User Manual
S3i Product & Service Manual 38
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How to edit by using menu including high-level setting
Going into edit mode 
By touch SHAKS icon, the edit menu bar appears on the 
screen. total 16 buttons can be mapped in matching with 
gamepad key/button
- A, B, X, Y, LB/RB (L1/R1 bumper), LT/RT (L2/R2 trigger) 
x 8 
- D-pad) up, down,left/right x 4 
- L3/R3 clickable button x 2 
- LS/RS x 2 
Each button/key of the gamepad is touching its mapped 
position. Drag and drop the icon into the place you want to 
leave
Once the layout is finished, click "V" to save.
Mapping Menu Bar 
By pressing the 6 dot area, you can move the menu bar to 
any place on the screen 
Multi-mapping data can be stored up to each A, B, X, Y (4 
max). To apply it into the game, press the short key + A, 
B.X, Y simultaneously for turning it one by one. For depth 
setting, look below in-depth guide.
Play immediately by loading mapping data from app 
storage or cloud server 
Delete: clearing all data currently over the screen for editing 
Call background picture: For easier mapping, call the game 
playing screen from the server to allow mapping over it. 
This is prepared for a certain game, which does not show 
the game scene during the introduction stage. 
Activate the background picture or not. for the easier 
mapping process 
X: exit without saving 
V: save & exit 
High-level mapping - Button 
If press 2 seconds more one of A, B, X, Y, RB, LB, LT, RT, 
then a higher-level mapping feature pops up. 
- Input X, Y value for precisely positioning the button, to 
more accurately control the game screen. Resetting is 










