruction manual.
A B Ac tvt y Ph o to Me nu C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clo se Pat 8 ck Zon 9 rn e Se q 0 Ho ld Pre v Ne xt Hel p Ala rm Ack Table of Contents BEFORE YOU BEGIN ..................................................................................VII What Is In This Manual ..................................................................................................... viii Text Conventions.......................................................
CHAPTER 2: GETTING STARTED WITH VIEW MANAGER 96 ................ 2-1 Using Passwords ..............................................................................................................2-2 Logging On Using the TOUCH TRACKER ..........................................................................2-2 Logging Off the TOUCH TRACKER ....................................................................................2-3 How Passwords Restrict Access ....................................................
Defining and Running Patterns .....................................................................................4-12 Defining a Pattern .........................................................................................................4-12 Special Note for SpeedDome LT Auto Pan Programming............................................4-17 Running a Pattern .........................................................................................................4-18 Running a Sequence .................
vi View Manager 96 Operator’s Manual
A B Ac tvt y Ph o to Me nu C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clo se Pat 8 ck Zon 9 rn e Se q 0 Ho ld Pre v Ne xt Hel p Ala rm Ack Before You Begin The View Manager 96 System Operator’s Manual provides detailed information about View Manager 96 features, operation, and application. It explains step-by-step the tasks that you will perform when using the View Manager 96 system.
What Is In This Manual This manual is organized as follows: viii · Chapter 1: “About View Manager 96,” describes what View Manager 96 does and how it is used. It also identifies the equipment installed and used with a View Manager 96 system, and briefly discusses your role as a View Manager 96 operator. · Chapter 2: “Getting Started With View Manager 96,” describes how to log on and off the TOUCH TRACKER.
Text Conventions This book uses text in different ways to identify different kinds of information. Note italics Terms specific to View Manager 96 and text that requires emphasis. monospace System messages and prompts, names of screens, and menu selections bold Names of buttons on the keypad, for example, Hold Special notes appear inside a box like this one. Helpful hints appear like this.
· Some View Manager 96 systems are used in conjunction with the POS/EM Value system. The POS/EM Value System Administrator’s Manual (part number 8000-1488-01) provides instructions on how to use View Manager 96 to augment the POS/EM Value features. If you need additional copies of the View Manager 96 System Operator’s Manual, or any other support documentation, contact your Sensormatic Sales Representative.
C H A P T E R 1 A B Ac tvty Ph oto Me nu e C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clos Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Next Help Ala rm Ack About View Manager 96 This chapter briefly discusses your role as a View Manager 96 (VM96) operator. It describes the features and capabilities of the system and identifies the equipment the VM96 system supports.
Your Role As A View Manager 96 System Operator This manual describes those features available to you as a VM96 operator and provides specific instructions for using these features. It is up to you, however, to learn how to use these features effectively in your specific environment. Each site and situation has different concerns, capabilities, and vulnerabilities. Understanding how your system works enables you to address these concerns and overcome these vulnerabilities.
Features available to VM96 operators include: · Matrix switching (selecting which monitor to display video on, and which camera to display on that monitor). · Single-handed control a camera’s panning and tilting movements, as well as its zoom, focus, and iris commands. · Camera lock feature that prevents other users from controlling the currently selected camera. · SpeedDome flip feature that enables you to rotate the SpeedDome 180° in the opposite direction where it is currently pointing.
adjust the LCD backlight level; adjust the speaker volume; and turn on/off the key click sound. · The ability to display help information about the TOUCH TRACKER buttons. View Manager 96 Equipment Every VM96 system is made up of a unique set of equipment. Some equipment is required and other equipment is optional.
· The VCR enables you to record (in real-time) the video on the switched monitor it is connected to. By pressing the VCR On button on the TOUCH TRACKER, you switch the VCR from time-lapse to real-time recording. By pressing the VCR Off button, you switch the VCR from real-time recording to time-lapse recording.
Equipment that Controls View Manager 96 When you use the TOUCH TRACKER, monitor, and VCR, you are actually communicating with the device that controls the VM96 system. That device is the Rack Unit. The Rack Unit is the heart of the VM96 system; it acts as the communication hub for the entire system. The Rack Unit is where all operator and administrator programming and data are stored. This box also provides video matrix switching and system control.
· Output devices are hardware components that can be controlled by the system. These devices respond to commands sent from the programmable camera or I/O module they are connected to and perform an action. For example, an audible alarm is an output device that might be triggered when the door at an emergency exit is opened. Other examples of output devices include floodlights and door locks.
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C H A P T E R 2 A B Ac tvt y Ph o to Me nu C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clo se Pat 8 ck Zon 9 rn e Se q 0 Ho ld Pre v Ne xt Hel p Ala rm Ack Getting Started With View Manager 96 This chapter provides information that you need to know before you begin using the VM96 system. It discusses the significance of passwords and how they control your level of access to the system. It provides instructions on how to log on and off the TOUCH TRACKER.
Using Passwords Note If your facility does not have passwords enabled, you will not be required to log on to the TOUCH TRACKER. This section does not apply to you. If passwords are enabled at your facility, you will be required to log on to the TOUCH TRACKER before you can begin using it. When you log on to the TOUCH TRACKER, you enter your password—via the number buttons—that was assigned to you by your System Administrator.
