User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
127
Recording
MIDI recording specifics
The MIDI Cycle Record Modes
When you record MIDI in cycle mode, the result depends not only on the MIDI Record
Mode, but also on which Cycle Record Mode is selected in the MIDI Cycle Record
Mode section:
To learn how to create a “perfect take” by combining the best parts from the different
cycle laps after a stacked recording, see
“Assembling a perfect take” on page 95.
About the Automatic MIDI Record Quantize function
If Auto Quantize is activated on the Transport panel (the “Auto Q” button), the notes
you record are automatically quantized according to the current Quantize settings. For
more information about quantizing, see
“Quantizing MIDI and Audio” on page 134.
Recording different types of MIDI messages
Notes
When you press and release a key on your synth or other MIDI keyboard, a Note On
(key down) and a Note Off (key up) message are sent out. The MIDI note message
also contains the information which MIDI channel was used. Normally, this information
is overridden by the MIDI channel setting for the track, but if you set the track to MIDI
channel “Any”, the notes will be played back on their original channels.
Continuous messages
Pitchbend, aftertouch, and controllers (like modulation wheel, sustain pedal, volume,
etc.) are considered as MIDI continuous events (as opposed to the momentary key
down and key up messages). If you move the pitchbend wheel on your synthesizer
while recording, this movement is recorded together with the key (Note On and Note
Off messages), just as you would expect. But the continuous messages can also be
recorded after the notes have been recorded (or even before). They can also be
recorded on their own tracks, separately from the notes to which they belong.
Option Description
Mix For each completed lap, everything you record is added to what was
previously recorded. This is useful for building up rhythm patterns.
Record a hi-hat part on the first lap, the bass drum part on the second
lap, etc.
Overwrite As soon as you play a MIDI note (or send any MIDI message), all MIDI
you have recorded on previous laps is overwritten from that point. Make
sure that you stop playing before the next lap begins – otherwise you
will overwrite the entire take.
Keep Last Each completed lap replaces the previously recorded lap. If you
deactivate recording or press Stop before the cursor reaches the right
locator, the previous take will be kept. If you do not play or input any
MIDI during a lap, nothing happens (the previous take will be kept).
Stacked Each recorded cycle lap is turned into a separate MIDI part and the
track is divided into “lanes”, one for each cycle lap. The parts are
stacked above each other, each on a different lane. All takes but the last
one are muted.
Mix Stacked Same as Stacked, but parts are not muted.
!
Use MIDI filters to decide exactly which event types are recorded, see “Filtering MIDI”
on page 130.