User Manual

Use the Project 160 circuit and select Game 5 using the game selection
procedure in project 17. The game begins when you see “Goin the display.
This game can be played in solitaire or with 2 people. Start by having the
visitor team roll the six-sided dice by pressing button C for a period of time
and then releasing it. The first number is then used in the lookup table
below to determine whether the batter got a Hit (if the first number is 0, 1
or 2) or an Out (if the first number is 3 or higher).
If the first number in the roll was a Hit, then use the second number in the
roll to lookup the hit result in the table below. Note that runners only
advance 1 base on a single and walk, and only advance 2 bases on a
double unless indicated otherwise in the table.
If the first number in the roll was an Out, then use the second number in
the roll to lookup the hit result in the table below.
First number in dice roll
Result
0, 1, or 2 Hit
3 through 6 Out
Second number in dice roll Result
1 Single
2 Walk
3 Double
4 Triple
5 Single, runner on 2nd base scores
6 Home run
Second number in dice roll
Result
1 Strikeout
2 Groundout, all runners advance
3 Shallow Flyout, all runners hold
4
Deep Flyout, runners on 2nd base or 3rd base advance
5
Groundout, double play if runner on 1st base, all other runners advance
6
Error, runner safe at 1st base, all other runners advance
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Project 168
6-Sided Dice Game:
Baseball
Turn on the slide switch (S1) to hear an alarm.
Variants:
1. Connect a blue jumper wire between points A & B.
2. Move the blue jumper wire to points E & F.
3. Move the blue jumper wire to points B & G.
4. Remove the blue jumper wire. Remove the 3-snap wire between
points C & D, and connect it between points A & B.
Project 169
Simple Alarm Sounds