User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
267
Surround sound (Cubase only)
Preparations
Available surround configurations
The following surround configurations are supported in Cubase:
Preparations
Output bus configuration
Before you can start working with surround sound, you have to configure a surround
output bus, through which all the speaker channels of the selected surround format
are routed. How to add and set up busses in the VST Connections window is
described in detail in the section
“Setting up busses” on page 27.
Child busses
A child bus is a bus within a (wider) bus. The most obvious application of a child bus is
to create stereo busses within your surround bus – this allows you to route stereo tracks
directly to a stereo speaker pair within the surround bus. You may also want to add child
busses in other surround formats (with fewer channels than the “parent bus”).
Once you have created a surround bus, you can add one or several child busses to it
by right-clicking the bus and selecting “Add Child Bus”. This is described in detail in
the section
“Adding child busses (Cubase only)” on page 30.
Format Description
LRCS LRCS refers to Left Right Center Surround, where the surround
speaker is center-rear positioned. This is the original surround format
that first appeared as Dolby Stereo in cinema and later as the home
cinema format Dolby ProLogic.
5.0 This is the same as 5.1 (see below) but without the LFE channel. The
LFE channel is optional in 5.1 and if you do not plan to use it, you might
find this option more convenient.
5.1 This format is one of the most popular in cinema and DVD. In its various
cinema and DVD encoding implementations (established by different
manufacturers) it is referred to as Dolby Digital, AC-3, DTS and MPEG
2 Multichannel. 5.1 has one center speaker (mainly used for speech)
and four surround speakers (for music and sound effects). Additionally
a subchannel (LFE – Low Frequency Effects) with lower bandwidth is
used for special low frequency effects.
LRC Same as LRCS, but without the surround speaker channel.
LRS Left-Right-Surround, with the surround speaker positioned at center-
rear.
LRC+LFE Same as LRC but with an LFE subchannel added.
LRS+LFE Same as LRS but with an LFE subchannel added.
Quadro The original Quadraphonic format for music, with one speaker in each
corner. This format was intended for vinyl record players.
LRCS+LFE Same as LRCS but with an LFE subchannel added.
Quadro+LFE Same as Quadro but with an LFE subchannel added.
6.0 Cine A Left-Right-Center front speaker arrangement with 3 (Left-Right-
Center) surround channels.
6.0 Music This uses 2 (Left/Right) front channels with Left and Right surround
channels and Left and Right Side channels.