User manual

Table Of Contents
386
The Pool
Operations
Auditioning clips in the Pool
There are three ways to audition clips in the Pool:
By using key commands.
If you activate the “Playback Toggle triggers Local Preview” option in the
Preferences dialog (Transport page), you can use [Space] to audition. This is the
same as clicking the Audition icon on the toolbar.
By selecting a clip and activating the Audition button.
The whole clip will play back, unless you stop playback by clicking the Audition
button again.
By clicking somewhere in the waveform image for a clip.
The clip will play from the position in the waveform you click until the end of the
clip, unless you stop playback by clicking the Audition button, or by clicking
anywhere else in the Pool window.
The audio is routed directly to the Control Room, if activated (Cubase only). When the
Control Room is deactivated, the audio is routed to the Main Mix (the default output)
bus, bypassing the audio channel’s settings, effects, and EQs. In Cubase Artist, the
Main Mix bus is always used for auditioning.
Ö You can adjust the auditioning level with the miniature level fader on the toolbar. This
does not affect the regular playback level.
If you have activated the Audition Loop button before you audition, the following will
happen:
When you click the Audition button to audition a clip, the clip is repeated
indefinitely until you stop playback by clicking the Audition or Audition Loop button
again.
When you click in the waveform image to audition, the section from the point you
clicked to the end of the clip is repeated indefinitely until you stop playback.
Opening clips in the Sample Editor
The Sample Editor allows you to perform detailed editing on the clip (see “The
Sample Editor” on page 325). You can open clips in the Sample Editor directly from
the Pool in the following ways:
If you double-click a clip waveform icon or a clip name in the Media column, the
clip opens in the Sample Editor.
If you double-click a region in the Pool, its clip opens in the Sample Editor with the
region selected.
One practical use for this is to set a snap point for a clip (see “Adjusting the snap
point” on page 334). When you later insert the clip from the Pool into the project, you
can have it be properly aligned according to the set snap point.
About the Import Medium dialog
The Import Medium dialog lets you import files directly into the Pool. It is opened from
the Media or context menu or using the Import button in the Pool window.
This is a standard file dialog, where you can navigate to other folders, audition files,
etc. The following audio file formats can be imported:
- Wave (Normal or Broadcast, see “Broadcast Wave files” on page 646)
- AIFF and AIFC (Compressed AIFF)
- REX or REX 2 (see “Importing ReCycle files” on page 688)
- FLAC (Free Lossless Audio Codec)
- SD2 (Sound Designer II) (Mac only)