User Manual

Table Of Contents
Delete a Scene in a Chase
1. Press and hold PROGRAM button to enter programming mode.
2. Press the desired CHASE button that contains the scene to be deleted (LED will
show selected chase number).
3. Press TAP SYNC/DISPLAY button to switch the LED display to steps.
4. Select the scene/step to be deleted using BANK UP/DOWN buttons.
5. Press AUTO/DEL button to delete the step/scene. All LEDs will blink.
Delete a Chase
1. Press and hold PROGRAM button to enter programming mode.
2. Press the desired CHASE button (1 - 6) to be deleted.
3. Press and hold AUTO/DEL button and target CHASE button to delete the chase.
All LEDs will blink.
8.5. Delete all CHASE Programs
CAUTION! This procedure will result in irrevocable loss of chase step memo-
ry. The individual scenes and program banks will be preserved.
1) Turn the SCENEMAKER 1216 off.
2) Press and hold BANK DOWN button and AUTO/DEL button while turning on the
controller.
3) All LEDs will blink.
9. SCENE PROGRAMMING (Steps)
9.1. Insert a Scene
1. Press and hold PROGRAM button to enter programming mode.
2. Press the desired CHASE button (e.g.: to insert a scene between Steps 05 and 06,
navigate using BANK buttons until the display reads STEP05).
3. Press TAP SYNC/DISPLAY to switch the LED display to steps view.
4. Use BANK UP/DOWN buttons to navigate steps and locate the insert point of
the new scene. The display will read the step number.
5. Press MIDI/Add button to prepare the insert and LED display step 06.
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ENGLISH
SCENEMAKER 1216 User manual