User's Guide

Table Of Contents
P/N R63314 v1.08c
Page | 51
SYNCHRONIZE EQUIPMENT
4) Ensure all Alert Monitors for the team(s) are synchronized, powered
on, and brought to the field to receive (see Player Setup, steps 6)
through 9), p.38).
Note:
All Alert Monitors assigned to active teams should be powered on
and present at the sidelines during all games or practices. This will
prevent Player Units from wasting battery power trying to communicate
with Alert Monitors that are not being used. If an Alert Monitor is not
being actively used, Riddell recommends deleting the Alert Monitor from
the installation until needed (see
Deleting Players or Equipment, p.49).
CHECK IN PLAYER UNITS
Player Units are updated with current configuration information each
time the Player Unit completes a check-in with an Alert Monitor. This
happens automatically following the first motion trigger after midnight,
and after initial setup of the Player Unit with a system.
If player settings are changed on an existing system, it may be
necessary to command a directed check-in on the Player Unit to transfer
updated settings before use.
To command a directed check-in, hold the check-in button for two
seconds until the red LED blinks off once, then release. Check-in is
confirmed with five flashes of both red and yellow LEDs on the Player
Unit.
Note:
Player Units automatically check in once (and only once) each
day while operating.
Player Units will attempt to check in when first
activated by motion after 12 a.m. each day; new check-in cycles begin
at 12 a.m.
Programming changes made to the system after a Player
Unit has checked in for the day will be transferred to the Player Unit the
following day, unless a directed check-in is performed to update Player
Unit programming.
CHECKING PLAYER ATTENDANCE
Player attendance may be verified as follows: