User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
556
Expression maps (Cubase only)
Using expression maps in Cubase
Expression maps
When working on a project, you might want to audition a composition including
articulations. In Cubase, this can be achieved using expression maps, which can be
selected via the Expression Map section in the Inspector for MIDI or instrument tracks.
Within these maps, you can specify the sound mapping and characteristics for all your
musical expressions, using the methods described in the table above.
When you select an expression map for a MIDI or instrument track, the articulations
(sounds) defined in the map are automatically applied during playback. Cubase
recognizes the expressions scored for the MIDI part and searches the sound slots in
the expression map for a sound that matches the defined criteria.
When a matching sound slot is found, the current note is either modified (e. g.
reduced in length or played louder), or the MIDI channel, program change or key
switch information is sent to the connected instrument (the instrument selected on the
Output Routing pop-up menu for the track), so that a different sound is played. When
no sound slot is found that matches the articulations used in the part, the “closest
match” is used, see
“Groups” on page 563.
When you enter articulations in a MIDI part, you need to set up an expression map in
a way that the right sounds in the connected VST or MIDI instrument are triggered
(see
“Creating and editing expression maps” on page 560).
Expression maps also allow you to link your articulations with remote keys on a MIDI
input device and map these to sounds that can be played by a MIDI device or VST
instrument. This way, you can enter notes and articulations using a remote MIDI device
and have these automatically be recorded and played back correctly by Cubase.
Expression maps are useful in the following situations:
• When you want to enter musical articulations directly in one of the MIDI editors,
especially the Score Editor, without having to record MIDI data first.
• When you want to play/record music in realtime and control articulation changes
while playing.
• When you open and edit projects from other users. By using expression maps, you
can map the articulation information to a different instrument set or content library
quickly and easily.
Ö You can also use the Note Expression functions to add articulations directly on your
MIDI notes in the Key Editor. This is described in detail in the chapter
“Note
Expression” on page 565.
Using expression maps in Cubase
Expression maps and their related functions can be found in different locations in
Cubase. To be able to use these functions, an expression map or a track preset
containing such a map has to be loaded.
Loading expression maps
Expression maps can either be part of track or VST presets, or be saved separately.
Depending on this, the way to make them available in Cubase is slightly different.
Loading expression maps that are part of presets
Cubase comes with a set of predefined expression maps which are part of the default
presets. They are loaded automatically with the presets. Track presets are described
in detail in the chapter
“Working with track presets” on page 422.