Note If passwords are enabled, and the LCD does not display this prompt when you are ready to log on to the TOUCH TRACKER, this means that the previous user has not logged off. If this is the case, refer to the next section, “Logging Off the TOUCH TRACKER,” to log that user off before you log on. When you are ready to log on, use the number buttons to enter your unique password, and then press the Menu button. Remember that your password cannot be more than five digits long.
2. Press number 1 on the TOUCH TRACKER. The LCD displays the following prompt: Press 1 key To Logoff 3. Press number 1 again. The LCD displays the following prompt: Enter Password? You have successfully logged off the system. How Passwords Restrict Access Note If your facility does not have passwords enabled, this section does not apply to you. When using this system, you will find that you may not have access to all system operations.
· According to Camera Group. You will have access to only those cameras in your specific camera group. You will not be able to call up a camera that is not in your camera group. The same holds true if you try to call up a Quick View or a Pattern that was defined on a camera that is not in your camera group. You will not be able to display that Quick View or Pattern.
The facility name can be defined on the Setup System screen. If the System Administrator does not enter a facility name in the appropriate field on the Setup System screen, no facility name will appear on any of the monitors. The sample monitor, shown in the following figure, points out the information that is always displayed on the monitor. 12:21:31 Current date and time P Mon May 17 1999 1 2 3 4 5 6 7 8 9 7 Shoe Dept.
useful for observing areas that require continuous surveillance. A switched monitor, however, can display any camera—even the camera displayed on a dedicated monitor. Switched monitors are useful for observing areas that require periodic surveillance. Figure 2-2 illustrates how the same cameras may be routed to dedicated monitors as well as switched monitors. This dedicated monitor displays camera 1 only. Camera 1 Switcher The switched monitor can display cameras 1 and 2.
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C H A P T E R 3 A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Using the Enhanced TOUCH TRACKER In This Chapter · · · · · Introducing the Enhanced TOUCH TRACKER Performing Basic TOUCH TRACKER Operations Performing Advanced TOUCH TRACKER Operations Displaying Help Information Accessing the User’s Menu
Introducing the Enhanced TOUCH TRACKER The Enhanced TOUCH TRACKER (shown in Figure 3-1) is a video control station. It provides you with easy access to a complete selection of video control options—from basic camera and monitor control to the most advanced automatic control.
Each TOUCH TRACKER has a unique address; this address is displayed on its LCD. The address for TOUCH TRACKER 3 is indicated by an “A3” on the LCD. Performing Basic TOUCH TRACKER Operations Basic operations are those functions that can be manipulated solely from the TOUCH TRACKER. No pre-programming is required. When you are performing TOUCH TRACKER operations, the Clear Entry button on the keypad allows you to clear a number(s) that you mistakenly entered from the keypad.
12:21:31 When you select a monitor, the address of the TOUCH TRACKER you are using is displayed here. Any other TOUCH TRACKERs that are currently connected to this monitor also have their addressees displayed here. In this example, TOUCH TRACKERs 3 and 6 are connected to this monitor. P Mon May 17 1999 This monitor is part of Workstation 1 (“W1”). This is monitor 2, and it is an alarming monitor (“2A”).
For example, to select Camera 7, press 7 then . The video from the selected camera appears on the active monitor and the camera number and name are displayed at the bottom of that monitor. 12:21:31 When you select a camera, the camera’s name and number are displayed here. In this example, video from Camera 7 is currently displayed on the monitor, and the name of that camera is “Shoe Dept.” P Mon May 17 1999 1 2 3 4 5 6 7 8 9 7 Shoe Dept. W1-M2A Facility Name Figure 3-3: Camera information. Tip.
You can simultaneously pan and tilt the camera for diagonal movement. For example, move the Tracker Ball diagonally up and to the right; this moves the camera up and to the right. How fast or slowly the camera moves is directly proportional to how far you move the Tracker Ball from its center position. If you move the Tracker Ball slightly to the right, the camera will pan slowly to the right.
Zoom In Zoom Out Focus Near Focus Far Figure 3-4: Zoom and Focus Controls Zooming In and Out Zoom refers to adjusting the magnification of the camera lens to make an object appear closer (larger) or farther away (smaller). To make objects appear closer, press the Zoom In button. To make objects appear farther away, press the Zoom Out button. If you quickly press and release a zoom button, there will be only a slight visible change on the monitor.
control the camera’s iris, which is the device that regulates the brightness or darkness of the picture. To make the picture brighter, press the Iris Open button. To make the picture darker, press the Iris Close button. To return the iris to its default setting, press both iris buttons simultaneously. Locking Out Other Users The Lock button on the keypad allows you to prevent other users from controlling your active camera.
the first camera automatically unlocks. The only way you can lock more than one camera at a time is to lock them on separate monitors. Controlling a VCR Each VCR is associated with a particular monitor. Once you choose a monitor, you can control the VCR associated with that monitor. Not all monitors necessarily have a VCR, but each VCR is associated with only one monitor. In other words, monitors do not share VCRs.
