User manual
Table Of Contents
- Table of Contents
- Introduction
- Part I: Getting into the details
- Setting up your system
- VST Connections
- The Project window
- Working with projects
- Creating new projects
- Opening projects
- Closing projects
- Saving projects
- The Archive and Backup functions
- The Project Setup dialog
- Zoom and view options
- Audio handling
- Auditioning audio parts and events
- Scrubbing audio
- Editing parts and events
- Range editing
- Region operations
- The Edit History dialog
- The Preferences dialog
- Working with tracks and lanes
- Playback and the Transport panel
- Recording
- Quantizing MIDI and Audio
- Introduction
- Quantizing Audio Event Starts
- AudioWarp Quantize (Cubase Only)
- Quantizing MIDI Event Starts
- Quantizing MIDI Event Lengths
- Quantizing MIDI Event Ends
- Quantizing Multiple Audio Tracks (Cubase Only)
- AudioWarp Quantizing Multiple Audio Tracks (Cubase Only)
- The Quantize Panel
- Additional Quantizing Functions
- Fades, crossfades, and envelopes
- The arranger track
- The transpose functions
- Using markers
- The MixConsole
- Overview
- Configuring the MixConsole
- Keyboard Navigation in the MixConsole
- Working with the Fader Section
- Working with the Channel Racks
- Linking Channels (Cubase only)
- Metering (Cubase only)
- Using Channel Settings
- Saving and Loading Selected Channel Settings
- Resetting MixConsole Channels
- Adding Pictures
- Adding Notes
- The Control Room (Cubase only)
- Audio effects
- VST instruments and instrument tracks
- Surround sound (Cubase only)
- Automation
- Audio processing and functions
- The Sample Editor
- The Audio Part Editor
- The Pool
- The MediaBay
- Introduction
- Working with the MediaBay
- The Define Locations section
- The Locations section
- The Results list
- Previewing files
- The Filters section
- The Attribute Inspector
- The Loop Browser, Sound Browser, and Mini Browser windows
- Preferences
- Key commands
- Working with MediaBay-related windows
- Working with Volume databases
- Working with track presets
- Track Quick Controls
- Remote controlling Cubase
- MIDI realtime parameters and effects
- Using MIDI devices
- MIDI processing
- The MIDI editors
- Introduction
- Opening a MIDI editor
- The Key Editor – Overview
- Key Editor operations
- The In-Place Editor
- The Drum Editor – Overview
- Drum Editor operations
- Working with drum maps
- Using drum name lists
- The List Editor – Overview
- List Editor operations
- Working with SysEx messages
- Recording SysEx parameter changes
- Editing SysEx messages
- The basic Score Editor – Overview
- Score Editor operations
- Working with the Chord Functions
- Introduction
- The Chord Track
- The Chord Track Inspector Section
- The Chord Editor
- The Chord Assistant (Cubase only)
- Creating a Chord Progression from Scratch (Chords to MIDI)
- Extracting Chords from MIDI (Make Chords)
- Controlling MIDI or Audio Playback with the Chord Track (Follow Chords)
- Assigning Chord Events to MIDI Effects or VST Instruments
- Expression maps (Cubase only)
- Note Expression
- The Logical Editor, Transformer, and Input Transformer
- The Project Logical Editor (Cubase only)
- Editing tempo and signature
- The Project Browser (Cubase only)
- Export Audio Mixdown
- Synchronization
- Video
- ReWire
- File handling
- Customizing
- Key commands
- Part II: Score layout and printing (Cubase only)
- How the Score Editor works
- The basics
- About this chapter
- Preparations
- Opening the Score Editor
- The project cursor
- Playing back and recording
- Page Mode
- Changing the zoom factor
- The active staff
- Making page setup settings
- Designing your work space
- About the Score Editor context menus
- About dialogs in the Score Editor
- Setting clef, key, and time signature
- Transposing instruments
- Printing from the Score Editor
- Exporting pages as image files
- Working order
- Force update
- Transcribing MIDI recordings
- Entering and editing notes
- About this chapter
- Score settings
- Note values and positions
- Adding and editing notes
- Selecting notes
- Moving notes
- Duplicating notes
- Cut, copy, and paste
- Editing pitches of individual notes
- Changing the length of notes
- Splitting a note in two
- Working with the Display Quantize tool
- Split (piano) staves
- Strategies: Multiple staves
- Inserting and editing clefs, keys, or time signatures
- Deleting notes
- Staff settings
- Polyphonic voicing
- About this chapter
- Background: Polyphonic voicing
- Setting up the voices
- Strategies: How many voices do I need?
