User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
452
MIDI realtime parameters and effects
The Inspector sections
Transpose
This allows you to transpose all notes on the track in semitones. The available range is
-127 to +127 semitones, but remember that the total range of MIDI note numbers is
0 to 127. Furthermore, not all instruments can play back notes over the whole range.
Therefore, extreme transpositions can give rather strange and unwanted results.
• You can also transpose individual MIDI parts using the Transpose field in the info
line.
The transposition in the info line (for the individual part) is added to the transpose
value you have set up for the whole track in the Inspector.
Ö This setting is also affected by the global Transpose settings. For detailed information,
see the chapter
“The transpose functions” on page 161.
Velocity Shift
This setting lets you change the dynamics of all notes on the track. The value in this
field is added to the velocity of each note message that is sent out (use negative
values to lower the velocities). The range is -127 to +127 with 0 representing no
change in velocity.
Note that the effect of changing the velocity depends on the sound and instrument.
Ö You can also adjust the velocity of events in individual MIDI parts using the Velocity
field in the info line. The velocity shift in the info line (for the individual part) is added to
the velocity shift you have set up for the whole track in the Inspector.
Velocity Compression
This function multiplies the velocity values with the factor you specify. This factor is set
using a numerator (left value) and a denominator (right value), resulting in a fractional
number (1/2, 3/4, 3/2 etc.). For example, if you set the factor to 3/4, the velocities will
be three quarters of their original values. This will also affect the difference in velocity
between the notes, thus compressing or expanding the velocity scale. Typically, you
would combine this setting with the Velocity Shift parameter.
An example:
Let’s say you have three notes with the velocity values 60, 90 and 120, and wish to
“even out” the velocity differences somewhat. If you set the Velocity Compression
value to 1/2, the notes will play back with the velocities 30, 45 and 60. By adding 60
in the Velocity Shift field, the notes will play back with the velocities 90, 105 and 120,
meaning you have compressed the velocity range.
In a similar way, you can use Velocity Compression values greater than 1/1 together
with negative values in the Velocity Shift field, to expand the velocity range.
Length Compression
This value adjusts the lengths of all notes on the track. As with Velocity Compression,
the value is set with a numerator and denominator. For example, the value 2/1 means
that all note lengths will be doubled, while 1/4 means all note lengths will be a quarter
of the actual lengths.
!
Remember that the maximum velocity is always 127 no matter how much you try to
expand.