User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
518
The MIDI editors
Working with drum maps
Working with drum maps
Background
A drum kit in a MIDI instrument is most often a set of different drum sounds with each
sound placed on a separate key (i.
e. the different sounds are assigned to different
MIDI note numbers). One key plays a bass drum sound, another a snare, and so on.
Unfortunately, different MIDI instruments often use different key assignments. This can
be troublesome if you have made a drum pattern using one MIDI device, and then
want to try it on another. When you switch devices, it is very likely that your snare drum
becomes a ride cymbal or your hi-hat becomes a tom, etc. – just because the drum
sounds are distributed differently in the two instruments.
To solve this problem and simplify several aspects of MIDI drum kits (like using drum
sounds from different instruments in the same “drum kit”), Cubase features so-called
drum maps. A drum map is a list of drum sounds, with a number of settings for each
sound. When you play back a MIDI track for which you have selected a drum map, the
MIDI notes are “filtered” through the drum map before being sent to the MIDI
instrument. Among other things, the map determines which MIDI note number is sent
out for each drum sound, and so which sound is played in the receiving MIDI device.
A solution to the problem above therefore is to set up drum maps for all your
instruments. When you want to try your drum pattern on another instrument, you
simply switch to the corresponding drum map and your snare drum sound remains a
snare drum sound.
Drum map settings
A drum map consists of settings for 128 drum sounds (one for each MIDI note
number). To get an overview of these settings, open the Drum Editor and use the Map
pop-up menu below the drum sound list to select the “GM Map” drum map.
This drum map is set up according to the General MIDI standard. For information on
how to load, create and select other drum maps, see
“Managing drum maps” on page
520.
Ö All settings in a drum map (except the pitch) can be changed directly in the drum
sound list (see
“The drum sound list” on page 514) or in the Drum Map Setup dialog
(see “The Drum Map Setup dialog” on page 520). These changes affect all tracks that
use the drum map.
About pitch, I-note, and O-note
This can be a somewhat confusing area, but once you have grasped how it all works
it is not very complicated. Going through the following “theory” helps you make the
most out of the drum map concept – especially if you want to create your own drum
maps.
As mentioned earlier, a drum map is a kind of “filter”, transforming notes according to
the settings in the map. It does this transformation twice; once when it receives an
incoming note (i.
e. when you play a note on your MIDI controller) and once when a
note is sent from the program to the MIDI sound device.