- Entering notes into voices
- Checking which voice a note belongs to
- Moving notes between voices
- Handling rests
- Voices and Display Quantize
- Creating crossed voicings
- Automatic polyphonic voicing – Merge All Staves
- Converting voices to tracks – Extract Voices
- Additional note and rest formatting
- Working with symbols
- Working with chords
- Working with text
- Working with layouts
- Working with MusicXML
- Designing your score: additional techniques
- About this chapter
- Layout settings
- Staff size
- Hiding/showing objects
- Coloring notes
- Multiple rests
- Editing existing bar lines
- Creating upbeats
- Setting the number of bars across the page
- Moving bar lines
- Dragging staves
- Adding brackets and braces
- Displaying the Chord Symbols from the Chord Track
- Auto Layout
- Reset Layout
- Breaking bar lines
- Scoring for drums
- Creating tablature
- The score and MIDI playback
- Tips and Tricks
- Index
64
Working with projects
Zoom and view options
Zoom and view options
Zooming in the Project window is done according to the standard zoom techniques,
with the following special notes:
• When you are using the Zoom tool (magnifying glass), the result depends on the
“Zoom Tool Standard Mode: Horizontal Zooming Only” option in the Preferences
dialog (Editing–Tools page).
If this is activated and you drag a selection rectangle with the Zoom tool, the
window will only be zoomed horizontally (track height will not change). If the option
is off, the window will be zoomed both horizontally and vertically.
• When using the vertical zoom sliders, the tracks are scaled relatively.
In other words, if you have made any individual track height adjustments (see
below), the relative height differences are maintained.
Sample Rate The sample rate at which Cubase records and plays audio. The order
of the menu items depends on the sample rates available for your
audio hardware. Supported settings are displayed in the upper part of
the menu, non-supported settings are displayed in the lower part.
Regarding the sample rate, there are two possible scenarios: Either
your audio hardware generates the audio clock signals itself or it is
clocked externally, i.
e. receives signals from an external sample clock
source (see
“If your hardware setup is based on an external clock
source” on page 17).
If the sample rate is generated internally, the following applies: When
you select a sample rate non-supported by your audio hardware
(from the lower part of the menu), it is highlighted in a different color
and the corresponding tooltip shows a warning. In this case you must
set a different sample rate to make your audio files play back properly.
When you specify a project sample rate that your audio hardware
supports but which is different from the current audio hardware
sample rate, and you confirm your settings by clicking OK, the sample
rate setting of the audio hardware is automatically changed to the
project sample rate.
Bit Resolution/
Record File Type
When you record audio in Cubase, the files that are created will be of
this resolution and file type, see
“Selecting a recording file format” on
page 113.
Stereo Pan Law Decides whether panning uses power compensation or not, see
“Stereo Pan Law” on page 187.
Volume Max The maximum fader level. By default this value is set to +12 dB. If you
load projects created with Cubase versions before 5.5, this value is
set to the old default value of +6
dB. Note that this will have a direct
impact on the sound of your project.
HMT Type
(MIDI only)
When working with MIDI, you can select a Hermode Tuning type for
your project. For further information on the different tuning modes,
see
“HMT: Follow” on page 454.
HMT Depth
(MIDI only)
Determines the overall degree of retuning. With a setting of 100 %,
fifths and thirds get maximum purity. For an equal tempered scale,
deactivate hermode tuning or set the depth to 0
%.
Setting Description
!
While most Project Setup settings can be changed at any time, you should set the
sample rate directly after creating a new project! If you change the sample rate at a
later stage, you must convert all audio files in the project to the new sample rate to
make them play back properly.