User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
553
Working with the Chord Functions
Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
Controlling MIDI or Audio Playback with the Chord Track (Follow
Chords)
You can use the chord track to control MIDI or audio playback. In this scenario, the
chord track is used to transpose already existing MIDI events or VariAudio segments.
We recommend to use this function only if you are sure that you do not want to
change the MIDI notes or VariAudio segments anymore. Also make sure that you have
set up scales, as these are required for mapping.
Following the Chord Track
Let’s say you have a MIDI recording or a monophonic audio event that you want to
match to a chord progression on the chord track.
Proceed as follows:
1. Select the track that you want to match to the chord track.
2. Open the “Chord Track” section in the Inspector, and on the “Follow Chord Track”
pop-up menu, select one of the mapping modes.
For further information, see “The Chord Track Inspector Section” on page 545.
Transposing the MIDI Input Live
You can use the chord track to transpose the MIDI input live, for example, to create a
rhythmic pattern that matches a given chord progression on the chord track. In this
case, you do not have to worry about what key you hit on your MIDI keyboard.
Proceed as follows:
1. Create an instrument track and activate its “Record Enable” button.
2. Open the “Chord Track” section for your instrument track in the Inspector.
3. Open the “Live Transform” pop-up menu and select Chords or Scales.
Chords will map the keys you hit on the keyboard to the chord events on the chord
track, Scale will map them to scale events.
4. Hit some keys on your MIDI keyboard.
No matter what keys you hit, they are always mapped to the chord events or scale
events in realtime.
Mapping to the Chord Track
Instead of matching whole tracks to the chord track, you can also map individual MIDI
parts, or MIDI and audio events to the chord track. This is only possible if the events or
parts are placed on a track that does not follow the chord track.
To map events or parts to the chord track, proceed as follows:
1. In the Project window, select the events or parts that you want to map to the chord
track.
2. Open the Project menu and from the “Chord Track” submenu, select “Map to
Chord Track”.
3. In the “Map to Chord Track” dialog, open the “Mapping Mode” pop-up menu and
select a mapping mode.
The chords and scales of each event or part are analyzed and used for mapping. If
no chords are found, Cubase assumes that the performance is in “C”.
The available mapping modes and voicings correspond to the parameters in the
“Chord Track” Inspector section, see
“The Chord Track Inspector Section” on
page 545.
Ö If you select Voicings as mapping mode and no voices are found, Auto mode is used
instead.