User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
41
The Project window
Window Overview
Group Channel By routing several audio channels to a Group channel, you can submix
them, apply the same effects to them, see
“About Group Channels” on
page 192.
A Group channel track contains no events as such, but displays
settings and automation curves for the corresponding Group channel.
Each Group channel track has a corresponding channel in the
MixConsole. In the Project window, Group channels are organized as
tracks in a special Group Tracks folder.
Instrument This allows you to create a track for a dedicated instrument, making
VST instrument handling easier and more intuitive. Instrument tracks
have a corresponding channel in the MixConsole. Each instrument track
can have any number of automation tracks in the Project window.
However, Volume and Pan are automated from within the MixConsole. It
is possible to edit instrument tracks directly in the Project window,
using the Edit In-Place function (see
“The In-Place Editor” on page
512). For more information on instrument tracks, see the chapter “VST
instruments and instrument tracks” on page 252.
MIDI For recording and playing back MIDI parts. Each MIDI track has a
corresponding MIDI channel in the MixConsole. It is possible to edit
MIDI tracks directly in the Project window, using the Edit In-Place
function (see
“The In-Place Editor” on page 512).
A MIDI track can have any number of automation tracks for automating
MixConsole channel parameters, insert and send effect settings, etc.
Marker Marker tracks display markers which can be moved and renamed
directly in the Project window (see the chapter
“Using markers” on
page 169). A project can have only one marker track.
Arranger The arranger track is used for arranging your project, by marking out
sections in the project and determining in which order they are to be
played back. See the chapter
“The arranger track” on page 152 for
details.
Ruler Ruler tracks contain additional rulers, displaying the timeline from left to
right. You can use any number of ruler tracks, each with a different
display format if you wish. See
“The ruler” on page 50 for more
information about the ruler and the display formats.
Signature Time signature events can be added and edited on the signature track,
or in the Tempo Track Editor. A project can have only one signature
track. See the chapter
“Editing tempo and signature” on page 610 for
details.
Tempo You can create tempo changes within a project using the tempo track.
A project can have only one tempo track. See the chapter
“Editing
tempo and signature” on page 610 for details.
Transpose The transpose track allows you to set global key changes. A project can
have only one transpose track, see the chapter
“The transpose
functions” on page 161.
Video For playing back video events. A project can only have one video track.
Chord The chord track allows you to create chord events, see “Working with
the Chord Functions” on page 542.
Track type Description