User manual

Table Of Contents
325
The Sample Editor
Window overview
The Sample Editor allows you to view and manipulate audio by cutting and pasting,
removing, or drawing audio data, and by processing audio (see the chapter
“Audio
processing and functions” on page 302). This editing is “non-destructive”: The actual
file will remain untouched so that you can undo modifications or revert to the original
settings at any time.
The Sample Editor also contains most of the realtime time stretching functions in
Cubase. These can be used to match the tempo of audio to the project tempo (see
“Warping audio” on page 341).
Another special feature of the Sample Editor is hitpoint detection. Hitpoints allow you
to create audio slices, which can be useful in many situations, for example, if you want
to change the tempo without introducing artifacts (see
“Working with hitpoints and
slices” on page 347).
The VariAudio features allow you to edit monophonic vocal recordings in pitch and
time, as easily as editing MIDI in the Key Editor. In these realtime pitch modifications
the transitions are kept so that the sound remains natural. The pitch detection and
correction is “non-destructive”, i.
e. you can always undo modifications or revert to the
original versions, see
“VariAudio (Cubase only)” on page 353 for details.
Ö The term “loop” is used throughout this chapter and in this context usually means an
audio file with a musical time base. That means that the length of the loop represents
a certain number of bars and beats at a certain tempo. Playing the loop back at the
right tempo in a cycle set to the correct length will produce a continuous loop without
gaps.