User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
623
Editing tempo and signature
The Time Warp tool (Cubase only)
Let’s say you need to match another cue to another position later on in the video. If
you simply repeat this procedure, you will find that the first cue gets out of sync –
since you are still changing the first (and only) tempo event on the tempo track!
You need to create a “lock point” – a tempo event at the first cue position:
10.Press [Shift] and click with the Time Warp tool in the event display at the cue
position.
In our case, this is bar 33.
A tempo event (with the same value as the first one) is added at that position.
11.Now match the second musical cue to the correct video position by dragging the
musical position to the desired time position as before.
The new tempo event is edited – the first tempo event is unaffected and the
original cue is still matched.
• If you know you are going to match several cues this way, make it a habit to press
[Shift] each time you use the Time Warp tool to match positions.
This adds a new tempo event – that way, you do not have to add tempo events
afterwards as described above.
About snapping
If Snap is activated in the Project window and “Events” is selected on the Snap Type
pop-up menu, the Time Warp tool will be magnetic to events when you drag the
tempo grid. This makes it easier to snap a tempo position to a marker, the start or end
of an audio event, etc.
Using the Time Warp tool in an audio editor
Using the Time Warp tool in the Sample Editor or Audio Part Editor is different from
using it in the Project window, in the following ways:
• When you use the Time Warp tool, a tempo event is automatically inserted at the
beginning of the edited event or part. This tempo event will be adjusted when you
warp the tempo grid with the tool.
This means that material before the edited events will not be affected.
• Only the default mode for the Time Warp tool is available.
This means that when you use the tool, the edited track is temporarily switched to
linear time base.
Making a tempo map for a “free” recording
The following example shows how to use the Time Warp tool in the Sample Editor to
create a tempo map matching freely recorded music. Let’s say you have recorded a
drummer, playing without a metronome – this typically means the tempo varies ever so
slightly. To be able to add more material and easily rearrange the recorded audio, you
want the tempo in Cubase to match the recorded drum track:
1. If necessary, move the recorded event.
Move it so that the first downbeat (“one”) happens at the start of the bar – zoom in
if needed.
2. Open the drum recording in the Sample Editor and make sure Hitpoint mode is not
selected.
The Time Warp tool cannot be used in Hitpoint mode. However, if you have
calculated hitpoints already, these will be visible when the Time Warp tool is
selected (see below).
3. Set the zoom so that you can see the individual drum hits clearly.
To achieve this type of “visual” beat matching, it is important to have a fairly clean
recording, such as the drum track in this example.