User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
318
Audio processing and functions
Detect Silence
• If you have zoomed in on the waveform, it may not be completely visible anymore.
In this case, the scrollbar to the left of the zoom slider allows you to scroll through
the waveform.
You can also use the mouse wheel for scrolling through the waveform.
• If the Linked option in the Detection section is deactivated, you can use the green
square at the beginning and the red square at the end of the audio file to
graphically adjust the Open and Close Threshold values (respectively). When
“Linked” is activated, you can use either square to adjust both values.
The Open and Close Threshold values in the Detection section reflect these
changes.
Making settings and processing
The lower part of the Detect Silence dialog provides settings for the detection and
processing of “silent” sections. Proceed as follows:
1. Adjust the settings in the Detection section to the left.
The settings have the following functionality:
2. Click the Compute button.
The audio event is analyzed, and the waveform display is redrawn to indicate which
sections are considered “silent” according to your settings. Above the Compute
button, the number of detected regions is displayed.
Ö If you activate the Auto checkbox next to the Compute button, the audio event is
analyzed (and the display is updated) automatically every time you change the settings
in the Detection section of the dialog. Deactivate this option when you are working
with very long files, as this process might take some time.
Setting Description
Open Threshold When the audio level exceeds this value, the function “opens”, i. e.
lets the sound pass. Audio material below the set level is detected as
“silence”. Set this value low enough to open when a sound starts, but
high enough to remove unwanted noise during “silent” sections.
Close Threshold When the audio level drops below this value, the function “closes”,
i.
e. sounds below this level are detected as “silence”. This value
cannot be higher than the Open Threshold value. Set this value high
enough to remove unwanted noise during “silent” sections.
Linked If this checkbox is activated, the Open and Close Threshold values
are always set to the same value.
Min. time open Determines the minimum time that the function will remain “open”
after the audio level has exceeded the Open Threshold value.
If the audio contains repeated short sounds, and you find that this
results in too many short “open” sections, try raising this value.
Min. time closed Determines the minimum time that the function will remain “closed”
after the audio level has dropped below the Close Threshold value.
Set this to a low value to avoid removing sounds.
Pre-roll Allows you to cause the function to “open” slightly before the audio
level exceeds the Open Threshold value. In other words, the start of
each “open” section is moved to the left according to the time you set
here.
This is useful to avoid removing the attack of sounds.
Post-roll Allows you to cause the function to “close” slightly after the audio
level drops below the Close Threshold value.
This is useful to avoid removing the natural decay of sounds.