User manual

Table Of Contents
387
The Pool
Operations
- MPEG Layer 2 and Layer 3 (MP2 and MP3 files – see “Importing compressed
audio files” on page 689)
- Ogg Vorbis (OGG files – see “Importing compressed audio files” on page 689)
- Windows Media Audio (Windows – see “Importing compressed audio files” on
page 689)
- Wave 64 (W64 files)
They may have the following characteristics:
-Stereo or mono
- Any sample rate (although files with another sample rate than the one used in the
project will play back at the wrong speed and pitch – see below).
- 8, 16, 24 bit or 32 bit float resolution.
Various video formats can be imported. For information about the supported video
formats, see
“Video file compatibility” on page 670.
Ö It is also possible to use the commands on the Import submenu of the File menu to
import audio or video files into the Pool.
When you select a file in the Import Medium dialog and click Open, the Import
Options dialog opens.
It contains the following options:
Copy File to Working Directory
Activate this if you want a copy of the file to be made in the Audio folder of the
project, and have the clip refer to this copy. If the option is off, the clip will refer to
the original file in the original location (and will thus be marked as “external” in the
Pool – see
“About the Status column symbols” on page 379).
Convert to Project section
Here you can choose to convert the sample rate (if the sample rate is different than
the one set for the project) or the sample size, i.
e. resolution (if the sample size is
lower than the record format used in the project).
The options are only available if necessary. Note that if you are importing several
audio files at once, the Import Options dialog will instead contain a “Convert and
Copy to Project if needed” checkbox. When this is activated, the imported files will
be converted only if the sample rate is different or the sample size is lower than the
project’s.