User Manual
Table Of Contents
- 1. 1. INTRODUCTION
- 2. OVERVIEW
- 3. MAIN FEATURES
- 4. OVERVIEW
- 5. OPERATION GUIDE
- 6. OPERATION
- 7. PROGRAMMING
- 8. CHASE PROGRAMMING
- 9. SCENE PROGRAMMING (Steps)
- 10. PLAYBACK
- 11. MIDI OPERATION
- 12. APPENDIX
- 13. SPECIFICATIONS
- 14. WARRANTY AND SERVICE
- 15. WARNING
- 1. INTRODUZIONE
- 2. PANORAMICA
- 3. CARATTERISTICHE PRINCIPALI
- 4. INTRODUZIONE
- 5. GUIDA OPERATIVA
- 6. GUIDA OPERATIVA
- 7. PROGRAMMAZIONE
- 8. PROGRAMMAZIONE DI UNA CHASE
- 9. PROGRAMMAZIONE DELLE SCENE
- 10. PLAYBACK
- 11. UTILIZZO DEL MIDI
- 12. APPENDICE
- 13. SPECIFICHE
- 14. GARANZIA E ASSISTENZA
- 15. AVVISO
4. Use BANK UP/DOWN buttons to select the destination PROGRAM bank.
5. Press MUSIC/BANK COPY button to execute the copy. All LEDs on the controller
will blink.
NOTE: All 8 scenes in a Program bank will be copied.
8. CHASE PROGRAMMING
A chase is created by using previously created scenes. Scenes become steps in a chase
and can be arranged in any order you choose. It is highly recommended that prior to
programming chases for the rst time; you delete all chases from memory. See “8.5.
Delete all CHASE Programs” at page 18 for instructions.
8.1. Create a Chase
A chase can contain 184 scenes as steps. The term steps and scenes are used inter-
changeably.
1. Press PROGRAM button until the LED blinks.
2. Press CHASE (1 - 6) button you wish to program.
3. Change BANK, if necessary, to locate a scene.
4. Select the SCENE to insert.
5. Tap the MIDI/Add button to store.
6. Repeat steps 3 - 5 to add additional steps in the chase. Up to 184 steps can be
recorded.
7. Press and hold the PROGRAM button to save the chase.
8.2. Running a Chase
1. Press a CHASE button then press the AUTO/DEL button.
2. Adjust Chase speed by tapping TAP SYNC/DISPLAY button twice at a rate of
your choosing.
NOTE: The time between 2 taps will set chase speed (up to 10 minutes).
8.3. Checking a Chase
1. Press and hold PROGRAM button until its LED will on.
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ENGLISH
SCENEMAKER 1216 User manual










