Multi-Font User's Manual
Table Of Contents
- 挀漀瘀攀爀
- 䠀伀圀 吀伀 唀匀䔀 吀䠀䤀匀 䴀䄀一唀䄀䰀
- 吀䄀䈀䰀䔀 伀䘀 䌀伀一吀䔀一吀匀
- 䌀栀愀瀀琀攀爀 䤀一吀刀伀䐀唀䌀吀䤀伀一
- 䌀栀愀瀀琀攀爀 ㈀ 匀䔀吀吀䤀一䜀 唀倀 吀䠀䔀 倀刀䤀一吀䔀刀
- 䌀栀愀瀀琀攀爀 ㌀ 伀倀吀䤀伀一䄀䰀 䄀䌀䌀䔀匀匀伀刀䤀䔀匀
- 䌀栀愀瀀琀攀爀 㐀 倀䄀倀䔀刀 䤀一匀吀䄀䰀䰀䄀吀䤀伀一 䄀一䐀 唀匀䔀
- 䌀栀愀瀀琀攀爀 㔀 䌀伀一吀刀伀䰀 倀䄀一䔀䰀 伀倀䔀刀䄀吀䤀伀一匀
- 䌀栀愀瀀琀攀爀 㘀 匀䔀吀吀䤀一䜀 吀䠀䔀 䴀䔀䴀伀刀夀 匀圀䤀吀䌀䠀䔀匀
- 䌀栀愀瀀琀攀爀 㜀 倀刀䤀一吀䔀刀 䌀伀一吀刀伀䰀 䌀伀䴀䴀䄀一䐀匀

DOWNLOAD CHARACTER COMMANDS
Define draft download characters
Mode ASCII
Decimal
Hexadecimal
&SC> “gt” x0> nl
2730 Od
10 26 00 nl
Std.
n2 m0 ml m2 n2mOmlm2
n2mOmlm2
m3 . . . ml1
m3 . . . ml1
m3 . . . ml1
Defines one or more new draft characters and stores them in RAM
for later use, Memory Switch must be set to “DOWNLOAD”; other-
wise RAM is used as an input buffer, not for downloading charac-
ters, and this command is ignored. Draft mode must be selected
before this command is executed.
nZ is the character code of the first character defined and n2 is the
character code of the last character defined. nZ must be equal to or
less than n2.
Each character is defined by an attribute byte (m0) and 11 data bytes
(mZ,m2,...mZZ).
The most significant bit of the attribute byte is 0 if the character is
an ascender (positioned entirely above the baseline) or 1 if it is a
descender (descending below the baseline). The attribute byte also
indicates the amount of white space to the left of the character (0 to
7 dots, specified by bits 4 to 6), and the width of the character cell,
including this space (4 to 15 dots, specified by bits 0 to 3). The left
space and cell width attributes areused only in proportional spacing.
Each data byte indicates eight vertical dots, with the most significant
bit being the top dot, and the least significant bit being the bottom
dot.
For further details, please refer to chapter 8.
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