User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
562
Expression maps (Cubase only)
Creating and editing expression maps
• Apart from creating combined articulations, the Articulation columns also allow you
to prioritize articulations, by sorting them into different groups.
When the program is looking for sounds and no exact match is found, the group
setting defines the “closest match”, i.
e. the sound which matches most criteria
when searching from left to right is used. For example, if two sounds are found
which have the same articulation in group 1, the sound that also matches group 2
is preferred and so on. For more information on groups, see below.
• If you cannot find the articulation that you want to add on the pop-up menu, you
can define your own articulations by selecting “Add Custom Articulation”.
This adds a default articulation which you can define in the Articulations section,
see below.
• Click in the “Col” column to assign a color to the current sound slot.
When working in the MIDI editors, you can color your events according to the
color of the sound slots.
5. When you have made the desired settings, click the “+” button again to add
another sound slot.
Add as many sound slots as you need.
• In the Remote column, you can specify the key on your external device that triggers
this sound slot.
For more information, see “Remote Key Settings” on page 563.
Output Mapping
When you have added sound slots, you can map them to certain sound characters or
expressions of an instrument, e.
g. a bowed violin or a pizzicato violin. The available
sounds depend on the instrument that is selected for the MIDI or instrument track.
Some of the more complex virtual instruments require multiple key switches or
combinations of key switches and controllers to select a particular articulation. This
can be accomplished by stacking multiple output events to a single sound slot. You
can add a new slot by clicking the “+” button above the list.
You can make the following settings for the slots: In the Status column, you can
specify a note-on, program change, or controller message. Additionally, you can make
settings in the Data 1 and 2 columns (if applicable). If you have an instrument that
uses key switches (for example Steinberg’s HALion Symphonic Orchestra), you can
specify these key switches here. This allows you to switch between a bowed and a
pizzicato violin, or to switch to another program containing a different articulation.
You can also create expressions by editing the incoming MIDI data, for example by
changing the note length or velocity. For this, you can make the following settings in
the lower part of the Output Mapping section:
Parameter Description
Channel Here you can specify the MIDI channel. When using HALion
Symphonic Orchestra for example, this allows you to switch to a
different program.
Length Here you can specify the note length. This way, you can create
staccato or tenuto sounds.
Velocity Here you can specify the desired velocity. This allows you to create
accents, for example.
Min. Velocity If you are using an instrument that has different velocity ranges on the
same key, you can specify a minimum velocity here, to make sure that
the sample mapped to a particular range is used.