Performing Advanced TOUCH TRACKER Operations Advanced operations are functions that must be pre-defined. Once these functions are defined, they can be initiated from the keypad. When you are performing TOUCH TRACKER operations, the Clear Entry button on the keypad allows you to clear a number(s) that you mistakenly entered from the keypad. You must press the Clear Entry button before you press any function key (such as View) to clear the entry.
12:21:31 When you call up a Quick View, the number and name of the camera that the Quick View was defined for are displayed here. P Mon May 17 1999 1 12 Storeroom 21 Str. Rm. Door W1-M2A Facility Name When you call up a Quick View, the Quick View number and name are displayed here. Figure 3-7: Quick View information. Running a Pattern A Pattern is a series of pan, tilt, zoom, and focus movements from a single camera.
pans from the reception desk to the waiting area, then tilts up to view the smoke detector, then pans to the main entrance and zooms in on it. The number associated with this Pattern is 7. To initiate this Pattern of the lobby, press 7, and then press Patrn. Pattern 7 will automatically run on the active monitor and the Pattern name and number will be displayed at the bottom of that monitor. IMPORTANT A Pattern will run through one time and then stop.
Running the “Apple Peel” Pattern...For each SpeedDome, you can define up to three Patterns. If a dome does not have all three Patterns defined yet, you can instruct it to run the default Apple Peel pattern. However, once all three Patterns are defined for a SpeedDome, it will no longer run the Apple Peel pattern. The Apple Peel pattern is comprised of three revolutions of camera panning with tilt starting at the ceiling line. Each revolution tilts down approximately 30°.
For example, a Sequence could incorporate the following Actions: · A Quick View of the front door from the outside (dwell time = 5 seconds) · An output that unlocks the front door (dwell time = 5 seconds) · A Quick View of the front door from the inside (dwell time = 5 seconds) Now, when you hear the front doorbell ring, you could initiate this Sequence by pressing its Sequence number, and then pressing Seq.
For example, a Salvo could be comprised of five separate groups of Actions; each group has a dwell time of 20 seconds. Group 1 4 Quick Views on the first floor of a stadium. Group 2 2 Quick Views and 2 Patterns on the second floor of the stadium. Group 3 4 Patterns on the third floor of the stadium. Group 4 4 Quick Views and one output that turns on a light on the fourth floor of the stadium. Group 5 3 Quick Views and one fixed shot on the fifth floor of the stadium.
Refer to the following illustration for an example of how a Salvo works. Each level has 4 cameras installed The stadium has 4 levels The video from each camera is displayed on 4 separate monitors, one floor at a time Figure 3-9: Salvo sequence example.
Note Outputs within a Sequence will always change to their “closed” state when the Sequence is initiated. For example, if the output is a light (and the light’s closed state is “on”), then the light will turn on when the Sequence is initiated. If the output is a door lock, (and the lock’s closed state is “unlocked”), then the door will unlock when the Sequence is initiated.
Pausing a Sequence and Stepping Through the Actions or Groups While you are viewing a Sequence, you may need to pause the Sequence and “step back” to one of the previous Actions. You can do so via the TOUCH TRACKER. Suppose while you are viewing one of the Quick Views in a Sequence, you see a person running across the lobby and you want to stop the Sequence and follow that person with the camera manually.
Calling a Zone A Zone is a group of pre-defined Quick Views, on separate cameras, that are called up simultaneously on separate monitors. For example, there is a Zone in a parking garage that incorporates six cameras. Each camera calls up a Quick View of different entrances in that parking garage. When you initiate this Zone, all six cameras will simultaneously pan and tilt to their assigned exit in the parking garage, and then zoom and focus automatically.
Activities are programmed by the System Administrator, and they perform a number of different tasks. Turning lights on and off, locking and unlocking doors, opening and closing gates, and displaying on-screen messages are a few examples of the tasks an Activity can perform. An Activity can be triggered in one of three ways: · · · Automatically by a clock Automatically by a camera Manually via a TOUCH TRACKER This section applies only to those Activities that are initiated by a TOUCH TRACKER.
Change Garage Lights to OFF? YES (press ACK) CANCEL (press CLEAR ENTRY) If you want to turn the parking garage lights off, press Ack on the TOUCH TRACKER. If you do not want to turn the parking garage lights off, press Clear Entry on the TOUCH TRACKER. The system allows you 9 seconds to respond to this prompt. If you do not respond within 9 seconds, the prompt disappears and the output remains unchanged.
If the Activity includes an operator message, it is displayed here. 12:21:31 If the Activity includes a videorelated action, the action’s number and name are displayed here. P Mon May 17 1999 Turn the lights off before you leave at end of shift. 1 77 Lobby 12 Front Door When you initiate an Activity, the Activity number is displayed here. The “A” stands for “Activity.
Clearing an Alarm Detailed procedures on how to handle incoming alarms are provided in Chapter 5, “Responding to System Alarms.” Briefly, when an alarm comes into the system, it is displayed on the alarming monitors in whichever Workstations that alarm was configured to be routed to. Alarms are displayed on alarming monitors only. You will never see an alarm displayed on a general monitor.
