User's Manual

2
1. NVIDIA GeForce2 MX
Memory Size:
SP6800 GeForce2 MX 32MB on Board with SDRAM
1.1 NVIDIA GeForce2 MX Features
KEY FEATURES
NVIDIA shading rasterizer
4 texels per clock
Integrated second-generation Transform and Lighting engines
256-bit 3D and 2D graphics accelerator
32-bit color with 32-bit z/stencil
Cube environment mapping
DirectX and S3TC texture compression
700-Mtexel fill rate
20 Mtriangles/sec setup
2.8 GB/second memory bandwidth
Memory Support 2MX32 SDRAM to 32MB
350 MHz Palette-DAC
AGP 4X
HW Anti-aliasing
Multi-texture and multi-pass
Reflection maps
Single pass multi-texture
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
Optimized for multiple color depths including 32,24,16,15 and 8-bit per pixel.
True-color hardware cursor.
Multi-buffering (double,triple quad buffering) for smooth animation and video playback.
COMPREHENSIVE SYSTEM INTERFACE
AGP 4X, 2X and 1X support.
Windows 2000, Windows NT 4.0 display drivers.
Windows 98 and Windows 95 display drivers.
DirectDraw, Direct3D, DirectVideo, ActiveX
OpenGL I for Windows 95, Windows 98, Windows 2000, Windows NT and Linux.
Out-put device TV-OUT or DVI-Connect (optional , only for SP6800 REV:P38)