User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
563
Expression maps (Cubase only)
Creating and editing expression maps
Editing Articulations
In the Articulations section, the articulations you added for the sound slots are
displayed. The following settings can be made here:
Groups
You can sort the different articulations you define for an expression map into one to
four groups. Groups can be used to combine directions and attributes in more
complex musical expressions by choosing articulations from the different groups, for
example to play a note arco AND staccato AND with an accent.
The groups themselves are exclusive. This means articulations residing within the
same group cannot be used together. Since some of the articulations cannot be
combined – for example, a violin cannot be played arco (bowed) and pizzicato
(plucked) at the same time – these articulations should be placed in the same group.
Furthermore, the groups represent the musical importance, with group 1 having the
highest priority (expressions in group 1 are more important than those in group 2, 3,
and 4). This setting is required when the expression map does not find an exact match
for your data and tries to identify the closest possible sound. Let’s say you have added
a staccato symbol and an accent to a note in an editor. In the expression map, you
have specified that staccato is in group 2 and the accent is in group 3. The connected
instrument, however, does not have a sample that corresponds to these settings. In
this case, the program looks for a staccato sound, disregarding the accent.
Remote Key Settings
The remote keys specify which key on an external device is used to play a certain
sound slot, i.
e. these keys are then used to insert articulations instead of notes.
The active remote keys (if any) are indicated in the Inspector for the track, see
“Expression maps in the Project window” on page 557.
Ö If you do not plan to record or trigger articulations via a MIDI input device, you do not
need to specify remote keys.
Transpose This allows you to specify a transpose value. This can be used to
select different articulations in some sample libraries, in which
different articulations are located on different octaves, for example.
Controller 1/2 These allow you to set MIDI Control Change messages and their
values for each sound slot.
Parameter Description
Option Description
Art. Clicking in this column opens a context menu, where you can choose
whether you want to insert a symbol or a text string. If you select
Symbol, the dialog with the available symbols opens. If you select
Text, you can directly enter the desired text.
Type In this column you specify whether you want to add an “Attribute”
(which only influences a single note, e.
g. an accent) or a “Direction”
(which is valid from the insertion position until it is replaced by another
articulation, e.
g. arco and pizzicato).
Description Here, you can enter a descriptive text. For example, this can be the
name of the symbol (e.
g. Accent) or the long name of a direction (e. g.
pizz and pizzicato).
Group This column allows you to specify the group, or importance of the
symbol, see below.