User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
116
Recording
Audio recording specifics
Selecting a folder for the recorded audio files
Each Cubase project has a project folder containing (among other things) an “Audio”
folder. By default, this is where recorded audio files are stored. However, you can
select record folders independently for each audio track if needed.
Proceed as follows:
1. To select the same record folder for several audio tracks, select them by pressing
[Shift] or [Ctrl]/[Command] and clicking on them in the track list.
2. Right-click the track list for one of the tracks to bring up the context menu.
3. Select “Set Record Folder”.
A file dialog opens.
4. Navigate to the desired folder (or create a new folder with the Create button).
Tip: if you want to have separate folders for different types of material (speech,
ambient sounds, music, etc.), you can create subfolders within the project’s
“Audio” folder and assign different tracks to different subfolders. This way, all
audio files will still reside within the project folder, which will make managing the
Project easier.
• It is possible to have different tracks record to totally different locations, even on
different disks. However, if you need to move or archive the project, there is a risk
of missing some files. The solution is to use the “Prepare Archive” function in the
Pool to gather all external files into the project folder first, see
“Prepare Archive” on
page 390.
Setting input levels
When recording digital sound, it is important to set the input levels correctly – loud
enough to ensure low noise and high audio quality, but not so loud that clipping
(digital distortion) occurs.
Clipping typically occurs in the audio hardware when a too loud analog signal is
converted to digital in the hardware’s A/D converters.
• Clipping can also occur when the signal from the input bus is written to a file on
your hard disk.
This is because in Cubase, you can make settings for the input bus, adding EQ,
effects, etc. to the signal as it is being recorded. This may raise the level of the
signal, causing clipping in the recorded audio file.
To check the level of the unprocessed signal coming into the audio hardware, you
need to switch the Meter Position of the level meters to “Input”. In this mode, the input
channel level meters will show the level of the signal at the input of the bus, before any
adjustments such as input gain, EQ, effects, level or pan:
1. In the MixConsole window, click the “Channel Types” button, and activate “Input
Channels”.
2. Open the Functions Menu, and on the “Global Meter Settings” submenu, select
“Meter Position”, and activate Input.
3. Play back the audio and check the level meter for the input channel.
The signal should be as loud as possible without exceeding 0 dB (the Clipping
indicator for the input bus should not light up).
The Clipping
indicator
4. If necessary, adjust the input level in one of the following ways:
• Adjust the output level of the sound source or external mixer.