User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
350
The Sample Editor
Working with hitpoints and slices
• To insert a new hitpoint, press [Alt]/[Option] and click at the position where you
want to enter the new hitpoint (i.
e. at the start of the sound).
Manually added hitpoints are locked by default.
Moving hitpoints
If a hitpoint was either placed too far away from the start of the sound or too far into
the sound, you can move it.
• To move a hitpoint, press [Alt]/[Option] and point the mouse at the vertical line of
the hitpoint. The mouse pointer changes to a double arrow and the tooltip “Move
Hitpoint” is shown. You can now drag the hitpoint to its new position.
Moved hitpoints are locked by default.
Slicing audio
Once you have set up the hitpoints as needed, you can slice the audio by clicking the
Create Slices button on the Hitpoints tab. Alternatively, you can select the “Create
Audio Slices from Hitpoints” command from the Hitpoints submenu of the Audio
menu.
The following happens:
• The Sample Editor closes.
• The audio event is “sliced” so that the sections between the hitpoints become
separate events, all referring to the same original file.
• The audio event is replaced by an audio part, containing the slices (double-click
the part to view the slices in the Audio Part Editor).
• The audio is automatically adapted to the project tempo, taking the specified
tempo or bars and beats values into account: if the event was one bar long, the
part is resized to fit exactly one bar in the Cubase tempo, and the slices are moved
accordingly, keeping their relative positions within the part.
• In the Pool, the sliced clip is shown with a different icon. Dragging the sliced clip
from the Pool to an audio track creates an audio part with the slices adapted to the
project tempo, just as above.
The audio should now play back seamlessly at the tempo set in the project!
Slices and the project tempo
The musical time base setting and the project tempo affect how the sliced audio is
played back. Make sure that the “Toggle Time Base” button in the track list or
Inspector is set to a musical time base (the button shows a note symbol – see
“Defining the track time base” on page 90). This way the loop will follow any further
tempo changes.
If the project tempo is slower than the tempo of the original audio event, there may be
audible gaps between the slice events in the part. To remedy this, you can apply the
“Close Gaps (Timestretch)” function from the Advanced submenu of the Audio menu
on the parts containing the slice events. Time stretch is applied to each slice to close
the gaps. Depending on the length of the part and the algorithm set in the Preferences
dialog (Editing–Audio page), this can take a while.
Ö If you open the Pool, you will see that new clips were created, one for each slice.
If you decide to change the tempo again after using the “Close Gaps (Timestretch)”
function, undo the Close Gaps operation or start over again, using the original,
unstretched file.
!
When you create slices, all events referring to the edited clip are also replaced.