User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
216
Audio processing and functions
Detect Silence
The Detect Silence function on the Advanced submenu of
the Audio menu searches for silent sections in an event
and either splits the event, removing the silent parts from
the project, or creates regions corresponding to the non-
silent sections. Proceed as follows:
1. Select the event in the Project window or the Audio
Part Editor.
You can select several events if you like, in which case you will be al-
lowed to make separate settings for each selected event.
2. Select “Detect Silence” from the Advanced submenu
of the Audio menu.
The Detect Silence dialog appears.
3. Adjust the settings in the Detection section to the left.
They have the following functionality:
4. Click the “Compute” button.
The audio event is analyzed, and the waveform display is redrawn to indi-
cate which sections will be considered “silent”, according to your set-
tings. Above the Compute Button the number of detected regions is
displayed.
• If you activate the “auto” checkbox next to the Compute
button, the audio event will be analyzed (and the display
will be updated) automatically every time you change the
settings in the Detection section of the dialog.
Please note that you should not activate this option when you are work-
ing with very long files, as this process might take some time.
Setting Description
Open
Threshold
When the audio level exceeds this value, the function will
“open”, i.e. let the sound through.
Set this low enough to open when a sound starts, but
high enough to remove unwanted noise during “silent”
sections.
Close
Threshold
When the audio level drops below this value, the function
will “close”. This value cannot be higher than the Open
Threshold value.
Set this high enough to remove unwanted noise during
“silent” sections.
Linked If this checkbox is ticked, Open and Close Threshold will
be set to the same value.
min. time
open
Determines the minimum time that the function will re-
main “open” after the audio level has exceeded the Open
Threshold value.
If the audio contains repeated short sounds, and you find
that this results in too many short “open” sections, try
raising this value.
min. time
closed
Determines the minimum time that the function will re-
main “closed” after the audio level has dropped below
the Close Threshold value.
Usually you would want to set this to a low value, to avoid
removing sounds.
Pre-Roll Allows you to have the function “open” slightly before the
audio level exceeds the Open Threshold value. In other
words, the start of each “open” section is moved to the
left according to the time you set here.
This is useful to avoid removing the attack of sounds.
Post-Roll Allows you to have the function “close” slightly after the
audio level drops below the Close Threshold value.
This is useful to avoid removing the natural decay of
sounds.
Setting Description










