Installation guide

DARTBOARD
MAINTENANCE:
1.
NUMBER
RING
(SPIDER):
Make
sure
to
rotate
the
number
ring
(or
spider)
regularly
in
order
to
even
out
areas
of
wear.
2.
TOE
LINE:
Select
a
suitable
location
with
about
2.5
m
(8
feet)
of
open
space.
“Toe-line”
should
be
2.37
m
(7
feet
9
1/4
inches)
from
the
face
of
the
board
for
throwing
distance.
TIPS
AND
TECHNIQUES
TIP
1:
Aproper
stance
is
to
align
your
hand,
elbow,
shoulder,
hip
and
foot.
If
you
are
using
right
hand,
then
turn
the
right
side
of
your
body
facing
the
board.
Put
your
weight
on
your
right
foot
in
the
front,
slightly
lean
forward,
and
balance
with
the
left
foot.
If
you
are
using
left
hand,
then
do
it
vice
versa.
TIP
2.
The
throwing
motion
should
be
from your
elbow
out.
Keep
your
body
steady
and
use
only
your
hand,
wrist
and
forearm.
Bring
your
forearm
slightly
back,
and
with
a
fluid
motion
throw
the
dart
toward
the
board.
Follow
through
the
throw
by
pointing
the
index
finger
at
the
area
that
you
are
aiming.
TIP
3:
When
removing
dart
from
the
board,
apply
a
little
twist
to
the
right
while
pulling
the
dart
out
will
make
it
easier.
TIP
4:
Practice,
Practice,
Practice!
Practice
makes
you
a
beiter
dart
player.
GAME
INSTRUCTIONS
301:
In
this
game,
each
player
starts
the
game
with
301
points.
At
the
end
of
each
player’s
turn,
the
sum
of
the
three
daris
thrown
is
subtracted
from
the
player’s
score.
The
player
who
reaches
exactly
zero
first
wins
the
game.
a.
To
start,
the
player
must
hit
a
number
in
the
double’s
ring
or
a
double
Bulls
Eye.
No
scoring
will
begin
until
this
condition
is
met.
Sometimes
this
rule
is
waived
so
that
all
darts
thrown
count
from
the
beginning.
This
procedure
is
called
“straight
start”.
b.
To
win,
the
player
must
hit
a
number
in
the
double’s
ring
or
a
double
Bull’s
Eye
that
reduces
the
score
to
exactly
zero.
If
a
greater
score
is
thrown
than
what
is
required
to
reduce
the
remaining
score
to
exactly
zero,
then
the
whole
throw
of
all
three
daris
does
not
count
and
the
score
reverts
back
to
the
previous
score.
c.
Each
game
is
called
a
“leg”.
Three
(3)
legs
make
a
match
and
the
ultimate
winner
is
the
player
who
first
wins
two
(2)
legs.
d.
The
score
of
301
is
used
mainly
for
games
between
two
individuals.
For
team
play,
the
opening
score
should
be
increased
to
501
or
1001
depending
on
team
size,
4-1-32-931
PL
(Continued
on the
next
page.)
P.
18
©2009
Sportcraft,
Lid.
www.sportcraft.com