The number of active alarms is displayed here. 12:21:31 P Mon May 17 1999 If alarms are sequencing, this indicates how many alarms are in the queue. ALMS:4 Q:3 If the Alarm includes an operator message, it is displayed here. Call "911" immediately. Contact Supervisor at home. 1 2 3 4 5 REC 77 Lobby 12 Front Door A:12 W1-M2A Facility Name If the Alarm includes a video-related action, the camera number and name for which that action was defined are displayed here.
· Press Next to step forward through the commands. When the last command in the buffer is reached, pressing Next loops to the first command in buffer. Note If a repeat Pattern command has been issued, only the Pattern information is stored in the buffer. Recalling the pattern using this method will only run the Pattern one time. Displaying Help Information The Help button on the keypad accesses general help information about the buttons on the TOUCH TRACKER.
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C H A P T E R 4 A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Using the On-Screen User’s Menu In This Chapter · · · · · · · · · · Introducing the View Manager 96 User’s Menu Accessing the User’s Menu Moving Around the Screen Exiting from the User’s Menu Calling Up a Camera Defining and Displaying Quick Views Defining and Running Patterns Running a Sequence Calling a Zon
Introducing the View Manager 96 User’s Menu The VM96 User’s Menu is used in conjunction with the TOUCH TRACKER and allows you to perform the following functions: · · · · · · · · Select a camera Define a Quick View Display a Quick View Define a Pattern Run a Pattern Run a Sequence Call a Zone Initiate an Activity The advantage of the User’s Menu is that it enables you to display lists of all existing cameras, Quick Views, Patterns, Sequences, Zones, and Activities.
Accessing the User’s Menu There are two ways to access the User’s Menu. Method 1: Press the Menu button. Method 2: Press the button associated with the list you want to display. For example, pressing View displays a list of all your Quick Views. Figure 4-1: Accessing the User’s Menu. Method 1: Press the Menu button on the TOUCH TRACKER keypad. The User’s Menu is overlaid on the video, and the list of available cameras is displayed.
Selection Items Present you with a list of items from which you can make a selection. Highlight Bar Indicates where the cursor is located on the screen. You use the Tracker Ball to move the highlight bar around on the screen. Highlighted items appear in reverse video. Option Buttons • “Next Pg” allows you to view the next screen of information (if a next page exists). • “Previous Pg” allows you to view the previous screen of information (if a previous page exists).
Moving Around the Screen When the User’s Menu is displayed, the Tracker Ball no longer functions as a camera controller; it functions as a cursor control device. The cursor is a highlight bar, and it enables you to select from a menu, choice list, or option button. Moving the Highlight Bar By moving the Tracker Ball you can control the position of the highlight bar on the monitor. Move the highlight bar up, down, left, or right by pushing the Tracker Ball up, down, left, or right, respectively.
Selecting an Item There are two ways to select an item. Method 1: Use the Tracker Ball to position the highlight bar on an item, then press either the Menu button, a zoom button, or a focus button. When the system is in the User Menu mode, these buttons function like the ENTER key on a keyboard. Note To simplify procedures, only the Menu button will be mentioned in reference to selecting an item. Keep in mind, however, that the zoom and focus buttons work the same way.
Calling Up a Camera The Cam selection on the User’s Menu allows you to call up a specific camera on the active monitor. Once you call up the camera, you can control it using the Tracker Ball. Before you can call up a camera, you must have selected a monitor, as described in Chapter 3. The LCD indicates whether a monitor has been selected. Remember, you can call up a camera directly from the TOUCH TRACKER (the keypad by pressing the camera number and then pressing Camera button).
2. Select the desired camera—either by entering the camera number and , or by highlighting a camera from the list and pressing pressing the Menu button. The screen disappears and the camera’s video is displayed. Defining and Displaying Quick Views A Quick View allows you to access any view from any camera, regardless of which camera is currently selected. A Quick View is useful when you need to look at a particular item or area immediately.
Exit Cam View Patrn Seq Zone Activity QuickViews Next Pg Previous Pg Define 1 Store Safe 2 Back Entrance 3 Register 1 4 Register 2 Figure 4-5: Quick Views screen. Some of the Quick Views on this screen might have been defined using the Administrator’s Menu. 2. With the Quick Views screen displayed, press the number of the camera for which the Quick View will be defined, and then press Camera button). (the 3. Use the Tracker Ball to highlight Define, and then press Menu.
Choose the view you want to program. New View Cancel 1 View 1 2 View 2 3 View 3 4. Do one of the following: · To define a new Quick View, highlight New View, and then press Menu. · To re-program an existing Quick View, highlight that Quick View in the list, and then press Menu. · To exit the programming mode, highlight Cancel, and then press Menu. 5. The screen displays the following prompt: Position the camera to the desired view. Press ACK when done Press CLEAR to cancel 6.
The system assigns a default name to each Quick View. If you want to change the name of a Quick View to something more meaningful, such as “Store Safe,” contact your supervisor or anyone who has administrator privileges. Displaying a Quick View Remember, you can select a Quick View directly from the TOUCH TRACKER keypad by pressing the Quick View number and then pressing View. If you cannot recall the number, follow this procedure. 1. Press View on the keypad to display the list of available Quick Views.
