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Table of Contents Getting Started...............................................................................................3 Controls..........................................................................................................4 Controller.................................................................................................4 Mouse/Keyboard.....................................................................................5 The Story...............................................
Getting Started Installation of Velvet Assassin 1. 2. Insert the DVD into your DVD-ROM drive. In case, the autoplay function of your PC is activated, the setup program of Velvet Assassin will be started automatically. In case, the autoplay function of your PC is deactivated, open ‘My Computer’ and double-click on the icon of your DVD-ROM drive. Now, double-click the „Setup.exe” to start the setup program of Velvet Assassin. 3. Follow the instructions of the setup program.
ControlS Velvet Assassin allows you to either use a mouse and a keyboard, or an Xbox 360 Controller. Depending on the controls you use, there are different options to customize them. Customization is available within the ‘Controls’, see chapter ‘Main Menu’.
ControlS Mouse / Keyboard Reload (Aiming Mode only) Toggle Flashlight Center Camera (Third Person Mode only) In-Game Menu Esc Toggle Shoulder (Aiming Mode only) Q Move Run A W S E R D T F G Shift Ctrl Sneak/Duck Space Use Morphine Whistle Gas Mask (Third Person Mode only) Aiming Mode / Change Weapon Attack (Aiming Mode only) / Primary Action (Third Person Mode only) 5 Secondary Action (Third Person Mode only)
The Story As World War II is waged outside of a lonely hospital window, it also plays out inside the mind of Violette Summer. While in a coma, the British intelligence agent relives the horrors she experienced while sabotaging the Nazi regime. Velvet Assassin reveals the revulsions of war that are never spoken aloud.
The Game Levels of Difficulty Before you start a new campaign, you can choose between two levels of difficulty: Normal (for less experienced stealth action players) Agent (for experienced gamers). Note: Once you have chosen a level of difficulty, you cannot change it during the current campaign. Saving and Loading As the story evolves, the game will automatically save the player’s progress every time you pass a checkpoint.
Mission Rating Whenever you have completed a mission, there will be a screen shown with selected statistics about your gameplay approach. From these statistics a player rating is deduced. Possible player ratings are: • • • • Rookie (lowest) Soldier Agent Assassin (best) Depending on the percentage of silent kills you performed and the collectibles you picked up you will obtain a different rating. The more collectibles you found and the higher your silent kill ratio is, the better your rating will be.
Main Menu In the Main Menu you can perform different actions: Resume Campaign This automatically loads your last saved checkpoint. New Game Start a new campaign. You will be asked to choose a level of difficulty, see section ‘Levels of Difficulty’ in chapter ‘The Game’. Load Game Choose a specific previously saved game to load. Options Adjust various in-game options and see the developer credits: Brightness Adjust the overall ‘Brightness Level’ within the game.
Invert the horizontal axis of your right stick. (Default: Off) Invert Y-axis: Invert the vertical axis of your right stick. (Default: Off) Toggle Sneak: There are two different modes to choose from: Off = Press and hold to sneak On = Press to start/stop sneaking (Default = On) Toggle Aiming Mode: There are two different modes to choose from: Off = Press and hold for Aiming Mode. On = Press to enter/leave Aiming Mode.
Heads-Up Display The Heads-Up Display (HUD) will give you valuable information about Violette’s state, her equipment and possible actions as well as important events. 1.Weapon 2.Ammo 5.Armor (Vest) 4.Health 8.Purple Silhouette 9.Damage Indicator 6.Morphine Syringes 14.
es 7.Pick-up Items 13.Messages 3.Cross-Hair 10.Morphine Bar 11.Disguise Bar 12.Interactions 15.
Heads-Up Display 1.Weapon The weapon you have equipped. 2.Ammo How much ammo you have left in your cache. 3.Cross-Hair Helps you aim when using ranged weapons. 4.Health How much health you have left. 5.Armor (Vest) Indicates that you have picked up a vest for better protection against bullets. 6.Morphine Syringes How many morphine syringes you have left (white) and how many you can still pick up (grey). 7.Pick-up Items Items that you have picked up recently. 8.
