User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
626
Editing tempo and signature
Tempo Detection (Cubase only)
The arrow buttons at the bottom right let you change the direction in which the
algorithm will analyze the audio material during a manual correction operation. To work
backwards, i.
e. to reanalyze the beginning of the tempo curve, activate the left arrow
button (see
“The beginning of the tempo curve needs to be corrected” on page 627).
With the Reset button at the bottom left you can delete the complete analysis data
and start again from scratch.
Ö Any tempo events beyond the event timeline will also be removed upon reset.
Ö The Tempo Detection Panel has to be opened specifically for the event that you want
to analyze. To analyze another event, close the panel, select the event, and reopen the
panel.
Detecting the basic tempo of an audio event
1. In the Project window, select the audio event that you want to analyze.
2. On the Project menu, select “Tempo Detection…”.
The Tempo Detection Panel opens.
3. Click the Analyze button.
The following happens:
- A rough tempo map based on the beat analysis is created for the selected audio
clip.
- A tempo and a signature track are added to the project.
- The project will get a 1/4 signature, because the tempo detection only calculates a
tempo based on beats, regardless of a musical signature. The signature can be
modified later.
- The Time Warp Tool is selected for fine-tuning or adjusting the newly generated
tempo map.
Depending on the rhythmic quality of the source material, the tempo analysis may
directly lead to a perfect result. However, if this is not the case, you can apply the
correction and fine-tuning functions. To find out whether such actions are necessary,
activate the metronome click and play back the project.
Correcting and fine-tuning the detected tempo map
If the metronome click does not match the audio perfectly, perform any of the
following operations, depending on the situation.
The detected tempo is too fast or too slow
• To double or halve the detected tempo, use the “Multiply by 2” and “Divide by 2”
buttons.
• To adjust the detected tempo with a factor of 3/4 or 4/3, use the “Multiply by 4/3”
and “Multiply by 3/4” buttons.
Examples:
- If your audio is twice as fast as the detected tempo, you can apply the “Multiply by
2” function.
- If your audio contains dotted notes or triplets and the algorithm detects 3 beats
where 4 are expected, you can apply the 4/3 conversion.
- If the actual signature is 2/4 and the algorithm detected 6/8 beats or vice versa,
you can apply a 3/4 conversion combined with the “Multiply by 2” function.
The detected tempo has jumps and spikes although it should be steady
If you get the message that the algorithm has detected irregular tempo changes, even
though you know that the material has a more or less steady tempo, you can use the
“Smooth Tempo” function.