User manual

Table Of Contents
141
Quantizing MIDI and Audio
The Quantize Panel
Reset
Click this button to undo the slicing and restore the original state of the audio events.
The Crossfades Section
The Crossfades section becomes available after you have sliced the audio events.
The functions in this section are designed to correct the overlaps or the gaps that
might appear due to the re-positioning of your audio.
Clicking the Crossfade button cuts the end of the first event at the start position of the
following event (in case of overlaps), and stretches the second event until it starts at
the end of the previous event (in case of gaps).
In some cases, you might want to achieve seamless transitions, applying crossfades
after closing the gaps. For this purpose, use the following parameters:
Open Crossfade Editor
This opens the Crossfade editor, where you can specify curve kind, length, and
other parameters for your crossfades, see
“The Crossfade dialog” on page 148.
Nudge Crossfade Left/Right
Clicking these buttons moves the fade area in the audio event to the left or to the
right in steps of one millisecond. This is useful if the Offset value in the section
“Slice Rules” was not high enough, and you want to avoid that the crossfade cuts
an attack.
Length
With this parameter you can specify the length of the crossfade area.
Options for AudioWarp Quantizing Multiple Audio Tracks
The “Warp Marker Creation Rules” section becomes available when you activate
AudioWarp quantizing for multiple audio tracks.
Priority
In this column, you can define a priority for each track. The track with the highest
priority defines where the warp markers are created.
If you set up the same priority for several tracks, the warp marker position is defined by
the track that contains the first hitpoint within the specified range. This is decided for
each warp marker position anew.
Click and drag the mouse to the right or to the left to specify a priority.
If you drag the mouse to the far left so that no star is shown, the hitpoints on the
corresponding track are not taken into account.
Range
Two hitpoints on different tracks are considered to mark the same beat if they are
located within a certain distance from each other. The Range parameter lets you
specify this distance. The following rules apply:
- If one of the tracks has a higher priority, its hitpoint is used to create the warp
marker.
- If the tracks have the same priority, the first hitpoint in the range is used.
Reset
Click this button to undo the creation of warp markers.