10.Morphine Bar Is shown in Morphine Mode only. Indicates how long the Morphine Mode will last. 11.Disguise Bar Is only shown when wearing the SS uniform. Indicates the proximity of enemies. 12.Interactions Are offered when you can perform specific interactions. 13.Messages Tutorials, mission objectives or event messages will be displayed here. 14.Subtitles Are shown whenever Violette or someone else is speaking nearby. 15. Keys and Codes Indicates that you have picked up a key or a code.
In-Game Menu By pushing ‘Esc’ or the ‘START button’ respectively during a mission you will get access to the In-Game Menu. Mission Shows everything concerning your current mission. You can have a look at your open mission objectives, inspect the mission map, and watch the mission briefing again. Character If you have earned a skill point, this is where you can upgrade your skills. Moreover, you can see your current campaign statistics. Inventory View all the items that you currently possess.
Movement and Actions In this chapter the basic movements and actions the player can perform are described. Movement Types There are two different types of movements: Walk/Run You move with normal speed, but your enemies might hear your footsteps if you are too close to them. Sneak You move much slower, but silently! Good to know ! ds of glass lying on Watch out for shar over them creates the ground ! Moving sneaking.
Movement and Actions Reload Reloads the currently equipped weapon if the weapon is not fully loaded yet and ammunition is left. This action is only available in Aiming Mode. Use Morphine Activates Morphine Mode if you have any morphine syringes left. See section ‘Morphine Mode’ in chapter ‘Special Modes’ for more information. Whistle You can lure enemies by whistling as long as you are not wearing a gas mask. Toggle Gas Mask Puts on or takes off a gas mask which protects you against toxic gases.
Interactions with the Environment You will encounter various places where you can manipulate and interact with different kind of objects.
Movement and Actions Interactions with Enemies Grenade Kills During your missions you will encounter certain enemies having grenades mounted on their belts. If you get close to their back, you can trigger their grenade which results in a huge explosion a few seconds later. Silent Kills You can take out enemies silently with special killing moves, if you sneak up behind them first.
Weapons and Equipment Weapons During your missions you will find several weapons in weapon lockers. Picking up and exchanging weapons is possible at these weapon lockers only. In order to remain agile you can only carry one weapon of each type (Knife, Pistol, and Rifle) at the same time as well as a limited amount of ammunition. Combat Knife The Fairbairn-Sykes knife is the perfect weapon for silent and deadly fighting behind enemy lines.
Weapons and Equipment G43 Sniper Rifle A very accurate weapon, used to take out targets at great distances. Additional magazines: Number of bullets per magazine: 2 5 Shotgun Lethal at short distances, but rather useless at greater distances because of the wide spread of its shot. Additional magazines: Number of bullets per magazine: 2 6 StG44 Assault Rifle An assault rifle used to take out multiple enemies fast and precisely.
Equipment The Vest gives you additional protection and helps you to withstand enemy attacks better. The Gas Mask helps you to remain unharmed in areas filled with poisonous gases. The Flashlight might prove to be helpful in dark surroundings.
Special Modes Morphine Mode Whenever Violette is going through her memories and recalls an extremely stressful situation, she starts shaking from her fever dreams. Then, her nurse in the hospital injects her with morphine to calm her down. As Violette cannot differentiate between reality and dream in her state of coma, she embeds the morphine into her past and it helps her to cope with a difficult situation in her mission.
SS Uniform Mode In some missions you will find an SS uniform which you can use to disguise yourself. But changing clothes is possible in wardrobes and toilets only. Gameplay Effect: While wearing the SS uniform, Violette looks and moves like her enemies. This allows you to cross areas guarded by German soldiers without being detected right away.
Collectibles and Skills Collectibles Collectibles are valuable items you can find at various places throughout the game. By picking them up you earn Experience Points (EXP). For every 1,000 EXP collected, you get an upgrade star which you can use to upgrade your skills. In order to check how many EXP and upgrade stars you already got, open the In-Game Menu and select the ‘Character’ option. Good to know ! re and collectibles are ra The most valuable ! th r an eye out fo em hard to find.
By upgrading Morphine you will either be able to carry more morphine syringes or the Morphine Mode duration increases. The effect is alternating. Maximizing this skill results in being able to carry three morphine syringes while the Morphine Mode duration increases by one third. By upgrading Stealth you will be able to move faster when sneaking. Maximizing this skill enables you to sneak up on your enemies easily. By upgrading Strength the amount of damage you can take before dying increases.
