user manual
Table Of Contents
- Introduction
- Optimizing for Sound Forge
- Learning the Sound Forge Workspace
- Getting Started
- Navigating, Zooming, and Selecting
- Changing File Attributes and Formats
- Using Markers, Regions, and the Playlist/Cutlist
- Why use markers, regions, and the playlist?
- Using markers
- Using command markers in streaming media files
- Using regions
- Using the Regions List
- Using the playlist
- Displaying the playlist
- Adding regions to the playlist
- Understanding the playlist display
- Customizing the playlist display
- Repeating a region during playlist playback
- Playing from the playlist
- Arranging the playlist
- Replicating a region in the playlist
- Using stop points
- Deleting a region from the playlist
- Creating a new file from the playlist
- Configuring the playlist as a cutlist
- Saving a playlist/cutlist file
- Opening a playlist/cutlist file
- Copying the playlist/cutlist to the clipboard
- Recording, Extracting, and Burning
- Recording audio
- Recording manually
- Recording automatically
- Recording a specific length (punch-in)
- Choosing a recording mode
- Adjusting for DC offset
- Playing back recorded audio
- Using remote recording mode
- Synchronizing with other devices
- Viewing input levels
- Inserting markers while recording
- Configuring gap detection
- Automatically labeling windows and regions
- Changing blinking status
- Extracting audio from CDs
- Burning CDs
- Proper use of software
- Recording audio
- Editing, Repairing, and Synthesizing Audio
- Processing Audio
- Applying Effects
- Adding an effect
- Adding a chain of effects
- Applying effects using the Plug-In Chainer
- Adding plug-ins to a chain
- Selecting the processing mode for audio tail data
- Arranging plug-ins on a chain
- Bypassing effects
- Removing plug-ins from a chain
- Configuring chained plug-ins
- Saving individual plug-in settings as a custom preset
- Saving plug-in chains
- Loading plug-in chains
- Managing effects
- Automating Effect Parameters
- Adjusting envelopes
- Using Acoustic Mirror and Wave Hammer
- Working with MIDI/SMPTE
- Sampling
- Looping
- Working with Video
- Using Spectrum Analysis
- Working in the frequency domain
- Using a spectrum graph
- Displaying a spectrum graph
- Monitoring an input and output source
- Displaying frequency and amplitude values, notes and statistics
- Navigating a spectrum graph
- Changing the graph type
- Changing the zoom level
- Working with stereo files
- Updating a spectrum graph
- Viewing multiple spectrum graphs
- Creating and comparing snapshots of the Spectrum Analysis window
- Printing the graph
- Using a sonogram
- Adjusting Spectrum Analysis settings
- Shortcuts
- Microsoft Audio Compression Manager
- SMPTE Timecode
- Using CSOUND, MTU, IRCAM, BICSF, and EBICSF Files
- Index
190
USING ACOUSTIC MIRROR AND WAVE HAMMER CHP. 12
Recovering an impulse from an electronic device
To recover an impulse from an electronic device, you need the following equipment:
• A playback device that connects to the device’s inputs
• A recording device that connects to the device’s outputs
Recording the impulse in an acoustic space
Once you have assembled the required equipment, you are ready to begin recording the impulse. The
following sections describe the typical impulse recording procedure.
Transferring the test tone
The first step in recording the impulse is to transfer the desired test tone to your playback device. The Sound
Forge CD-ROM contains two test tones: a 24-second test tone and a 48-second test tone. We typically
recommend that you use the 24-second tone because longer tones result in greater signal-to-noise ratios. The
48-second tone should be used in particularly noisy environments or when the decay time of the acoustic
space is greater than six seconds.
Tip:
There are spikes at the beginning and end of each test
tone. You should include the spikes in the recording to simplify
the recovery of the impulse in the later stages of the process.
Placing equipment
When recording the test tone in an acoustic space, you must determine where to place your playback system,
speakers, microphones, and recording system to produce optimal results. Microphone placement is crucial to
the quality of the impulse. The distance between the speakers and the microphone is the perceived distance
of audio processed with the impulse you create. For example, if you record the test tone with the speakers
positioned 100 feet from the microphones, all sounds processed with the resulting impulse sound as if they
are originating 100 feet from the listener.
Setting levels
After the devices are positioned, you should begin playback of the test tone. The test tone should be played
as loudly as possible (or practical) to produce the best signal-to-noise ratio. With the test tone playing at
optimum volume, set the levels on the recording device. Recording devices levels should also be set as high
as possible, but not permitted to clip or distort. Safe levels are determined by whether you are recording to an
analog or digital medium.
Recording the test tone
Begin recording on the recording device and begin playback of the test tone. Remember to include the spikes
at the beginning and end of the test tone. Record the test tone several times using the initial setup, then
move the microphones and record the test tones several more times. Continue moving the microphones and
recording until you have exhausted the space’s acoustic possibilities. Recording impulses in this manner
provides you with several distinct impulses for each space.
Recording the impulse through an electronic device
The recording process is similar if you are recording the output of an electronic device, but there are no
speakers or microphones to be placed.
Using the appropriate cables, connect the playback system’s outputs to the electronic device’s inputs and the
electronic device’s outputs to the recording system’s inputs. Once the devices are connected, play the test
tone through the electronic device and record its output on the recording system.