User Manual

Table Of Contents
NOTES: Make sure you still are in MANUAL mode.
7. PROGRAMMING
A program (bank) is a sequence of different scenes (or steps) that will be called up one
after another. In the SCENEMAKER 1216, 23 programs can be created of 8 scenes in
each.
7.1. Entering Program Mode
1. Press Program button around 2 seconds until its LED blinks.
7.2. Create a Scene
A scene is a static lighting state. Scenes are stored in banks. There are 23 bank memo-
ries on the controller, and each bank can hold 8 scene memories. The console can save
184 total scenes.
1. Press the PROGRAM button until the LED blinks.
2. Position SPEED and FADE/TIME sliders to any place you need to achieve the
effect you want to create..
3. Select the SCANNERS you wish to include in your scene.
4. Compose a look by moving the sliders.
5. Tap MIDI/Add button to prepare save.
6. Choose a BANK (1 - 23) to change if necessary.
7. Select a SCENES button to store.
8. Repeat steps 3 through 7 as necessary. 8 scenes can be recorded in a Program.
9. To exit program mode, hold the PROGRAM button.
Notes: De-select Blackout if LED is lit. You can select more than one xture.
You can access channels 9~16 by pressing the Page Select button. This is
necessary for xtures that use more than 8 channels of control.
There are 8 scenes available in every bank.
All LEDs will ash to conrm. The LED display will now indicate the Scene
number and Bank number used.
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ENGLISH
SCENEMAKER 1216 User manual