Stealth Tactics The following tactics might help you to handle various situations: Importance of sneaking: As you make less noise when sneaking, you minimize the chance of being heard by your enemies. Moving in the shadows: As long as you keep in the shadows, enemies can spot you from very short distances only. Thus, keep an eye on the purple silhouette around Violette’s body indicating that you are hidden in the shadows.
Environmental Puzzles: Watch out for environmental situations that might help to avoid confronting the enemy e.g. crates that can be pushed in front of a floodlight, or water puddles that can be set under high voltage. Good to know ! bining le enemies by com tip ul m ll ki n ca u Yo well proper timing or a a grenade kill with placed whistle. SS Uniform: Use the SS uniform to pass by enemy soldiers without being recognized as a spy.
Enemies During the campaign you will encounter various enemies with a diverse arsenal of weapons. A couple of them are presented here. The powerful and devastating flamethrower of the Flamethrower Unit makes this enemy very dangerous. The Officer is an especially tough enemy, with his ability to call for reinforcements by simply whistling. He becomes an unpredictable danger if you draw his attention.
Colonel Willi Schüntzel a.k.a. ‘The Butcher of Paris’ is a high ranked and gruesome member of the Gestapo. He does not have any scruples killing even civilians that are only supposed to be Resistance members in the cruelest ways one can imagine. Good to know ! ethe back of a Flam Aim for the tank on le uch more vulnerab thrower Unit. It is m self.
Credits Velvet Assassin A Game by Sascha Jungnickel Marc Möhring in Cooperation with Claus Wohlgemuth Tom Jachmann developed by Replay Studios GmbH Hamburg, Germany Managing Director Marc Möhring Creative Director Sascha Jungnickel Technical Director Christian Schüler Producer Stephan Beier Associate Producer Jurie Horneman Gameplay Programmers Boris Bauer Claus Praefcke Christian Teister Richard Case Dr Tilman Mehler AI Programmer Dr Tilman Mehler Richard Case Tools Programmer Christian Schüler Florian
Lead Artist Andreas Hackel Localization Manager Stephan Schwake Artists Matthias Kummer Young-il Shim Per Niemann Nils Deitmers Mario Janiszewski Robert Lühmann PR Manager Inga Mittendorf Character Artists Yu-Chung Chen Daniel Moreno Concept Artist Claus Wohlgemuth Animation Aaron Marroquin Additional Animation Robert Lühmann QA Leads Daniel Schömperlen Roger Joswig QA Testers Fabian Schaub Martin Cabrera Sabrina Hahn Markus Schüßler Daniel Alles Björn Schlichting Administration Ute Mohr Biljana Stojko
Credits Partners 3D Artist Volker Grabs Characters Virgin Lands Animated Pictures 3D Weapon Models Rabcat Computer Graphics Motion Capturing metricminds Music Mona Mur Dynamedion Additional Sounds Thomas Wilmering Hermann Kopp Voice Recordings Violette Summer Director Rob VanAlkemade, cityfish.
Associate Producer Jason “JD” Livergood Multimedia Producer Daniel Ford Production Coordinator Keith Weber PHP Ninja Eric Lorentz Sales Vice President of North American Sales Brian Garrison Regional Sales Manager Laura Franzen Regional Sales Manager Joy Ferris Channel Marketing CoordinatoR Maegan Eason Sales Support Coordinator Jaclyn Pellock Marketing Vice President of Marketing Richard Iggo Product Marketing Manager Aubrey Norris Assistant Product Manager Blake Hockenbrough Graphic Desinger Andria Ph
Special THANKS Special thanks to ME Enterprises GmbH Fierst, Pucci & Kane LLP Rode + Mathé Rechtsanwälte Microsoft NVIDIA Intel AMD / ATI Firelight Technologies RAD Game Tools Coreplay CyanTest iBeta Quality Assurance Team Vienna The Freesound Project dtp entertainment AG Atari France Graeme Struthers Dörthe Möhring Kathrin Albers Brian GrigsbyRupert Easterbrook Christian Schmitz Christoph Simon Victor Jones Melinda Cohen Thomas Baur Markus Windelen Eckbert Latza Phillip Weiss Pierre Langer Hendrik Lesser
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