2. Select the desired Quick View—either by pressing the Quick View number and then pressing View, or by highlighting a Quick View on the list and pressing the Menu button. In the sample screen, View 2 is being selected. The screen disappears and the selected Quick View is displayed on the active monitor. The Quick View name and number are displayed at the bottom of the monitor.
Things to keep in mind when programming Patterns ... You can program up to three Patterns per programmable dome. The length and complexity of a Pattern are restricted by two variables: · · Number of camera commands Time Each time you move the camera in any direction, zoom in or out, focus near or far, or adjust the iris, you have issued camera commands to the camera. The three Patterns for a dome can collectively consist of up to 98 of these camera commands.
Exit Cam View Patrn Seq Zone Activity Patterns Next Pg Previous Pg Define 1 Warehouse 2 High Traf. Area 3 Display Area 4 Registers 5 Break Room Figure 4-7: Patterns Screen Some of the Patterns on this screen might have been defined using the Administrator’s Menu. 2. With the Patterns screen displayed, press the number of the camera for which the Pattern will be defined, and then press button). (the Camera 3. Use the Tracker Ball to highlight Define, and then press Menu.
Remember, you can define up to three Patterns for each programmable camera. If all three Patterns have already been defined for a camera, you can re-define one of the existing Patterns. 4. Do one of the following: · To define a new Pattern, highlight New Pattern, and then press Menu. · To re-program an existing Pattern, highlight the appropriate Pattern in the list, and then press Menu. · To exit the programming mode, highlight Cancel, and then press Menu. 5.
If you make a mistake during programming or you no longer want to program the Pattern, press the Clear Entry button at any time to cancel programming. 8. When you have finished programming the Pattern, press Ack. The screen displays this message: Do you want to view the newly created pattern? Press ACK to view the pattern Press CLEAR to continue 8. To re-run the Pattern, press Ack.
10. If the newly created Pattern is acceptable to you, press Ack. Otherwise, press Clear Entry and you can re-program a new Pattern. If you pressed Clear Entry, the Pattern is canceled and the Patterns screen is displayed. If you pressed Ack, the screen displays the following message. Please Wait ... The system defines the new Pattern and automatically assigns a number to that Pattern, which is now added to the list on the Patterns screen. 11. To define additional Patterns, repeat steps 2 through 10.
must be less than one revolution of the SpeedDome LT for the Auto Pan to work properly. · Although VM96 will prompt you to preview the Pattern, this function is not supported on the dome. You should press the Clear Entry button when prompted to preview the Pattern. · If you attempt to program another available Pattern number for the dome, VM96 will take you through the motions of the programming, but the new Pattern will not be saved. Do not attempt to program more than one Auto Pan per SpeedDome LT.
Exit Cam View Patrn Seq Zone Activity Patterns Next Pg Previous Pg Define 1 Warehouse 2 High Traf. Area 3 Display Area 4 Registers 5 Break Room Highlight the Pattern you want to run, then press the Menu button. Figure 4-8: Patterns List 2. Select the Pattern you want to run—either by pressing the Pattern number and then pressing Patrn, or by highlighting a Pattern from the selection list and pressing the Menu button on the keypad.
Running a Sequence Refer to Chapter 3, “Using the TOUCH TRACKER” for a detailed description of the two different types of Sequences (Standard Sequences and Salvo Sequences). This section describes how to initiate a Sequence from the User’s Menu; it does not describe what a Sequence is or what it does once it is initiated. Remember, you can initiate a Sequence directly from the TOUCH TRACKER keypad by pressing the Sequence number and then pressing Seq.
2. Select the Sequence you want to run—either by typing the Sequence number and pressing Seq, or by highlighting a Sequence from the selection list and pressing the Menu button. The screen disappears and the selected Sequence begins running on the monitor(s).
Exit Cam View Patrn Seq Zone Activity Zones Next Pg Previous Pg 1 All Entrances 2 All Stairwells 3 All Elevators 4 All Fire Alarms 5 All Registers Highlight the Zone you want to call, then press the Menu button. Figure 4-10: Zone screen. 2. Select the Zone you want to call—either by typing the Zone number and pressing Zone, or by highlighting a Zone from the list and pressing the Menu button on the keypad. The screen disappears and the selected Zone is called up.
Initiating Activities Refer to Chapter 3, “Using the TOUCH TRACKER,” for a detailed description of what an Activity is. This section describes how to initiate an Activity via the User’s Menu; it does not describe what an Activity is or what it does once it is initiated. Remember, you can initiate an Activity directly from the TOUCH TRACKER keypad by pressing the Activity number and then pressing Actvty. If you cannot recall the Activity number, follow this procedure to initiate an Activity. 1.
the numbers that cannot be initiated by a TOUCH TRACKER or cannot be initiated from this Workstation. 2. Select the Activity you want to perform—either by typing the Activity number and pressing Actvty, or by highlighting an Activity from the selection list and pressing the Menu button on the keypad. Some outputs in the Activity might require user confirmation before the system will initiate them.
