User manual

Table Of Contents
120
Recording
Audio recording specifics
Depending on the audio hardware, there may be special restrictions as to which
audio outputs can be used for direct monitoring.
For details on the routing of the audio hardware, see its documentation.
The latency value of the audio hardware configuration does not affect the monitor
signal when using ASIO Direct Monitoring.
When using Steinberg hardware (MR816 series) in combination with ASIO Direct
Monitoring, monitoring will be virtually latency-free.
Ö If you are using RME Audio Hammerfall DSP audio hardware, make sure that the pan
law is set to -3
dB in the card’s preferences.
Recording audio
You can record audio using any of the general recording methods (see “Basic
recording methods” on page 110). When you finish recording, an audio file is created
in the Audio folder within the project folder. In the Pool, an audio clip is created for the
audio file, and an audio event that plays the whole clip appears on the recording track.
Finally, a waveform image is calculated for the audio event. If the recording was very
long, this may take a while.
Ö If the “Create Audio Images During Record” option is activated in the Preferences
dialog (Record–Audio page), the waveform image will be calculated and displayed
during the actual recording process. This realtime calculation uses some processing
power – if your processor is slow or if you are working on a CPU-intensive project,
consider deactivating this option.
Undoing recording
If you decide that you do not like what you just recorded, you can delete it by selecting
Undo from the Edit menu. The following will happen:
- The events you just created will be removed from the Project window.
- The audio clips in the Pool will be moved to the Trash folder.
The recorded audio files will not be removed from the hard disk. However, since their
corresponding clips are moved to the Trash folder, you can delete the files by opening
the Pool and selecting “Empty Trash” from the Media menu, see
“Deleting from the
hard disk” on page 381.
About overlap and the Audio Record Modes
The Audio Record Mode setting lets you decide what happens to your recording and
to any existing events on the track where you are recording. This is necessary
because you will not always record on an empty track. There may be situations where
you record over existing events – especially in cycle mode.
To select an Audio Record Mode, proceed as follows:
1. On the Transport panel, click the audio symbol in the upper left section.
Click here…
…to open the Audio
Record Mode panel.