User Manual

S3i Product & Service Manual 38
Back to Contents
How to edit by using menu including high-level setting
Going into edit mode
By touch SHAKS icon, the edit menu bar appears on the
screen. total 16 buttons can be mapped in matching with
gamepad key/button
- A, B, X, Y, LB/RB (L1/R1 bumper), LT/RT (L2/R2 trigger)
x 8
- D-pad) up, down,left/right x 4
- L3/R3 clickable button x 2
- LS/RS x 2
Each button/key of the gamepad is touching its mapped
position. Drag and drop the icon into the place you want to
leave
Once the layout is finished, click "V" to save.
Mapping Menu Bar
By pressing the 6 dot area, you can move the menu bar to
any place on the screen
Multi-mapping data can be stored up to each A, B, X, Y (4
max). To apply it into the game, press the short key + A,
B.X, Y simultaneously for turning it one by one. For depth
setting, look below in-depth guide.
Play immediately by loading mapping data from app
storage or cloud server
Delete: clearing all data currently over the screen for editing
Call background picture: For easier mapping, call the game
playing screen from the server to allow mapping over it.
This is prepared for a certain game, which does not show
the game scene during the introduction stage.
Activate the background picture or not. for the easier
mapping process
X: exit without saving
V: save & exit
High-level mapping - Button
If press 2 seconds more one of A, B, X, Y, RB, LB, LT, RT,
then a higher-level mapping feature pops up.
- Input X, Y value for precisely positioning the button, to
more accurately control the game screen. Resetting is