IMPORTANT If there is no monitor selected when you initiate an Activity, any outputs that require user confirmation will be ignored by the Activity. This is because there is no active monitor to display the message on. Also, if there is more than one output included in an Activity, the next output will not occur until one of the following: you either respond to the user confirmation request, or you let the confirmation time out on its own (after 9 seconds).
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C H A P T E R 5 A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Responding to System Alarms In this chapter you will learn what an alarm is and how you recognize when an alarm comes into the system. This chapter also discusses how the system handles incoming alarms and how it sequences alarms when necessary.
What Is an Alarm? Simply stated, an alarm is an event, or a series of events, that occur automatically in response to some external conditions. All alarms have been pre-programmed by your System Administrator. The System Administrator determines the conditions that would cause an alarm, and the events that take place as the result of that alarm. It is your responsibility to keep track of the alarms that affect your Workstation.
· Several outputs can be initiated. The outputs may turn on or off lights, lock or unlock doors, or sound alarms, among other possibilities. · One or more Zones can be initiated. When the Activity includes a video action and/or an operator message, the system considers this Activity to be an alarm. That is because both of these events require the use of a monitor. When an Activity is considered an alarm, you will see an alarm count indicator on the monitor when that Activity is initiated.
been designated a general monitor, this would be indicated by “W1-2G” in the lower right corner of that monitor. “W1” stands for “Workstation 1”; “2G” stands for “monitor 2 (General)”. If the same monitor had been designated an alarming monitor, that would be indicated by “W1-2A” in the lower right corner of that monitor. “2A” stands for “monitor 2 (Alarming)”.
12:21:31 P Fri Aug 26 96 ALMS:5 Q:3 If there is an operator message, it is displayed here. 1 2 3 4 5 W1-M2A REC 17 Lobby A:1 Facility Name 7 Shoe Dept. The alarm count indicator (total number of active alarms) is displayed here. This is the Activity number assigned when the Activity was initially defined. This monitor is in Workstation 1; the “A” indicates that it is an alarming monitor. Figure 5-1: Alarm information displayed on an Alarming Monitor.
the video of this incident to be taken away because some other Activity or operator took control of that camera. For that reason, the important and critical Activities are assigned the highest priority when they are defined. When priorities are implemented, you may find that you lose control of your camera from time to time because a high priority alarm comes into the system. Note Priorities do not disable an alarming monitor’s sequencing.
alarms are cleared as they come into the system. This provides with you the ability to see how the system sequences multiple alarms. There are six monitors in Workstation 1. As you can see in Figure 5-2, monitors 2, 3, and 5 are alarming monitors; monitors 1, 4, and 6 are generalpurpose monitors. At this time, there are no alarms. All six monitors are being used for general purpose.
Workstation 1: One Alarm ALMS:1 ALMS:1 W1-M1G A:12 W1-M2A W1-M3A Monitor 1 Monitor 2 Monitor 3 ALMS:1 W1-M4G Monitor 4 W1-M5A W1-M6G Monitor 5 Monitor 6 Figure 5-3: Workstation with one active alarm. As shown in Figure 5-4, a second alarm comes into the system. When this happens, the alarm count indicator increments by one on all alarming monitors.
As shown in Figure 5-5, a third alarm comes into the system. When this happens, the alarm count indicator increments by one on all alarming monitors. This alarm’s Activity number, along with its associated information, is displayed on the next lowest numbered alarming monitor available (in this case, Monitor 5). The first alarm is still displayed on Monitor 2, the second alarm is still displayed on Monitor 3, and the general monitors remain unaffected.
Now that the highest numbered alarming monitor is sequencing alarms, its Workstation indicator type changes from “W1-M5A” to “W1-M5S”. This indicates that this monitor is sequencing more than one alarm. In addition, it also displays the number of alarms that are currently stored in its queue. This is indicated by the characters “Q:X”, where X is the number of alarms in the queue. The alarm queue indicator is displayed below the alarm count indicator.
Workstation 1: Six Alarms ALMS:6 ALMS:6 W1-M1G A:12 W1-M2A A:7 W1-M3A Monitor 1 Monitor 2 Monitor 3 ALMS:6 Q:4 A:22 W1-M5S W1-M6G Monitor 5 Monitor 6 W1-M4G Monitor 4 Monitor 5 is now sequencing the third, fourth, fifth, and sixth alarms. Figure 5-7: Workstation with six active alarms. Monitor 5 sequences Alarms 3 through 6. Responding to Alarms When an alarm comes into the system, it is your responsibility to clear that alarm.
· They can clear automatically once the condition that triggered the alarm has been restored to its original condition. For example, once a door latch is closed, the alarm clears. This method of clearing alarms is available for camera or I/O module-activated alarms only. Regardless of an Activity’s reset mode defined by the System Administrator, a system operator can always clear an alarm manually via the TOUCH TRACKER.
