User's Manual
2
1. NVIDIA GeForce2 MX
Memory Size:
SP6800 GeForce2 MX 32MB on Board with SDRAM
1.1 NVIDIA GeForce2 MX Features
KEY FEATURES
• NVIDIA shading rasterizer
• 4 texels per clock
• Integrated second-generation Transform and Lighting engines
• 256-bit 3D and 2D graphics accelerator
• 32-bit color with 32-bit z/stencil
• Cube environment mapping
• DirectX and S3TC texture compression
• 700-Mtexel fill rate
• 20 Mtriangles/sec setup
• 2.8 GB/second memory bandwidth
• Memory Support 2MX32 SDRAM to 32MB
• 350 MHz Palette-DAC
• AGP 4X
• HW Anti-aliasing
• Multi-texture and multi-pass
• Reflection maps
• Single pass multi-texture
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
• Optimized for multiple color depths including 32,24,16,15 and 8-bit per pixel.
• True-color hardware cursor.
• Multi-buffering (double,triple quad buffering) for smooth animation and video playback.
COMPREHENSIVE SYSTEM INTERFACE
• AGP 4X, 2X and 1X support.
• Windows 2000, Windows NT 4.0 display drivers.
• Windows 98 and Windows 95 display drivers.
• DirectDraw, Direct3D, DirectVideo, ActiveX
• OpenGL I for Windows 95, Windows 98, Windows 2000, Windows NT and Linux.
• Out-put device TV-OUT or DVI-Connect (optional , only for SP6800 REV:P38)