User manual
Table Of Contents
- Table of Contents
- Part I: Getting into the details
- About this manual
- VST Connections: Setting up input and output busses
- The Project window
- Playback and the Transport panel
- Recording
- Fades, crossfades and envelopes
- The Arranger track
- The Transpose functions
- The mixer
- Control Room (Cubase only)
- Audio effects
- VST Instruments and Instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Working with Track Presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing and quantizing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor - Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor - Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor - Overview
- List Editor operations
- Working with System Exclusive messages
- Recording System Exclusive parameter changes
- Editing System Exclusive messages
- VST Expression
- The Logical Editor, Transformer and Input Transformer
- The Project Logical Editor
- Editing tempo and signature
- The Project Browser
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the Zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting key, clef and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing - Merge All Staves
- Converting voices to tracks - Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
421
Export Audio Mixdown
• Activate the “Auto Update Name” option (so that a
checkmark is displayed before it) to add a number to the
specified file name every time you click the Export button.
Path Options pop-up menu:
• Select “Choose…” to open a dialog in which you can
browse for a path and enter a file name.
The file name will automatically be shown in the File Name/Prefix field.
• Select an entry from the Recent Paths section to reuse
a path specified for a previous export.
This section is only shown after an export has been completed. With the
“Clear Recent Paths” option you can delete all entries from the Recent
Paths section.
• Activate the option “Use Project Audio Folder” to save
the mixdown file in the project’s Audio folder.
6. Choose an entry from the File Format pop-up menu.
7. Activate the Split Channels option if you want to ex-
port all sub-channels of a multi-channel bus as mono files,
or activate “Mono Export” if you want to export a channel
as a single mono file.
Ö “Mono Export” is not available if “Channel Batch Ex-
port” is activated.
8. Make additional settings for the file to be created.
This includes selecting sample rate, bit depth, etc. The available options
depend on the selected file format – see “The available file formats” on
page 422.
9. If you want to automatically import the resulting audio
files back into Cubase, activate any of the checkboxes in
the “Import into project” section.
If you activate the Pool checkbox, a clip referring to the file will appear in
the Pool. Activating the Audio Track checkbox as well will create an au-
dio event that plays the clip, and place it on a new audio track, starting at
the left locator. If you activate the Create New Project option, a new pro-
ject is created that contains one audio track for each of the exported
channels. Note that if this is activated, the Pool and Audio Track options
will be disabled.
Ö The Create New Project option is only available if you
have selected an uncompressed file format and the Use
Project Audio Folder option is deactivated.
10. If you activate Realtime Export, the export will happen
in realtime, i.e. the process will take the same time as reg-
ular playback.
Some VST plug-ins, external instruments and effects require this in order
to have enough time to update correctly during the mixdown – consult
the plug-in manufacturers if uncertain.
• Cubase only: When Realtime Export is activated, the
exported audio will be played back via the Control Room.
The Audition Volume fader allows you to adjust the Control Room volume.
Note that if the Control Room is deactivated and for channel batch exports,
there will be no Audition Volume fader in the dialog.
• Depending on the CPU and disk speed of your com-
puter, it may not be possible to export all channels simul-
taneously if Realtime Export is activated. If an error occurs
during the realtime export, the program will automatically
stop the process, reduce the number of channels and
start again. Afterwards the next batch of files is exported.
This is repeated as often as needed to export all selected
channels.
Due to this splitting of the export process in “runs”, the realtime export
might take longer than the actual playback would.
11. If you activate Update Display, the meters will be up-
dated during the export process.
This allows you to check for clipping, for example.
12. Click Export.
A dialog with a progress bar is displayed while the audio file
or files are being created. If you change your mind during
the file creation, you can click the Abort button to cancel
the operation.
• If the option “Close dialog after export” is activated, the
dialog will be closed.
• If you have activated any of the “Import into project” op-
tions, the file or files will be imported back into the same or
a new project.
When playing back the re-imported file in the same Cubase project, re-
member to mute the original tracks so that you really hear the correct file.
About the Channel Selection section
The Channel Selection section shows all output and au-
dio-related channels available in the project. These chan-
nels are organized in a hierarchical structure that allows
you to easily identify and select the channels you want to
export. The different channel types are listed below each
other, with channels of the same type being grouped in a
node (e.g. Instrument Tracks).
• You can activate/deactivate channels by clicking on the
checkboxes in front of the channel names.
• If Channel Batch Export is activated, you can also acti-
vate/deactivate all channels of the same type by clicking
on the checkbox in front of the channel type entry.










