User manual

Table Of Contents
111
Recording
Basic recording methods
Ö You can set up key commands to record-enable all audio tracks simultaneously and to
deactivate Record Enable for all audio tracks (Arm/Disarm all Audio Tracks). You will
find these commands in the Key Commands dialog, in the MixConsole category (see
“Setting up key commands” on page 712).
Ö The exact number of audio tracks you can record simultaneously depends on your
computer CPU and hard disk performance. In the Preferences dialog (VST page), you
can find the “Warn on Processing Overloads” option. When this is activated, a
warning message will be displayed as soon as the CPU clip indicator (on the
Transport panel) lights up during recording.
Activating recording
Activating recording, i e. performing and setting up manual and automatic punch in
recording is identical for audio and MIDI.
Ö Punching in and out on MIDI recordings with pitchbend or controller data (modulation
wheel, sustain pedal, volume, etc.) may lead to strange effects (apparently hanging
notes, constant vibrato, etc.). If this happens, you may need to use the Reset item on
the MIDI menu (see
“The Reset function” on page 128).
Manually
You activate recording by clicking the Record button on the Transport panel or toolbar
or by using the corresponding key command (by default [*] on the numeric keypad).
Recording can be activated in Stop mode (from the current cursor position or from the
left locator) or during playback:
If you activate recording in Stop mode, and the “Start Record at Left Locator”
option is activated on the Transport menu, recording will start from the left locator.
The pre-roll setting or the metronome count-in will be applied (see “About Pre-roll
and Post-roll” on page 131).
If you activate recording in Stop mode, and “Start Record at Left Locator” is
deactivated, recording will start from the current project cursor position.
If you activate recording during playback, Cubase will immediately enter Record
mode and start recording from the current project cursor position.
This is known as “manual punch in”.
Ö If you are synchronizing the Cubase transport to external equipment (Sync is activated
on the Transport panel) and you activate recording, the program will go into “record
ready” mode (the record button on the Transport panel will light up). In this case,
recording will start when a valid timecode signal is received (or when you click the
Play button). See the chapter
“Synchronization” on page 650 for more information.
Automatically
Cubase can automatically switch from playback to recording at a given position. This
is known as “automatic punch in”. A typical use for this is if you need to replace a
section of a recording, and want to listen to what is already recorded, up to the
recording start position. Proceed as follows:
1. Set the left locator to the position where you want recording to start.
2. Activate the Punch In button on the Transport panel.
Punch In
activated
3. Activate playback from some position before the left locator.
When the project cursor reaches the left locator, recording is automatically
activated.