C H A P T E R 6 A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Enhanced TOUCH TRACKER Utilities In This Chapter · · · · · · · · · · · · What Are TOUCH TRACKER Utilities? Entering the Utility Mode Logging Off the System Setting Up the TOUCH TRACKER Link Address Resetting the SpeedDome Displaying the Software Version Resetting the TOUCH TRACKER Displaying the TOUCH TRACKER
What Are TOUCH TRACKER Utilities? Use TOUCH TRACKER utilities to assist you with self-help diagnostics and to provide convenience features for system operation. The Utility Menu works in conjunction with the TOUCH TRACKER and is independent from the User’s Menu.
Figure 6-1 illustrates the Utility Menu. Utility Menu Enter Selection on the Touch Tracker [1] [2] [3] [4] [5] [6] [7] [Iris] [Prev/Next] [Ack] [Clear] Logoff Setup Link Address Reset Dome Not Available Software Version Reset Touch Tracker Serial Number / Rev Level Adjust Backlight Level Adjust Speaker Volume Toggle Key Click On/Off Exit Figure 6-1.
Toggle Key Click On/Off Exit Allows you to enable or disable the sound associated with pressing buttons on the TOUCH TRACKER. Enables you to exit the Utility Mode and return to normal TOUCH TRACKER control. Logging Off the System If your VM96 system has passwords enabled, you will not be able to use the system unless you enter a valid password on the TOUCH TRACKER. When you are no longer using the system, you should log off the TOUCH TRACKER.
address for each additional TOUCH TRACKER. The following procedure describes how to set up a new TOUCH TRACKER link address or change an existing link address. 1. At the LCD Utility Mode prompt, press 2 on the TOUCH TRACKER whose address you want to assign or change. The LCD displays the following message: Link Address x New Addr(1-8)? 2. On the TOUCH TRACKER, press the number—between 1 and 8—that corresponds to the address you want to assign to this TOUCH TRACKER.
4. Press Clear Entry again to return the TOUCH TRACKER to normal camera control. IMPORTANT When you change an existing TOUCH TRACKER address, this will affect the Workstation in which this TOUCH TRACKER is configured. The system removes the old TOUCH TRACKER address from the Configure Workstations form, but it does not update it with the new address. If you change a TOUCH TRACKER address, notify your System Administrator so the Configure Workstations form can be updated accordingly.
Dome Resetting Press Clear If the dome cannot be reset, the LCD will indicate this. 5. On the TOUCH TRACKER, press Clear Entry to return to the Utility Mode prompt. The dome takes several minutes to reset. Once the dome is back online, the following message will be displayed on all monitors: Dome x is ONLINE IMPORTANT Do not attempt to take control of a dome while it is resetting. This will result in drift problems. 6. Press Clear Entry again to return the TOUCH TRACKER to normal camera control.
On the TOUCH TRACKER, press Clear Entry to return to the Utility Mode prompt. Press Clear Entry again to return the TOUCH TRACKER to normal camera control. Resetting the TOUCH TRACKER If TOUCH TRACKER commands are not working properly, or the system is not operating as expected, try resetting the TOUCH TRACKER. Before you reset a TOUCH TRACKER, however, have your System Administrator run a diagnostic test on that TOUCH TRACKER. This test is called a network ping.
Displaying the TOUCH TRACKER’s Serial Number and Revision Level To display the serial number and revision level of the TOUCH TRACKER you are using, press 7 at the Utility Mode prompt. The serial number and revision level appear on the TOUCH TRACKER LCD. Press Clear Entry on the TOUCH TRACKER to return to the Utility Mode prompt. Press Clear Entry again to return the TOUCH TRACKER to normal camera control.
Turning the Key Click On or Off To turn the key click on or off. 1. Press 0 and then the Menu button to enter the Utility menu. 2. Press Ack to turn the key click on or off. · · If the TOUCH TRACKER beeps, the key click is enabled. If the TOUCH TRACKER does not beep, the key click is disabled. Exiting the Utility Mode To exit the Utility Mode, press Clear Entry at the Utility Mode prompt. This returns the TOUCH TRACKER to normal camera control mode.
A P P E N D I X A A B Ac tvt y Ph o to Me nu C 1 VC On R Off 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Clo se Pat 8 ck Zon 9 rn e Se q 0 Ho ld Pre v Ne xt Hel p Ala rm Ack Software License Agreement By using the View Manager 96 software, you accept the terms and conditions of this license agreement. Read this license agreement carefully.
SOFTWARE LICENSE AGREEMENT A-2 1. General. Software is being licensed to the Customer pursuant to the following terms and conditions, which supplement any purchase or lease agreement (the "Equipment Agreement") between Customer and Sensormatic Electronics Corporation ("SEC"). By accepting receipt of, or by using, such Software, the Customer agrees to be bound by the terms of this Software License Agreement (the "License Agreement").
4. Ownership. Customer agrees and acknowledges that (i) SEC (or its suppliers) is the sole owner of the Software and Documentation (including all copies thereof, in whatever form or media, delivered to or made by Customer) and all patent, copyright and other intellectual property rights with respect thereto and (ii) the Software and Documentation constitute valuable trade secrets, confidential information and proprietary properties of SEC and its suppliers.
