8.0

Table Of Contents
Taking this concept a step further, if you select discontinuous events from several tracks, copying and pasting these events results in
any selected time data being pasted into the project as well. This maintains the relative position of events in the project.
Original events Pasted events
Using the Paste command
1.
Place the cursor at the desired position on the timeline.
2.
Click the Paste button ( ) (Ctrl+V) on the toolbar.
Cutting events
Cutting an event, a time selection, or an event within a time selection removes the audio data from the timeline and places it on the
clipboard. Once data is placed on the clipboard, it can be pasted back into the project an unlimited number of times. Clipboard
content remains on the clipboard until it is replaced by new data.
1.
Select the event data you want to cut or make a time selection. For more information, see Making selections on page 20.
2.
Click the Cut button ( ) (Ctrl+X) on the toolbar.
All selected events are removed from the timeline and placed on the clipboard.
Deleting events
Deleting an event, a time selection, or an event within a time selection removes the data from the timeline and discards it. Deleted
events are not placed on the clipboard and do not replace or interfere with current clipboard content. In addition, deleted events
cannot be pasted back into a project.
Note:
Deleted data can only be replaced in a project using the Undo command. For more information, see Using undo on page 24.
1.
Select the event data you want to delete or make a time selection. For more information, see Making selections on page 20.
2.
Press Delete.
All selected events are removed from the timeline and discarded.
Working with tracks
A new track is automatically created for each media file added to a project, and all events placed on the track derive from that file.
Because of this, you can use track-level functions to affect every event on the track. The following sections explain several basic
track functions and features.
Understanding clip types
When you add media to a project, a new track is created for the file. Depending on the type of media you add, one of four clip types
is created to accommodate it: loop, one-shot, Beatmapped, or MIDI. You can identify a tracks type by looking at the paint clip
selector icon in the track header.
Clip type icons
Loop
One-shot
Beatmapped
MIDI (if Loop button is selected ( ) in the Clip Pool)
MIDI (if Loop button is not selected ( )in the Clip Pool)
WORKING WITH PROJECTS |
21