User Manual
62 Save/Load
Dave Smith Instruments
Quant: 16th Swing: 50.0% Sound Type Load Sound
120.0 1.1.01 16 Sounds
Tamb
Shaker
Claps
Block
Rim
SftSnr
Snare
Kick
HhOpn
HhTite
TomHi
Crash
TomMid
Ride
TomLo
Splash
Bt: 14/Swing beat 100 bpm Snd: A12/Boomy Kick
In Pads view, strike a pad to select a Sound and then turn the load Sound soft 
knob clockwise to load the rst available Sound for the current Sound direc
-
tory. Continue scrolling through the list to audition different Sounds or use the 
Sound diReCtoRy soft knob to change to a different directory of Sounds. Press the 
ReveRt soft key to revert to the saved Sound.
revert is available until another pad is struck in 16 sounds mode. Pads can 
be struck in any other Pad Function mode, but once another Sound pad is struck, 
revert is unavailable. To return to the saved settings, reload the le. revert sound 
always resets the sound to the last loaded or saved setting of it’s Beat.
Exporting Sounds, Beats, and Projects
Sounds, Beats, and Projects can be exported over MIDI to a computer applica-
tion or hardware device capable of recording SysEx data. Most modern MIDI 
sequencers are capable of recording SysEx and there are standalone applications 
like SysEx Librarian for Mac OS and MIDI-OX for Windows that make it very 
easy to record, name, and store SysEx les. SysEx data can also be dumped 
directly from one Tempest to another using a single MIDI cable.
Exporting directly from RAM or from saved les in ash memory yields slightly 
different results. Sounds, Beats, and Projects exported from RAM contain no 
information about their source or destination. If Sounds/Beats/Projects exported 
from RAM are later imported, they are loaded into RAM and must be saved to 
ash or they will be lost when power is cycled. Sounds/Beats/Projects exported 
from saved les will import into ash in the same folder location from which 
they were exported and do not need to be saved. But, they do need to be loaded 
into RAM if you want to play them.