Software or the Documentation or any portion thereof without appropriate United States or foreign governmental licenses. Customer will implement appropriate measures, such as the requirement that employees and others permitted access to the Software enter into appropriate non-disclosure agreements, to satisfy its obligations hereunder and, generally, will treat the Software and Documentation with the same degree of care and confidentiality which Customer provides for its own confidential information.
LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
promptly after its commencement and is given control of the defense thereof and any negotiations for its settlement and full cooperation by Customer. SEC will pay all damages and costs awarded against Customer in connection with any such claim, except that SEC will not be liable for any amounts paid under any compromise or settlement made without its consent.
A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Glossary abnormal state Describes an unexpected state of a device or unexpected result of a function. For example, if a user sets the normal state of a door to be closed, it would be in an abnormal state when it is open. An alarm may be triggered when an abnormal state is detected.
Alarm 1. A significant event configured to notify users when it occurs. A user must acknowledge the alarm and it exists until the system clears it. 2. The system's response when an input changes from its normal state to its abnormal state (if the system has been configured to respond to such a condition). When an alarm is triggered, the controller (i.e., TOUCH TRACKER) beeps until it is acknowledged.
focus The process of adjusting the clarity of a scene or an object, as seen through a camera. input A connection point on a system component that enables the system to monitor input devices. Input device A hardware component that provides an electrical signal to indicate the state of a device. Typical input devices include door contacts, motion detectors and smoke detectors. iris The camera component that determined how much light enters the camera.
normal state Describes the expected state of a device or expected result of a function. For example, if a user sets the normal state of a door to be “closed”, the door would be in a “normal state” when it is closed and an “abnormal state” when it is open. output A connection point on a hardware component that enables the system to control output devices. Output device A hardware component that can be controlled by the system. Typical output devices include gates, door strikes, and lights.
salvo sequence One or more groups of Actions that run simultaneously on multiple monitors; the individual groups run one after the other. For each group of Actions there is a dwell time. The dwell time indicates how long a group of Actions remains on the separate monitors before the next group of Actions replaces them. See also sequence and standard sequence. select To choose which camera's video you want to display full-screen on the monitor.
Tracker Ball The portion of the TOUCH TRACKER that enables you to pan and tilt the camera and scroll through the selections on the menu. utility A menu selection that either assists you in self-help system diagnostics, or provides you with a convenience feature for system operation. The utilities are accessed via the menu. zoom To adjust the magnification of the camera lens to make an object appear closer (larger) or farther away (smaller).
A B Actv ty Phot o Me nu e C 1 2 Vie w 5 6 7 Op en Lo D 3 4 Cle En ar try Iris Cl os VC On R Off Pa 8 ck trn Zone 9 Seq 0 Ho ld Pre v Ne xt Help Ala rm Ack Index A Activity, 3-19 Initiate an Activity (by selecting from a list of Activities) 4-, 4-23 Initiating an Activity, 3-20 reset mode, 5-12 Activity 4-, 4-23 Activity number, 5-4 Adjusting the Touch Tracker enabling/disabling key click sound, 6-10 key click volume, 6-9 LCD brightness, 6-9 Alarm, 3-23 Clearing/Acknowledging an A
C Camera Commands how to recall, 3-24 Camera Group, 2-5 Cameras screen, 4-8 K Keypad, 3-2 L D Define a Pattern, 4-12 Define a Quick View, 4-8 Display a Quick View (via a list of Quick Views)4-, 4-11 dwell time, 3-13, 3-14, 5-9 E exiting the User’s Menu, 4-6 F Flip a SpeedDome, 3-6 Focus, 3-7 LCD, 3-2 link address, 6-4 Locking a Camera, 3-8 Logging Off The System, 6-4 Logging Off the TOUCH TRACKER, 2-3 Logging Onto the TOUCH TRACKER, 2-2 M Matrix Switching, 1-2 O Output, 3-22 Toggling the State of an
Q Quick View, 3-10, 4-8 Define a Quick View, 4-8 Display a Quick View (via a list of Quick Views) 4-, 4-11 Displaying a Quick View (via the TOUCH TRACKER), 3-10 Quick views screen, 4-9 R Recalling Camera Commands, 3-24 reset mode, 5-11 reset SpeedDome, 6-6 reset TOUCH TRACKER, 6-8 Running a Pattern (via a list of Patterns), 4-18 S Salvo, 3-14 dwell time, 3-14 Running a Salvo, 3-15 Stepping Through the Groups, 3-18 Select a camera (via list of cameras), 4-7 Select a Camera (via TOUCH TRACKER), 3-4 Select a
U User’s Menu accessing the menu, 4-3 Displaying the User’ s Menu, 3-25 User’s Menu Screen highlight bar, 4-4 Menu Bar, 4-3 screen components, 4-3 screen title, 4-3 selection items, 4-4 Users Menu Screen Option buttons Next 4-, 4-4 Previous 4-, 4-4 utility mode, 6-2 entering, 6-2 exiting, 6-10 utility mode prompt, 6-2 V VCR, 3-9 video monitor alarming monitor, 5-3 general monitor, 5-3 Video Monitor X-4 Dedicated Monitors, 2-6, 3-19 Information Displayed on the Monitor, 2-5 Switched Monitors, 2-7 View Man
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