Manual
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Pattern
Function
This
function
is that
the camera memorizes the path (mostly
curve path) by the joystick of the controller and revives the
trajectory operated by joystick as closely as possible.
MAX. 8 Patterns are programmable and Maximum 880
communication commands can be programmed in a pattern.
Setting Pattern
s
A
Pattern can be created by the following
methods
.
Method 1) <Set Pattern> [Pattern NO.]
The Pattern programming window appears on the
monitor as below.
EDIT PATTERN 1
[NEAR:SAVE /FAR:DELETE]
0/0/x1/N
The movement by Joystick and the preset movement can
be memorized in a pattern.
After a pattern is programmed, the remaining storage is
displayed in progress bar on the screen.
To save the recording, press NEAR key and to cancel,
press FAR key.
Method 2) Programming in OSD Menu : See the section “How to use OSD Menu”.
Running Patterns
Method 1) <Run Pattern> [Pattern NO.]
Method 2) <Go Preset> [Pattern NO. + 130]
ex) Run Pattern 2 : <Run Pattern> [2]
ex) Run Pattern 2 : <Go Preset> [132]
Deleting Patterns
To delete Patterns,
enter into
OSD menu
.
Note) When the system memorizes Patterns, the commands are stored in the
momories, not the positions of Pan/Tilt/Zoom. Hence there might be small
differences between the original path and the revived path by path type of Patterns.
Note that it is not a problem in position precision.
OPERATION
3