User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
119
Recording
Audio recording specifics
• In the Preferences dialog (Metering page) you can find the “Map Input Bus
Metering to Audio Track (in Direct Monitoring)” option.
When Direct Monitoring is activated in the Device Setup dialog, this option allows
you to map the input bus metering to monitor-enabled audio tracks. This gives you
the opportunity to watch the input levels of your audio tracks when working in the
Project window.
When Direct Monitoring is activated in the Device Setup dialog, this function works as
follows:
- When “Map Input Bus Metering to Audio Track (in Direct Monitoring)” is activated,
audio tracks show the metering signal from the input bus they are routed to as
soon as the track is record-enabled.
Note that the tracks are mirroring the input bus signal, i. e. you will see the same
signal in both places. When using mapped metering, any functions (e.
g. trimming)
you apply to the audio track are not reflected in its meters.
- When “Map Input Bus Metering to Audio Track (in Direct Monitoring)” is not
activated, metering works as usual.
External monitoring
External monitoring (listening to the input signal before it goes into Cubase) requires
some sort of external mixer for mixing the audio playback with the input signal. This
can be a stand-alone physical mixer or a mixer application for your audio hardware, if
this has a mode in which the input audio is sent back out again (usually called “Thru”,
“Direct Thru” or similar).
When using external monitoring, you cannot control the level of the monitor signal
from within Cubase or add VST effects or EQ to the monitor signal. The latency value
of the audio hardware configuration does not affect the monitor signal in this mode.
Ö If you want to use external monitoring, you need to make sure that monitoring via
Cubase is not activated as well. Select the “Manual” monitoring mode in the
Preferences dialog (VST page) and do not activate the Monitor buttons.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring
(this feature may also be available for audio hardware with Mac OS X drivers). In this
mode, the actual monitoring is done in the audio hardware, by sending the input signal
back out again. However, monitoring is controlled from Cubase. This means that the
audio hardware’s direct monitoring feature can be turned on or off automatically by
Cubase, just as when using internal monitoring.
• To activate ASIO Direct Monitoring, open the Device Setup dialog on the Devices
menu and activate the Direct Monitoring checkbox on the page for your audio
hardware.
If the checkbox is grayed out, your audio hardware (or its driver) does not support
ASIO Direct Monitoring. Consult the audio hardware manufacturer for details.
• When ASIO Direct Monitoring is activated, you can select a monitoring mode in
the Preferences dialog (VST page), as when monitoring via Cubase (see
“Monitoring via Cubase” on page 118).
• Depending on the audio hardware, it may also be possible to adjust the monitoring
level and panning from the MixConsole (including the Control Room section, but
excluding the Talkback and External Return channels – Cubase only) by adjusting
the volume faders, and the input gain controls and the send levels for Control
Room cue channels.
Consult the documentation of the audio hardware if in doubt.
• VST effects and EQ cannot be applied to the monitor signal in this mode, since the
monitor signal does not pass through Cubase.