User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
111
Recording
Basic recording methods
Ö You can set up key commands to record-enable all audio tracks simultaneously and to
deactivate Record Enable for all audio tracks (Arm/Disarm all Audio Tracks). You will
find these commands in the Key Commands dialog, in the MixConsole category (see
“Setting up key commands” on page 712).
Ö The exact number of audio tracks you can record simultaneously depends on your
computer CPU and hard disk performance. In the Preferences dialog (VST page), you
can find the “Warn on Processing Overloads” option. When this is activated, a
warning message will be displayed as soon as the CPU clip indicator (on the
Transport panel) lights up during recording.
Activating recording
Activating recording, i e. performing and setting up manual and automatic punch in
recording is identical for audio and MIDI.
Ö Punching in and out on MIDI recordings with pitchbend or controller data (modulation
wheel, sustain pedal, volume, etc.) may lead to strange effects (apparently hanging
notes, constant vibrato, etc.). If this happens, you may need to use the Reset item on
the MIDI menu (see
“The Reset function” on page 128).
Manually
You activate recording by clicking the Record button on the Transport panel or toolbar
or by using the corresponding key command (by default [*] on the numeric keypad).
Recording can be activated in Stop mode (from the current cursor position or from the
left locator) or during playback:
• If you activate recording in Stop mode, and the “Start Record at Left Locator”
option is activated on the Transport menu, recording will start from the left locator.
The pre-roll setting or the metronome count-in will be applied (see “About Pre-roll
and Post-roll” on page 131).
• If you activate recording in Stop mode, and “Start Record at Left Locator” is
deactivated, recording will start from the current project cursor position.
• If you activate recording during playback, Cubase will immediately enter Record
mode and start recording from the current project cursor position.
This is known as “manual punch in”.
Ö If you are synchronizing the Cubase transport to external equipment (Sync is activated
on the Transport panel) and you activate recording, the program will go into “record
ready” mode (the record button on the Transport panel will light up). In this case,
recording will start when a valid timecode signal is received (or when you click the
Play button). See the chapter
“Synchronization” on page 650 for more information.
Automatically
Cubase can automatically switch from playback to recording at a given position. This
is known as “automatic punch in”. A typical use for this is if you need to replace a
section of a recording, and want to listen to what is already recorded, up to the
recording start position. Proceed as follows:
1. Set the left locator to the position where you want recording to start.
2. Activate the Punch In button on the Transport panel.
Punch In
activated
3. Activate playback from some position before the left locator.
When the project cursor reaches the left locator, recording is automatically
activated.