User manual

Table Of Contents
351
The Sample Editor
Working with hitpoints and slices
Also consider activating auto fades for the corresponding audio track – fade-outs set
to about 10
ms will help eliminate any clicks between the slices when you play back
the part. See
“Making Auto Fade settings for individual tracks” on page 150 for
details.
If the project tempo is higher than the tempo of the original audio event, the slice
events are overlapping. Activate auto crossfades for the track to smooth out the
sound (see “Making global Auto Fade settings” on page 150). Furthermore, you can
select the overlapping events inside the part and apply the “Delete Overlaps” function
from the Advanced submenu of the Audio menu.
The slices in the Audio Part Editor. Here, the project tempo was higher than the clip’s original
tempo – the slice events overlap.
Slicing multi-track drum recordings
If you have a multi-track drum recording that you want to quantize using hitpoints, you
can put all the tracks belonging to the recording in an edit group, calculate the
hitpoints for the relevant tracks (e.
g. Kick, Snare, and Hi-hats), and use the “Divide
Audio Events at Hitpoints” command on the Audio menu (Hitpoints submenu) to slice
all tracks of the recording at once. This is described in detail in the section
“Quantizing Multiple Audio Tracks (Cubase Only)” on page 135.
Other hitpoint functions
On the Hitpoints tab of the Sample Editor Inspector, you will also find the following
functions. Many of these functions are also available on the Hitpoints submenu of the
Audio menu. If selected on the Audio menu, they can be applied on several events and
even range selections at the same time.
Create Groove
This function is described in detail in the section “Creating Groove Quantize Presets”
on page 142.
Create Markers
If an audio event contains calculated hitpoints, you can click the Create Markers
button on the Hitpoints tab to add a marker for each hitpoint. If your project has no
marker track, it will be added and activated automatically (see
“Using markers” on
page 169). Markers can be useful to snap to hitpoints, e. g. for locating hitpoints and
for using the Time Warp tool (see “The Time Warp tool (Cubase only)” on page 619).